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Gandalf, Party Guest

There and Back Again: The Worth of the Journey

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Gandalf, Party Guest

There and Back Again: The Worth of the Journey represents Bilbo’s transformation from a comfortable, untested hobbit into someone shaped by friendship, courage, loss, and the stories he gathers along the road. Treasure may drive the quest toward Erebor, but the deck’s true wealth is found in the companions, relics, songs, and memories collected along the way—showing that what gives an adventure meaning is not what you bring home, but who you become before you return.

Gandalf, Wandering Wizard

Hobbit Precon - Gandalf, Wandering Wizard

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Gandalf, Wandering Wizard

Lost your Gandalf? Replay him from the command zone! A wizard is never late... Enjoy this Gandalf and Bilbo themed deck where cards from the two lotr sets meet cards from throughout Magics history. The deck has been carefully crafted such that every card references something from the fandom that has sprung from Tolkiens fantastical world. Swing spells or take to the sword as Gandalf, the Wandering Wizard as reimagined in the modern age (or as they call it in lore, the third age). The deck plays by playing enchantments, artifacts, ramp and other long-term value cards until Gandalf, Wandering Wizard can be cast. Use your mana wisely, but do not be afraid to let Gandalf wander off with his ability to protect him. Remember to put him in the command zone instead of shuffling him into your deck, there is plenty of ramp specifically to play him again and again. How does the deck win? There are several avenues to which the deck can win. Firstly Gandalfs' draw can ensure that you have powerful artifacts or enchantments out on turn 7-8 as the deck is full of them. Secondly, The Lord of the Eagles and other fliers can present a strong beat down deck from the air. Thirdly, there are no wizards in the deck except for Gandalf. And Gandalf, Shadow's Foe (to represent that there were only five istari ((also, this make it so that there are two blue wizards in the deck :))) ). Gandalf, Shadow's Foe fuels a secondary theme of the deck. Landfall. Return 3 lands every time Gandalf, Shadow's Foe gets bounced and we're in value town.

Beorn the Fierce
Bilbo, Fellow Conspirator

Hobbit Precon - (Mono Green) Galadhrim Hunting

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Beorn the Fierce & Bilbo, Fellow Conspirator

The goal of the deck is to utilize a value commander for easy access to either draw or ramp effects for quick token buildup. Then the hunting begins utilizing threat assessment to swallow your unsuspecting prey with anthem effects. Beorn is the main commander that utilizes card draw and a built in bears tribal anthem to run over the game in a few turns of him being out. Bilbo is the alternate commander, present in most commander precon, that utilizes the generation of foods as a free ramp value with treasures. As alternate art most cards could follow a commander precon for the hobbit especially heroic feast, Rampaging Baloths (siege beasts in LOTR), and throne of eldraine enchantments.

Bilbo, Thief in the Night

Pocket Artifacts

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Bilbo, Thief in the Night

What does he got in his nasty little pocketses? Handses? No. Knife? No. String? Or nothing? No. The One Ring? No! Silly Gollum; that one ring is far too expensive to be placed in pocketses! You should only put things you're willing to lose in your pockets. Only disposable things, like an expedition map, or a spellbomb, or a vial of poison. Even though Bilbo gets rid of those cheap artifacts quickly, they always seem to find their way back to him, with some extra value.

Belladonna Took

Hobbit Precon - Token Goodness (On every player's turn)

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Belladonna Took

How does drawing 4 cards, creating 12 token creatures, and pumping our team by +4/+4 each turn cycle sound? The goal of this deck is to outvalue our opponents by trying to reach the 3 tokens threshold on every player's turn. This is done by drawing into blink combos such as Lumbering Battlement + Restoration Angel + Ephemerate (And many more combinations) which allows us to blink ETB token makers on every player's turn. But don't worry, even without those combos this deck was designed to still pack a punch with some very good value pieces to guarentee you will outvalue your opponents in mono-white ;)

Frodo, Adventurous Hobbit
Sam, Loyal Attendant

Hobbitses Elevenses

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Frodo, Adventurous Hobbit & Sam, Loyal Attendant

So much food! More food than any hobbit could possibly eat. With this Gastroshire-themed Food deck, you’ll flood the battlefield with Food (and other) tokens, turning every feast into a weapon of gluttonous destruction. The deck rewards you whenever a Food token enters or leaves the battlefield—draining opponents, triggering damage, and generating value as you cook, sacrifice, and feast your way to victory. What starts as breakfast quickly becomes your opponents’ final supper! Meat’s back on the menu, boys!

Bard, Heir of Girion

Hobbit Precon - Bard, Heir of Girion (Strategic Assault)

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Bard, Heir of Girion

I wanted to make a deck that had an aggressive token strategy that also focuses on card draw to go along with the recruit mechanic. I wanted this deck to feel entirely in the world of Lord of the Rings, so no legendary creatures, names of people or places outside of LotR, or things that don't feel like they could thematically fit into the world. I felt it was only natural to also tie in the themes of the Riders of Rohan precon as well, because they fit into everything that the recruit mechanic wants to be doing, so this deck also has human tribal and monarch themes in the deck as well. I wanted this deck to feel like a precon so I have included cards from the main set into the deck with a limit of only one mythic and one rare card, as well as limiting the number of mythic and rare cards I include in the deck overall. Thank you so much for checking out my TCC Hobbit Precon submission, Strategic Assault and I hope you enjoy my deck!! :)

Beorn the Fierce

Hobbit Precon - Beastial Abundance

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Beorn the Fierce

A simple deck made in the model of a precon for TCC's Hobbit Lost Precons event. With it being a precon I wanted to stick to more of a simple strategy, mono-green bears seemed like a decent way to go. A lot of these cards are vanilla and easy to understand. This deck seeks to win through combat damage, trampling over your opponent's creatures. I hope that this simple deck can bring joy to those who play it (especially the judges at TCC because a collector's box would be pretty nice)