Secret Lair Drop

Curiosity

Curiosity {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Li'l Giri tracked the robotic villain with silent steps. Just as the monster was about to eat the child . . .
Related cards: Giant Secrets Keen Sense Stormkeld Curator
Vandalblast

Vandalblast {R}

Sorcery
Destroy target artifact you don't control.
Overload {4}{R}
Our hero struck with a flash of steel, slicing the monster's claw and freeing the young girl from its grasp!
Last Chance

Last Chance {R}{R}

Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Li'l Giri defeated the dastardly villain . . . or had he? Find out what is in store for our hero next time!
Mystic Remora

Mystic Remora {U}

Enchantment
Cumulative upkeep {1}
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
The bond between spellcaster and familiar allows the mage to detect even the smallest of magical ripples—and use them to their advantage.
Retreat to Coralhelm

Retreat to Coralhelm {2}{U}

Enchantment
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1.
Their Enclave overrun, the merfolk took refuge within beauty.
Burgeoning

Burgeoning {G}

Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Given time, a single seed can sprout a mighty forest.
Utopia Sprawl

Utopia Sprawl {G}

Enchantment - Aura
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Brain Freeze

Brain Freeze {1}{U}

Instant
Target player mills three cards.
Storm
Kaito's understanding of technology is just as deadly as his blade.
Bribery

Bribery {3}{U}{U}

Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
"If we don't like our options, we can beg, fight, or steal to change them."
Snap

Snap {1}{U}

Instant
Return target creature to its owner's hand. Untap up to two lands.
"I believe life is a series of choices, and you just made the wrong one."
Unmask

Unmask {3}{B}

Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Shadow of Doubt

Shadow of Doubt {U/B}{U/B}

Instant
Players can't search libraries this turn.
Draw a card.
Kaito followed the clues his sister gave him, only to find his friend dead at the hands of a monster.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Gilt-Leaf Alchemist Kami of Bamboo Groves Nissa's Encouragement
Hokori, Dust Drinker

Hokori, Dust Drinker {2}{W}{W}

Legendary Creature - Spirit
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
"Dust Drinker,"
"The Swirling Storm,"
"The Searing Wind"—Hokori had many names, but none of them was "The Merciful."
2/2
Kira, Great Glass-Spinner

Kira, Great Glass-Spinner {1}{U}{U}

Legendary Creature - Spirit
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
The samurai struck the fragile-looking bubble, and her sword shattered into countless pieces.
2/2
Eidolon of the Great Revel

Eidolon of the Great Revel {R}{R}

Enchantment Creature - Spirit
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
"Nothing like a bit of arson to really get the party started."
—Xenagos, the Reveler
2/2
Elvish Spirit Guide

Elvish Spirit Guide {2}{G}

Creature - Elf Spirit
Exile this creature from your hand: Add {G}.
"The spirits of the Whispering Woods are mysterious and mercurial. Follow one, and you're just as likely to end up at the center of the forest as you are at your own front door."
—Greensleeves, High Wizard of the Domains
2/2
Related card: Simian Spirit Guide
Ghostly Prison

Ghostly Prison {2}{W}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Freed from the Real

Freed from the Real {2}{U}

Enchantment - Aura
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
Boseiju, Who Shelters All

Boseiju, Who Shelters All

Legendary Land
Boseiju enters tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Hall of the Bandit Lord

Hall of the Bandit Lord

Legendary Land
Hall of the Bandit Lord enters tapped.
{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.