Secret Lair Drop

Joraga Treespeaker

Joraga Treespeaker {G}

Creature - Elf Druid
Level up {1}{G}
LEVEL 1-4
1/2
{T}: Add {G}{G}.
LEVEL 5+
1/4
Elves you control have "{T}: Add {G}{G}."
1/1
Nature's Will

Nature's Will {2}{G}{G}

Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
The frogs' friendship wasn't necessary for survival, but it did come with generous servings of strawberry crumble.
Ulvenwald Tracker

Ulvenwald Tracker {G}

Creature - Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
"Okay, listen, it's 'GRAAAAAR!' not 'rawr.' 'Rawr' isn't going to scare anyone. Now, let's try again...."
1/1
Yeva, Nature's Herald

Yeva, Nature's Herald {2}{G}{G}

Legendary Creature - Elf Shaman
Flash
You may cast green creature spells as though they had flash.
Their favorite place in all of Ravnica was still the glade where they first met.
4/4
Grand Abolisher

Grand Abolisher {W}{W}

Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"Journey..."
2/2
Selfless Savior

Selfless Savior {W}

Creature - Dog
Sacrifice this creature: Another target creature you control gains indestructible until end of turn.
"I never had the chance to say 'thank you.' Or 'goodbye.'"
—Sarvag, eulogy for a friend
1/1
Akroma, Angel of Fury

Akroma, Angel of Fury {5}{R}{R}{R}

Legendary Creature - Angel
This spell can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma gets +1/+0 until end of turn.
Morph {3}{R}{R}{R}
6/6
Umezawa's Jitte

Umezawa's Jitte {2}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2}
Linvala, Keeper of Silence

Linvala, Keeper of Silence {2}{W}{W}

Legendary Creature - Angel
Flying
Activated abilities of creatures your opponents control can't be activated.
"Mother of Light! Her warm embrace extends through ev'ry plane, for person and beast alike."
—Song of All, canto 702
3/4
Sunblast Angel

Sunblast Angel {4}{W}{W}

Creature - Angel
Flying
When this creature enters, destroy all tapped creatures.
"The light of love shines brightly through even the smallest cracks. All shall be illuminated."
—Song of All, canto 903
4/5
Emeria, the Sky Ruin

Emeria, the Sky Ruin

Land
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.
Seraph Sanctuary

Seraph Sanctuary

Land
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
{T}: Add {C}.
Slip On the Ring

Slip On the Ring {1}{W}

Instant
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
Related cards: The Ring The Ring Tempts You
Gandalf, Friend of the Shire

Gandalf, Friend of the Shire {3}{U}

Legendary Creature - Avatar Wizard
Flash
You may cast sorcery spells as though they had flash.
Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
2/4
Related cards: The Ring The Ring Tempts You
Mirror of Galadriel

Mirror of Galadriel {2}

Legendary Artifact
{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
Shire Terrace

Shire Terrace

Land
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Syr Konrad, the Grim

Syr Konrad, the Grim {3}{B}{B}

Legendary Creature - Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
{1}{B}: Each player mills a card.
5/4
Underworld Dreams

Underworld Dreams {B}{B}{B}

Enchantment
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Waste Not

Waste Not {1}{B}

Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Wheel of Misfortune

Wheel of Misfortune {2}{R}

Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Nekusar, the Mindrazer

Nekusar, the Mindrazer {2}{U}{B}{R}

Legendary Creature - Zombie Wizard
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
2/4
Nemesis of Reason

Nemesis of Reason {3}{U}{B}

Creature - Leviathan Horror
Whenever this creature attacks, defending player mills ten cards.
To challenge a monster beyond perception is to challenge perception itself.
3/7
Gaea's Blessing

Gaea's Blessing {1}{G}

Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
A simple sacrifice: his heart for the world.
Twilight Prophet

Twilight Prophet {2}{B}{B}

Creature - Vampire Cleric
Flying
Ascend
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
What good are eyes that cannot see truth?
2/4
Worldspine Wurm

Worldspine Wurm {8}{G}{G}{G}

Creature - Wurm
Trample
When this creature dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
The final foe was finality itself.
15/15