Showing posts with label imperial knight. Show all posts
Showing posts with label imperial knight. Show all posts

Monday, 27 March 2017

Imperial Knight: Weathering (III)

Today I can finally post the finished Imperial Knight, a small project that I started back in October 2016.
Here is the first part and here the second.

For the weathering effects I have used pigments from Vallejo and enamels from AK-Interactive, I have read multiple times this article by Heresy, which has helped me a lot, although he is not to blame for the final result :)

I always overdo the weathering effect, which spoils the final result, so in this case I tried to contain myself and just apply weathering in smaller areas. I think I have improved compared to my first attempts, but I still have a long way to go. I am still grasping the basics of weathering with enamels as multiple times I had to redo it from scratch.

As you can see, I have all options available for the Knight, but as a base, this adds around 375 points to my Army.

Painted in 2016









Wednesday, 8 February 2017

Imperial Knight: Painting (II)

I have already published the first part of the Imperial Knight articles here.

Today I am showing the Knight fully painted, with all the base colours, just waiting for the next step, which is weathering.
This Knight is part of the Sons of Horus Army as an ally, so I have decided to paint him using the colour scheme of the House Ærthegn.
The colours of this House are black and red, and they do not use ornate heraldry or too many decorations, so I decided to go for a worn look as opposed to the usual shiny looking Knights.
The patterns are quite simple, stripes of black over a red canvas. The name of the House repeated in the scrolls and a few simple symbols painted on some flat surfaces.

Symbol of the house
As you can see here, the symbol of the house is not too complicated, so I decided to try it out in the shield of the Knight, free-hand style. First, I drew it with a pencil, then I colored it with a fine brush and watered down colours.


The shield waiting for some weathering to be done
For the body I went for a simple bare metal scheme and colours for a few cables, lenses and the flat armour surfaces.
Perhaps it cannot be seen in these pictures, but the metal contains different tones as I tried to get a more aged look for the parts that should not move too much, and a shinier feel for the ones that should be kept oiled and moving. I will also repeat the same idea with the weathering.

It is a shame that after painting the face, it will not be seen anymore as I glued the mask on top.

Upper body view before attaching the shoulder pads and upper armour
 I got the inspiration for the paint scheme from this picture. Black stripes on the shoulder pads and a big red strip on the top.


Upper view of the Knight
I wrote the name of the Knight on top of the door as well as a small free-hand icon that I saw in the Lancer Knight model. You can see the image below.
Lancer Knight
For the banner I also wanted to do a free-hand and I decided to follow this pattern, but excluding the heads on the left, because I did not like them too much and probably I would not have been able to do them anyway.



I was not sure whether to add a few chains and skulls to the Knight, but in the end I decided to leave it like that as I have tons of miniatures to paint this year and I was already a bit fed up with all the work that went into magnetizing it.

To sum up, here is a full view of the Knight, with all the different weapon options, that are magnetized. The banner is not yet glued as it would make it a bit difficult to work on the legs.
This has been a very tedious work to do, as I painted every single piece separately before gluing them together. With this method I ended up painting tons of details that are now fully covered and will never be seen, but I also made sure that I did not miss anything.
I did everything with a brush and watered down paints to make smooth surfaces, so it took me a lot of time. I am not looking forward to repeat it soon!

Now the funny part can start with the weathering!





Monday, 17 October 2016

Imperial Knight: Magnetising (I)

As I showed in a previous post I got a Knight a while ago, so of course as soon as I had time, after finishing the skavens, I started to assemble it.

I wanted to make sure I have all possible combinations available, so I would need to use a lot of magnets.
I have to say that probably the Imperial Knight is the best kit from Games Workshop I have ever prepared, most of the parts would not even need glue, they are just designed so that they fit perfectly.

Before I started to work on it, I browsed the web looking for information on how people have configured their Knights so that they can change the weapon combinations.
I found out lots of information, but these two were the best in terms of clear pictures and instructions:

After gathering all info, the only remaining part was to start preparing it. It took me about 4-6 hours to prepare all pieces, and add green stuff and magnets.
Here is an explanation of what I did, in case somebody finds it useful.


First of all, an overview of all the pieces of the Knight.


I have not glued the shoulders in place to the upper body, so that I can paint them easily, but those would not have a magnet in the end, they will just be glued.


I found out a common problem with the Knights that are not glued together, that is, that the union of the upper body and the legs is quite weak and they tend to move a lot. So I went ahead and created a plasticard structure inside the body to ensure that the connection is firm and snaps in place, without any flexibility.
There is one magnet in the legs, and another one in the upper body, just on the crossing of those two pieces of plasticard, you can see the detail in the pictures.



You can see the magnet inside the body from here
 The legs were the simplest part, I just glued all components and put a magnet on top. In order to make the union more secure, I put a big plasticard stick so that it fits into the hole of the upper body.


Legs and body attached
I also put magnets on the carapace so that I can decide if it will have any weapon on top.
In total I used five magnets in this part, as the rocket launcher has two kinds of rockets, shown on the right side of the picture.



The arms are the trickiest part of the whole Knight.
After watching many videos, I decided to go for sawing the upper part, drilling a hole big enough for the magnet and making sure any arm combination could fit in both magnets. Make sure you get the polarity correct.


For the arms I just filled with greenstuff the upper part and stuck a magnet on top.
There are four arms and five combinations. That means that you have three arms that are always stuck in same combination, which is the Ratling, the Power fist and the chain sword, that are the easy ones.


Example of arms attached
Then you have the difficult part, which is ensuring a single arm will work for the Battle Cannon and for the Thermal Cannon.

This is how I did it.

Make sure you put the magnet on top to attach the arm as the rest of the arms, then try out all possible combinations until you find out good spots for attaching magnets in all parts.
You would need to cut the cable of one of the parts of the Thermal Cannon, as it must go inside of the structure, and you would not be able to remove it once the structure is in place. Make sure you try out all parts and put magnets in all of those before gluing them together.


All parts that would need a magnet in order to make the Battle or the Thermal Cannon.


You can see on the left the magnet for the left side barrel for the Battle Cannon and on the right, inside there is a part for Thermal Cannon, with another magnet.
 Then you attach a magnet for both the Battle Cannon and the Thermal. As they both come with a plastic piece inside that you are supposed to remove, I recommend not removing it and reusing it for your magnet.



 Example of Battle Cannon attached.

Example of Thermal attached. As you can see it does not fit 100% fine, so I need to tweak a bit the position of the magnet on the Thermal side.


The last thing I magnetized was the multi melta and the heavy stubber that go on the side of the head, that is a pretty straight forward job, since you just need to cut the top and place a magnet on both sides.



Example of a fully magnetized Knight, although some parts are missing as they are not glued yet for easier painting.


This is the base, after adding some texture to it. The base will also be magnetized, along with the feet, so that I can store it easily.