Avatar: The Last Airbender

Fire Nation Engineer

Fire Nation Engineer {2}{B}

Creature - Human Artificer
Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control.
A lonely worker can find trouble making friends on an airship so massive.
2/3
Fire Navy Trebuchet

Fire Navy Trebuchet {2}{B}

Artifact Creature - Wall
Defender, reach
Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.
The trebuchets would be destructive enough even without the fire.
0/4
Foggy Swamp Hunters

Foggy Swamp Hunters {3}{B}

Creature - Human Ranger Ally
As long as you've drawn two or more cards this turn, this creature has lifelink and menace.
"Set my lines by the riverbed! Caught ten fish and I killed 'em dead!"
—Foggy Swamp Tribe ditty
3/4
Foggy Swamp Visions

Foggy Swamp Visions {1}{B}{B}

Sorcery
As an additional cost to cast this spell, waterbend {X}.
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
Heartless Act

Heartless Act {1}{B}

Instant
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
"Put a muzzle on him!"
—Si Wong Sandbender
Hog-Monkey

Hog-Monkey {2}{B}

Creature - Boar Monkey
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn.
Exhaust{5}: Put two +1/+1 counters on this creature.
3/2
Joo Dee, One of Many

Joo Dee, One of Many {1}{B}

Creature - Human Advisor
{B}, {T}: Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery.
"Hello! My name is Joo Dee. You're in Ba Sing Se now. Everyone is safe here."
2/2
June, Bounty Hunter

June, Bounty Hunter {1}{B}

Legendary Creature - Human Mercenary
June can't be blocked as long as you've drawn two or more cards this turn.
{1}, Sacrifice another creature: Create a Clue token. Activate only during your turn.
"My shirshu can smell a rat a continent away."
2/2
Koh, the Face Stealer

Koh, the Face Stealer {4}{B}{B}

Legendary Creature - Shapeshifter Spirit
When Koh enters, exile up to one other target creature.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card.
6/6
Lo and Li, Twin Tutors

Lo and Li, Twin Tutors {4}{B}

Legendary Creature - Human Advisor
When Lo and Li enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle.
Noble creatures you control and Lesson spells you control have lifelink.
"Almost perfect," Lo began. Li finished, "One hair out of place."
2/2
Mai, Scornful Striker

Mai, Scornful Striker {1}{B}

Legendary Creature - Human Noble Ally
First strike
Whenever a player casts a noncreature spell, they lose 2 life.
"You miscalculated. I love Zuko more than I fear you."
2/2
Merchant of Many Hats

Merchant of Many Hats {1}{B}

Creature - Human Peasant Ally
{2}{B}: Return this card from your graveyard to your hand.
Also known as Dock the ferryman, Xu the fishmonger, and Bushi the river cleaner, depending on what job needed to be done in Jang Hui village.
2/2
Northern Air Temple

Northern Air Temple {B}

Legendary Enchantment - Shrine
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
"This is supposed to be the history of my people..."
—Aang
Obsessive Pursuit

Obsessive Pursuit {1}{B}

Enchantment
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token.
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or greater, that creature gains lifelink until end of turn.
Ozai's Cruelty

Ozai's Cruelty {2}{B}

Sorcery - Lesson
Ozai's Cruelty deals 2 damage to target player. That player discards two cards.
"You will learn respect, and suffering will be your teacher."
Phoenix Fleet Airship

Phoenix Fleet Airship {2}{B}{B}

Artifact - Vehicle
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
4/4
Pirate Peddlers

Pirate Peddlers {2}{B}

Creature - Human Pirate
Deathtouch
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
"We prefer to think of ourselves as 'high-risk traders.'"
2/2
Raven Eagle

Raven Eagle {2}{B}

Creature - Bird Assassin
Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token.
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
2/3
The Rise of Sozin
Fire Lord Sozin

The Rise of Sozin {4}{B}{B}

Enchantment - Saga
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Fire Lord Sozin
Fire Lord Sozin
The Rise of Sozin

Fire Lord Sozin

Legendary Creature - Human Noble
(Color indicator: Fire Lord Sozin is black)
Menace, firebending 3
Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
5/5
Card has other part: The Rise of Sozin
Ruinous Waterbending

Ruinous Waterbending {1}{B}{B}

Sorcery - Lesson
As an additional cost to cast this spell, you may waterbend {4}.
All creatures get -2/-2 until end of turn. If this spell's additional cost was paid, whenever a creature dies this turn, you gain 1 life.
Sold Out

Sold Out {3}{B}

Instant
Exile target creature. If it was dealt damage this turn, create a Clue token.
Haru's good deed went severely punished.
Swampsnare Trap

Swampsnare Trap {2}{B}

Enchantment - Aura
This spell costs {1} less to cast if it targets a creature with flying.
Enchant creature
Enchanted creature gets -5/-3.
"Just a little closer. Nice and easy. Nothing to worry about. We just fixin' to eat ya."
—Due, Foggy Swamp Tribe member
Tundra Tank

Tundra Tank {2}{B}

Artifact - Vehicle
Firebending 1
When this Vehicle enters, target creature you control gains indestructible until end of turn.
Crew 1
4/4
Wolfbat

Wolfbat {2}{B}

Creature - Wolf Bat
Flying
Whenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it.
Wolfbats nest in tunnels carved out by badgermoles and hunt for prey in the dark caverns.
2/2