Avatar: The Last Airbender

Shared Roots

Shared Roots {1}{G}

Sorcery - Lesson
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"We are all living together even if most folks don't act like it. We all have the same roots, and we are all branches of the same tree."
—Huu
Sparring Dummy

Sparring Dummy {1}{G}

Artifact Creature - Scarecrow
Defender
{T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way.
"I am Melon Lord! Mwahaha!"
—Toph, Melon Lord
1/3
Toph, the Blind Bandit

Toph, the Blind Bandit {2}{G}

Legendary Creature - Human Warrior Ally
When Toph enters, earthbend 2.
Toph's power is equal to the number of +1/+1 counters on lands you control.
"You think you're so tough?"
*/3
True Ancestry

True Ancestry {1}{G}

Sorcery - Lesson
Return up to one target permanent card from your graveyard to your hand.
Create a Clue token.
"Understanding the struggle between your two great-grandfathers can help you better understand the battle within yourself."
—Iroh
Turtle-Duck

Turtle-Duck {G}

Creature - Turtle Bird
{3}: Until end of turn, this creature has base power 4 and gains trample.
A turtle-duckling's greatest defense comes not from their shell, but from their mother.
0/4
Unlucky Cabbage Merchant

Unlucky Cabbage Merchant {1}{G}

Creature - Human Citizen
When this creature enters, create a Food token.
Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.
"My cabbages!"
2/2
Walltop Sentries

Walltop Sentries {2}{G}

Creature - Human Soldier Ally
Reach, deathtouch
When this creature dies, if there's a Lesson card in your graveyard, you gain 2 life.
"That drill shall not reach Ba Sing Se! This is what we trained for!"
2/3
Aang, at the Crossroads
Aang, Destined Savior

Aang, at the Crossroads {2}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
3/3
Card has other part: Aang, Destined Savior
Aang, Destined Savior
Aang, at the Crossroads

Aang, Destined Savior

Legendary Creature - Avatar Ally
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2.
4/4
Card has other part: Aang, at the Crossroads
Aang, Swift Savior
Aang and La, Ocean's Fury

Aang, Swift Savior {1}{W}{U}

Legendary Creature - Human Avatar Ally
Flash
Flying
When Aang enters, airbend up to one other target creature or spell.
Waterbend {8}: Transform Aang.
2/3
Card has other part: Aang and La, Ocean's Fury
Aang and La, Ocean's Fury
Aang, Swift Savior

Aang and La, Ocean's Fury

Legendary Creature - Avatar Spirit Ally
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
With the death of the moon spirit, the Avatar's tides of vengeance crashed over the Fire Nation fleet.
5/5
Card has other part: Aang, Swift Savior
Abandon Attachments

Abandon Attachments {1}{U/R}

Instant - Lesson
You may discard a card. If you do, draw two cards.
"Learn to let her go, or you cannot let the pure cosmic energy flow in from the universe."
—Guru Pathik
Air Nomad Legacy

Air Nomad Legacy {W}{U}

Enchantment
When this enchantment enters, create a Clue token.
Creatures you control with flying get +1/+1.
Ancient stories of flying monks inspired generations of gliders to come.
Avatar Aang
Aang, Master of Elements

Avatar Aang {R}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
When the world needed him most, the Avatar returned.
4/4
Card has other part: Aang, Master of Elements
Aang, Master of Elements
Avatar Aang

Aang, Master of Elements

Legendary Creature - Avatar Ally
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
6/6
Card has other part: Avatar Aang
Azula, Cunning Usurper

Azula, Cunning Usurper {2}{U}{B}{B}

Legendary Creature - Human Noble Rogue
Firebending 2
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
4/4
Beifong's Bounty Hunters

Beifong's Bounty Hunters {2}{B}{G}

Creature - Human Mercenary
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power.
"Let's take them now."
4/4
Bitter Work

Bitter Work {1}{R}{G}

Enchantment
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust{4}: Earthbend 4. Activate only during your turn.
Bumi, Unleashed

Bumi, Unleashed {3}{R}{G}

Legendary Creature - Human Noble Ally
Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
5/4
Cat-Owl

Cat-Owl {3}{W/U}

Creature - Cat Bird
Flying
Whenever this creature attacks, untap target artifact or creature.
When it's feeling bored, it chases itself.
3/3
Cruel Administrator

Cruel Administrator {3}{B}{R}

Creature - Human Soldier
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1.
"You're one mistake away from dying where you stand."
5/4
Dai Li Agents

Dai Li Agents {3}{B}{G}

Creature - Human Soldier
When this creature enters, earthbend 1, then earthbend 1.
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
3/4
Dragonfly Swarm

Dragonfly Swarm {1}{U}{R}

Creature - Dragon Insect
Flying, ward {1}
This creature's power is equal to the number of noncreature, nonland cards in your graveyard.
When this creature dies, if there's a Lesson card in your graveyard, draw a card.
*/3
Earth Kingdom Soldier

Earth Kingdom Soldier {4}{G/W}

Creature - Human Soldier
Vigilance
When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.
Trained to be steady as the earth beneath their feet.
3/4
Earth King's Lieutenant

Earth King's Lieutenant {G}{W}

Creature - Human Soldier Ally
Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
"You know well the cost of war."
1/1