When this creature enters, create a Food token. Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.
Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
When the world needed him most, the Avatar returned.
Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Firebending 2 When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard. During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card. Exhaust — {4}: Earthbend 4. Activate only during your turn.
Trample When Bumi enters, earthbend 4. Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn. Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1.
"You're one mistake away from dying where you stand."
When this creature enters, earthbend 1, then earthbend 1. Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
Flying, ward {1} This creature's power is equal to the number of noncreature, nonland cards in your graveyard. When this creature dies, if there's a Lesson card in your graveyard, draw a card.
Trample When this creature enters, put a +1/+1 counter on each other Ally creature you control. Whenever another Ally you control enters, put a +1/+1 counter on this creature.