When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Bring your friends, your friends' friends, and their friends too.
Ascend At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.
Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. {R}{G}{W}, {T}: Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
Selvala returned from the wilderness and brought all its fierceness with her.
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
Getting outside was imperative—that's where they keep the warmest sunbeams.
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
"If I'm getting a bath," Pants reasoned, "I might as well earn it."
Toxic 1 Skrelv can't block. {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn.