Duskmourn: House of Horror

Promising Stairs

Promising Stairs {2}{U}

Enchantment - Room
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
Card has other part: Central Elevator
Clammy Prowler

Clammy Prowler {3}{U}

Enchantment Creature - Horror
Whenever this creature attacks, another target attacking creature can't be blocked this turn.
Sometimes, survivors in the Floodpits hear their own drowning voices crying out for help. Only the ones who flee immediately live to speak of it.
2/5
Creeping Peeper

Creeping Peeper {1}{U}

Creature - Eye
{T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.
"Be on your guard. Valgavoth has eyes everywhere. And I don't mean that figuratively."
—Winter
2/1
Cursed Windbreaker

Cursed Windbreaker {2}{U}

Artifact - Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature.
Equipped creature has flying.
Equip {3}
Daggermaw Megalodon

Daggermaw Megalodon {4}{U}{U}

Creature - Shark
Vigilance
Islandcycling {2}
Valgavoth's evil aura turned the shark from an apex predator into an inescapable terror of the deeps.
5/7
Don't Make a Sound

Don't Make a Sound {1}{U}

Instant
Counter target spell unless its controller pays {2}. If they do, surveil 2.
Jace kept his mouth shut, but he couldn't shake the feeling that the strange creatures could hear the screaming in his mind.
Duskmourn's Domination

Duskmourn's Domination {4}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets -3/-0 and loses all abilities.
All who enter the House hear Valgavoth's whispers, worming through their consciousness until they can no longer resist his influence.
Enduring Curiosity

Enduring Curiosity {2}{U}{U}

Enchantment Creature - Cat Glimmer
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
4/3
Enter the Enigma

Enter the Enigma {U}

Sorcery
Target creature can't be blocked this turn.
Draw a card.
Though she was used to stepping into the unknown, something about this strange doorway made the Wanderer shiver as she crossed the threshold.
Entity Tracker

Entity Tracker {2}{U}

Creature - Human Scout
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
"The readings are off the charts! Whatever it is, it's close."
2/3
Erratic Apparition

Erratic Apparition {2}{U}

Creature - Spirit
Flying, vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +1/+1 until end of turn.
"What's got you all bent out of shape?"
—Joseph, comedian, last words
1/3
Fear of Failed Tests

Fear of Failed Tests {4}{U}

Enchantment Creature - Nightmare
Whenever this creature deals combat damage to a player, draw that many cards.
"W-wait! What do you mean this quiz determines half our grade?"
—Zimone, muttering in her sleep
2/7
Fear of Falling

Fear of Falling {3}{U}{U}

Enchantment Creature - Nightmare
Flying
Whenever this creature attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.
It had been months since Jakob had started falling but only a few weeks since he'd run out of breath to scream.
4/4
Fear of Impostors

Fear of Impostors {1}{U}{U}

Enchantment Creature - Nightmare
Flash
When this creature enters, counter target spell. Its controller manifests dread.
3/2
Fear of Isolation

Fear of Isolation {1}{U}

Enchantment Creature - Nightmare
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Flying
On the second day after he'd been separated from his friends, Tino worried they'd be panicking at his absence. By the fourth, he was certain they'd never cared for him at all.
2/3
Floodpits Drowner

Floodpits Drowner {1}{U}

Creature - Merfolk
Flash
Vigilance
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
{1}{U}, {T}: Shuffle this creature and target creature with a stun counter on it into their owners' libraries.
2/1
Get Out

Get Out {U}{U}

Instant
Choose one —
• Counter target creature or enchantment spell.
• Return one or two target creatures and/or enchantments you own to your hand.
Kaito's blade brought the light of another plane into Duskmourn, and with it, a brief chance to escape.
Ghostly Keybearer

Ghostly Keybearer {3}{U}

Creature - Spirit
Flying
Whenever this creature deals combat damage to a player, unlock a locked door of up to one target Room you control.
Once charged with watching over every room in the original Vendrell house, it doggedly surveys the endless, ever-expanding labyrinth.
3/3
Glimmerburst

Glimmerburst {3}{U}

Instant
Draw two cards. Create a 1/1 white Glimmer enchantment creature token.
At first Sasha felt silly fending off the cellarspawn hordes with the essence of her childhood pet hamster. But it sure beat dying alone in the dark.
Leyline of Transformation

Leyline of Transformation {2}{U}{U}

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Marina Vendrell's Grimoire

Marina Vendrell's Grimoire {5}{U}

Legendary Artifact
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
Meat Locker

Meat Locker {2}{U}

Enchantment - Room
When you unlock this door, tap up to one target creature and put two stun counters on it.
Card has other part: Drowned Diner
Drowned Diner

Drowned Diner {3}{U}{U}

Enchantment - Room
When you unlock this door, draw three cards, then discard a card.
Card has other part: Meat Locker
The Mindskinner

The Mindskinner {U}{U}{U}

Legendary Enchantment Creature - Nightmare
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
It slices away the most precious memories first, then the mundane, until all that remains is blank, formless fear.
10/1
Mirror Room

Mirror Room {2}{U}

Enchantment - Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
Card has other part: Fractured Realm