Edenwound
A downloadable game for Windows
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Edenwound is a dungeon crawler rpg with roguelike and survival horror elements and a high level of difficulty.
Descend into the depths of Eden, a mysterious abyss filled with corrupted explorers and abominations. Fight, manage resources, and survive as you descend further into the abyss. What lies at the bottom of Eden? And how did this cursed place come to be?
Controls:
- Z: interact/confirm
- X: cancel/go back
- C: open menu
- Arrow keys: move
You can also use a controller or rebind keyboard keys.
| Updated | 4 days ago |
| Status | In development |
| Platforms | Windows |
| Rating | Rated 4.8 out of 5 stars (26 total ratings) |
| Author | NoEye-Soft |
| Genre | Role Playing |
| Made with | GameMaker, FL Studio |
| Tags | 2D, Dark Fantasy, Dungeon Crawler, Horror, No AI, Pixel Art, Singleplayer, Survival Horror, Turn-Based Combat |
| Average session | About a half-hour |
| Languages | English, Italian |
| Inputs | Keyboard, Xbox controller, Gamepad (any) |
| Accessibility | Configurable controls |
| Links | Steam |
Download
Download NowName your own price
Click download now to get access to the following files:
Edenwound 0.3.zip 19 MB
Development log
- Demo Update: Version 0.327 days ago
- Demo Update: 0.260 days ago
Comments
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How to generate loot (looks like a bug… or a feature =D) Tested on Version 0.3
Step 1: Select Search as starting skill. Step 2: Get to Golden Idol (Depth 300) Minimum 3 monsters to fight/run on the path to Idol. Step 3: Fight Golden Idol. Step 4: Use Search 3-5 times. Step 5: Flee. Step 6: Want some more? Go to Step 3.
Idol reflects x1.5 damage he receives? Just deal 0 damage lol. This method allow player to farm bandages, hearts and… bells? infinetly. …Just don’t overdo it.
Had a lot of fun playing this version, I think the best way to make it to floors 2 and 3 though, is cheesing the time angel and making sure you only have moonlight dust. You can technically take almost no damage if you use the moonlight dust and time your attacks and defense since there's no variance in the angels attacks. I also liked being able to get a companion at the end of the game that was fun. a small bug I noticed though was that the starting dialogue for the shopkeeper repeated once.
Hey! Just in case no one has offered to, i'd love to translate your game to Spanish (Latin) for free.
Feel free to contact me at noeyesoft@gmail.com!
Hi there, do you have any plans for localizing your game to more languages? I'd be happy to translate it into portuguese for free for my portfolio.
Hi, first of all, thank you for taking the time to translate the game. You can contact me at noeyesoft@gmail.com and I'll explain how to translate it
But if this is all you have time for, This No-skin if it was a dungeon crawler. The sad part is it feels like a visual down grade. The happy part is that it is a No-Skin Dungeon crawler.
Review:
I scrolled past this game several times on my feedback because what I saw was just a pixelated worm. Ngl, not interested... Eventually I did a stream where I played a few random itch.io horrors and this was one of them. As soon as I started it I knew immediately this was by the creators of No-Skin. I don't know if it was the art style, the gameplay mechanics, or the familiar characters but I knew immediately.
To be honest this is a visual downgrade when compared to No-Skin. It has the same style but simpler palette, and the creatures so far are basic compared to what we saw in No-Skin. This is just a demo so who knows what's to come. (plus there was an update that added another floor as I'm typing this.
Most if not all of the characters are ones from no skin. I still wonder how this game connects with that one though. I have no clue if at all.
70 of 100 rating (for this version of the demo)
This is great, I'm sad to see the cool go but I'm excited to see what more this game has.
I tried to keep this comment shorter but I left a much longer review if you want to see if check out my profile page.
Games I've played and Reviewed
Very cool game, id buy, but parasites make it unplayable
I just love the atmosphere you’ve built - visuals, sound, animations, all working toward that beautifully numbing dread. The ambience loops lull you into calm, then tighten like a noose. It’s quiet terror done right. Keep going!
I like how fast it plays!
Es muy bueno y intuitivo, pero a mi parecer le faltan mas espacios de guardado
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amazing game
Hi there! I'd like to translate your game into Turkish professionally if you're interested!!
I really liked the game, however, the biggest issue for me is how the game encourages save scumming a bit too much in order to progress to depth 200 and for the various dialogue options. Another issue I had is that it was optimal to take the trinket at the start instead of the armor or weapon since you can get both of them without fighting any enemies.
I really liked the angel boss and how it interacts with you even even when your in your inventory though I feel that it might be annoying if implemented in the full game, for better or worse. After it dies though the rest of the game isn't too difficult. Bleeding seemed to be a bit too prevalent, would have been nice if confusion or poison were also more common.
having every human also have the ability to revive like yourself is really cool and shows that your not all that special going down to the depths and having different humans interacting with you like the spearman throwing spears at you as you try to get closer would be a great idea. It's also funny that the only reason you revive is cause the shopkeeper wants your money.
I ended up doing pretty much everything except finding the ax shaped thing for the first floor, might have to get the guardian to open it or something.
Thank you for your feedback! You pointed out some pretty interesting things, I'll do my best to improve the experience
we the game will be fully released ?
It's so like no skin, I enjoy it very much! Also I died like 2 times within first 10 minutes of the game so in my opinion it resembles Fear and Hunger in the difficulty aspect
Ill try out your game and maybe I'll find inspiration to implement in my own games hehe... ill ask first ofc
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The level design and overall flow feel very polished. It’s simple but satisfying to play
Loving the demo! I did find a bug though. There's some missing collision in the upper right corner of the room with the torsoeless legs that lets you get out of bounds and softlock yourself.
Thank you for playing and reporting! I've uploaded a new ver. with the bug fixed
Managed to clear out everything up to the entrance to the 300m depth in the 0.2 demo. Some thoughts:
- Art style, writing, and music are all peak. The simple palette is used really well, and the small song adjustment after the first hit feels really nice for a game when most combat ends in a few hits
- Throwbacks to no-skin have me more hooked on the game's lore than anything. Really curious to know if we'll get more tie-ins to Albiria, Root and friends
- Guarding being gated behind an item in like 95% of the game feels a little bad. Would it be possible to have some rooms have moonlight spots to lure enemies to?
- Not being able to see accuracy or evasion stats is a little annoying. Especially for evasion since its possible to get multiple boosts from the fountain. Ways to raise accuracy like in no-skin would be great too
- I think I preferred the 0.1 demo with the permanent upgrade system, as it made future runs more consistent (e.g. supplies always giving bandages at the start). Would it be possible to bring some of the upgrades back?
- I'm assuming since this is a demo things are simple, but I do think combat is still lacking. After dying to the same enemy a few times to note their pattern and exhaust their talk options, almost all fights are just spamming attack, with the occasional belladona or sharpen at the start. Wish there were more default combat options for a more complex rhythm. Are there plans for additional party members like in no-skin?
Thank you for your detailed feedback! There are some things that still need a bit of tuning (like the lack of moonlight), and others that I'm still deciding whether to add or not (like showing your hit chance). You can already see your evasion in the equipment window (regarding the stat you can raise at the fountain)
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The story hooked me right from the start, really well written.
Looks really cool, but for the life of me I can’t figure out what the “accept”/“enter” button is. I tried every button I could think of (Enter, Spacebar, E, F, spamming every key on my keyboard lol) but none of them would get me past the main menu.
Truly the dark souls of main menus.
Z! You can change it in the "Controls" voice in the menu
I realllyyyy love all the silly strategizing we have to do with the fights~
I think I might've missed some stuff??? But idk how to do them ;-;
AND WHAT IS THAT THING WE GOT FROM THE BOSS BATTLE??? WHAT'S THE IMPLICATION???
Anyway, excited for the full version!!!
Made a video
YESS I loved no-skin and livid meadow. lets see what you're cooking. I wish you good luck, noeye!
Me after dying 7 times within 30 minutes: This is fine 🥲
Really interesting game so far!
pretty fun, i am enjoyed