App budgets are kind of wild. Depending on what you're building, you could spend $10k or $400k.
Simple stuff—like a calculator app or basic to-do list—costs $10-50k and takes a few months.
Need user accounts, some API work, and actual database stuff? Now you're talking $30-150k. Fitness apps, online stores, that kind of thing. Half a year of work.
A full-on social platform or anything with payments and real-time features? Yeah, that's a $150k minimum; it could easily hit $400k. It takes close to a year, sometimes more.
Here's the kicker - after launch, you're not done paying. Maintenance, updates, bug fixes, server costs... figure another 15-20% yearly. So that $100k app? You're dropping $10-20k annually to keep the lights on.
Why is it so expensive? Usually, it's feature creep, or the need for both iPhone and Android versions, heavy backend infrastructure, payment gateways, and custom animations and design work.
Honestly, don't build everything at once. Launch an MVP - the bare minimum to test if anyone cares. Then, add features based on what people actually use. I've seen too many companies blow $200k building stuff nobody wants.
What are you thinking of building? We can ballpark it for you.