Secret Lair Drop

Peregrine Drake

Peregrine Drake {4}{U}

Creature - Drake
Flying
When this creature enters, untap up to five lands.
Which is more beautiful, the rainbow in its plumage or the unity it symbolizes?
2/3
Peregrine Drake

Peregrine Drake {4}{U}

Creature - Drake
Flying
When this creature enters, untap up to five lands.
Which is more beautiful, the rainbow in its plumage or the unity it symbolizes?
2/3
Serpent of Yawning Depths

Serpent of Yawning Depths {4}{U}{U}

Enchantment Creature - Serpent
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
Fear not heights—true monsters lurk in the depths.
6/6
Related card: Tireless Angler
Serpent of Yawning Depths

Serpent of Yawning Depths {4}{U}{U}

Enchantment Creature - Serpent
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
Fear not heights—true monsters lurk in the depths.
6/6
Related card: Tireless Angler
Scourge of Valkas

Scourge of Valkas {2}{R}{R}{R}

Creature - Dragon
Flying
Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
{R}: This creature gets +1/+0 until end of turn.
4/4
Scourge of Valkas

Scourge of Valkas {2}{R}{R}{R}

Creature - Dragon
Flying
Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
{R}: This creature gets +1/+0 until end of turn.
4/4
Voracious Hydra

Voracious Hydra {X}{G}{G}

Creature - Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
0/1
Voracious Hydra

Voracious Hydra {X}{G}{G}

Creature - Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
0/1
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Preliminary tests showed that the skeleton was as old as the known universe—and that the ring was older still.
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Preliminary tests showed that the skeleton was as old as the known universe—and that the ring was older still.
Lightning Greaves

Lightning Greaves {2}

Artifact - Equipment
Equipped creature has haste and shroud.
Equip {0}
There are as many ways to travel the galaxy as there are stars in the sky.
Related card: Masterpiece Vault
Lightning Greaves

Lightning Greaves {2}

Artifact - Equipment
Equipped creature has haste and shroud.
Equip {0}
There are as many ways to travel the galaxy as there are stars in the sky.
Related card: Masterpiece Vault
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Forged within the star itself, the ring harnesses its stellar energy for an unfathomable purpose.
Related card: Ring Out
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Forged within the star itself, the ring harnesses its stellar energy for an unfathomable purpose.
Related card: Ring Out
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
Black holes condense matter down to an infinitely miniscule size, making them ideal for data storage. Data retrieval, however, is a bit more complicated.
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
Black holes condense matter down to an infinitely miniscule size, making them ideal for data storage. Data retrieval, however, is a bit more complicated.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
Cloistered deep in the heart of a distant nebula, the tower awaits its next master.
Related card: Tower Winder
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
Cloistered deep in the heart of a distant nebula, the tower awaits its next master.
Related card: Tower Winder
Beacon of Tomorrows

Beacon of Tomorrows {6}{U}{U}

Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Beacon of Tomorrows

Beacon of Tomorrows {6}{U}{U}

Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Nexus of Fate

Nexus of Fate {5}{U}{U}

Instant
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Nexus of Fate

Nexus of Fate {5}{U}{U}

Instant
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Time Reversal

Time Reversal {3}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Time Reversal

Time Reversal {3}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Time Stop

Time Stop {4}{U}{U}

Instant
End the turn.