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Game development with NodeTool

Make a world people can play.

Build a game with an agent, then shape its art, levels, and rules in Studio. Start by playing the examples below.

Pick a world. Press play.

Real games made in NodeTool.

Kindle gameplay

The game loads when you press play.

Platform adventure

Kindle

A jump-and-run through a drowned temple. Run, wall-jump and ride moving lifts to relight four braziers and gather the embers on the way.

Arrows to run · Space to jump · Jump off walls

Open full game

On a phone, open the full game and turn sideways for touch controls.

Make this game yours

In Studio, open Examples from the logo menu, select Games, find Kindle, then choose “Play and edit”.

Edit the level where you play it.

The game editor opens each game in its own tab. Pick any object from the list of everything in the level, change its settings in the side panel, and press Play without leaving the tab. The same editor builds 2D and 3D games.

Read the game editor guide

From first idea to the next level.

  1. Describe the game

    Give the agent a world, a player, and a goal. It builds the levels, sets up how things move and react, and prepares the art and sound in a game project you can edit.

  2. Play, change, play again

    Change the art, adjust a jump, move an obstacle, or ask the agent to revise the rules. Play the result in Studio as you work.

  3. Put it in someone else’s hands

    Export the game with its art and sound as a standalone web page. Share it on your own website. It works with a keyboard or a touch screen.

Studio is free and open source. Your game stays editable. Connect your own model providers when you want to generate new assets.

Download NodeTool