Avatar: The Last Airbender

Flexible Waterbender

Flexible Waterbender {3}{U}

Creature - Human Warrior Ally
Vigilance
Waterbend {3}: This creature has base power and toughness 5/2 until end of turn.
"Water is the element of change."
—Iroh
2/5
Forecasting Fortune Teller

Forecasting Fortune Teller {1}{U}

Creature - Human Advisor Ally
When this creature enters, create a Clue token.
Many believe that clouds tell the future, but they do not shape it.
1/3
Geyser Leaper

Geyser Leaper {4}{U}

Creature - Human Warrior Ally
Flying
Waterbend {4}: Draw a card, then discard a card.
With enough water pressure, a Waterbender can briefly experience the world as an Airbender.
4/3
Giant Koi

Giant Koi {4}{U}{U}

Creature - Fish
Waterbend {3}: This creature can't be blocked this turn.
Islandcycling {2}
5/7
Gran-Gran

Gran-Gran {U}

Legendary Creature - Human Peasant Ally
Whenever Gran-Gran becomes tapped, draw a card, then discard a card.
Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard.
"It's been so long since I've had hope, but you brought it back to life."
1/2
Honest Work

Honest Work {U}

Enchantment - Aura
Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant.
Related card: Humble
Iguana Parrot

Iguana Parrot {2}{U}

Creature - Lizard Bird Pirate
Flying, vigilance
Prowess
A common companion for pirates, beloved for their loyalty and craftiness.
2/2
Invasion Submersible

Invasion Submersible {2}{U}

Artifact - Vehicle
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand.
Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it.
0/0
It'll Quench Ya!

It'll Quench Ya! {1}{U}

Instant - Lesson
Counter target spell unless its controller pays {2}.
"Drink cactus juice. Nothing's quenchier. It's the quenchiest!"
Katara, Bending Prodigy

Katara, Bending Prodigy {2}{U}

Legendary Creature - Human Warrior Ally
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.
Waterbend {6}: Draw a card.
"You can't knock me down!"
2/3
Knowledge Seeker

Knowledge Seeker {1}{U}

Creature - Fox Spirit
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, create a Clue token.
2/1
The Legend of Kuruk
Avatar Kuruk

The Legend of Kuruk {2}{U}{U}

Enchantment - Saga
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Avatar Kuruk
Avatar Kuruk
The Legend of Kuruk

Avatar Kuruk

Legendary Creature - Avatar
Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend {20}: Take an extra turn after this one.
4/3
Card has other part: The Legend of Kuruk
Lost Days

Lost Days {4}{U}

Instant - Lesson
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token.
At every step, his friend was just out of reach.
Master Pakku

Master Pakku {1}{U}

Legendary Creature - Human Advisor Ally
Prowess
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard.
1/3
The Mechanist, Aerial Artisan

The Mechanist, Aerial Artisan {2}{U}

Legendary Creature - Human Artificer Ally
Whenever you cast a noncreature spell, create a Clue token.
{T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
"We're just in the process of improving upon what's already here."
1/3
North Pole Patrol

North Pole Patrol {2}{U}

Creature - Human Soldier Ally
{T}: Untap another target permanent you control.
Waterbend {3}, {T}: Tap target creature an opponent controls.
Waterbenders patrol the coast each day for good fishing spots and bad weather omens.
2/3
Octopus Form

Octopus Form {U}

Instant - Lesson
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
A skilled Waterbender is always well armed.
Otter-Penguin

Otter-Penguin {1}{U}

Creature - Otter Bird
Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn.
"Will you go penguin sledding with me?"
—Aang
2/1
Rowdy Snowballers

Rowdy Snowballers {2}{U}

Creature - Human Peasant Ally
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
Sokka's training was generally ineffective, but the children of Wolf Cove didn't seem to mind.
2/2
Secret of Bloodbending

Secret of Bloodbending {U}{U}{U}{U}

Sorcery - Lesson
As an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead.
Exile Secret of Bloodbending.
Serpent of the Pass

Serpent of the Pass {5}{U}{U}

Creature - Serpent
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash.
This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.
Those who walk the Serpent's Pass quickly discover the origin of its name.
6/5
Sokka's Haiku

Sokka's Haiku {3}{U}{U}

Instant - Lesson
Counter target spell.
Draw a card, then mill three cards.
Untap target land.
The Spirit Oasis

The Spirit Oasis {2}{U}

Legendary Enchantment - Shrine
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
"It's the center of all spiritual energy in our land."
—Princess Yue
Spirit Water Revival

Spirit Water Revival {1}{U}{U}

Sorcery
As an additional cost to cast this spell, you may waterbend {6}.
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.