Duskmourn: House of Horror

Fractured Realm

Fractured Realm {5}{U}{U}

Enchantment - Room
If a triggered ability of a permanent you control triggers, that ability triggers an additional time.
Card has other part: Mirror Room
Overlord of the Floodpits

Overlord of the Floodpits {3}{U}{U}

Enchantment Creature - Avatar Horror
Impending 4—{1}{U}{U}
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
5/3
Paranormal Analyst

Paranormal Analyst {1}{U}

Creature - Human Detective
Whenever you manifest dread, put a card you put into your graveyard this way into your hand.
"If I've done this right, it should immobilize all spirits in the area. If I've done this wrong... you know what, let's just hope I did it right."
1/3
Piranha Fly

Piranha Fly {1}{U}

Creature - Fish Insect
Flying
This creature enters tapped.
They thirst for blood like mosquitoes do. They just have a less dainty way of accessing it.
2/1
Scrabbling Skullcrab

Scrabbling Skullcrab {U}

Creature - Crab Skeleton
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards.
With sandy beaches in short supply, Duskmourn's crabs have adapted to burrow into everything from carpet to flesh.
0/3
Silent Hallcreeper

Silent Hallcreeper {1}{U}

Enchantment Creature - Horror
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
1/1
Stalked Researcher

Stalked Researcher {1}{U}

Creature - Human Wizard
Defender
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender.
"Just a shadow. It's only a shadow. Please let it be a shadow."
3/3
Stay Hidden, Stay Silent

Stay Hidden, Stay Silent {1}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
The Tale of Tamiyo

The Tale of Tamiyo {2}{U}

Legendary Enchantment - Saga
I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
Tunnel Surveyor

Tunnel Surveyor {2}{U}

Creature - Human Detective
When this creature enters, create a 1/1 white Glimmer enchantment creature token.
Though he needed to know what lay beyond the intersection, Harp couldn't suppress a shiver of disquiet as his glimmer disappeared into the darkness ahead.
2/2
Twist Reality

Twist Reality {1}{U}{U}

Instant
Choose one —
• Counter target spell.
• Manifest dread.
Unable to Scream

Unable to Scream {U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.
As long as enchanted creature is face down, it can't be turned face up.
Underwater Tunnel

Underwater Tunnel {U}

Enchantment - Room
When you unlock this door, surveil 2.
Card has other part: Slimy Aquarium
Slimy Aquarium

Slimy Aquarium {3}{U}

Enchantment - Room
When you unlock this door, manifest dread, then put a +1/+1 counter on that creature.
Card has other part: Underwater Tunnel
Unnerving Grasp

Unnerving Grasp {2}{U}

Sorcery
Return up to one target nonland permanent to its owner's hand. Manifest dread.
Unwilling Vessel

Unwilling Vessel {2}{U}

Creature - Human Wizard
Vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature.
When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on this creature.
3/2
Vanish from Sight

Vanish from Sight {3}{U}

Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Surveil 1.
The Wanderer flung out her hand, but too late—Kaito had vanished into the House's maw.
Appendage Amalgam

Appendage Amalgam {2}{B}

Enchantment Creature - Horror
Flash
Whenever this creature attacks, surveil 1.
It moves with the speed of a spider but none of its skittering grace, scuttling to the sound of mucus-covered fingers.
3/2
Balemurk Leech

Balemurk Leech {1}{B}

Creature - Leech
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.
Adapted to feed on dead flesh, it's not averse to making its own when no corpses are available.
2/2
Related card: Glimmer Hoarder
Cackling Slasher

Cackling Slasher {3}{B}

Creature - Human Assassin
Deathtouch
This creature enters with a +1/+1 counter on it if a creature died this turn.
Every death was funnier than the last, until his howling laughter drowned out his victims' screams.
3/3
Come Back Wrong

Come Back Wrong {2}{B}

Sorcery
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
"See?! That's why you always burn the bodies."
—Rip, spawn hunter
Commune with Evil

Commune with Evil {2}{B}

Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.
Elsa swelled with euphoria and power as she stepped over her friends' corpses. She should have bargained with a demon a lot sooner.
Cracked Skull

Cracked Skull {2}{B}

Enchantment - Aura
Enchant creature
When this Aura enters, look at target player's hand. You may choose a nonland card from it. That player discards that card.
When enchanted creature is dealt damage, destroy it.
Ears ringing and head throbbing, all Tarvin could do was wait to see what would finish the job.
Cynical Loner

Cynical Loner {1}{B}

Creature - Human Survivor
This creature can't be blocked by Glimmers.
Survival — At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
"Thanks, but no thanks. I'm done with hope."
3/1
Dashing Bloodsucker

Dashing Bloodsucker {3}{B}

Creature - Vampire Warrior
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 and gains lifelink until end of turn.
"There are worse things here than vampires."
2/5