Managed to clear out everything up to the entrance to the 300m depth in the 0.2 demo. Some thoughts:
- Art style, writing, and music are all peak. The simple palette is used really well, and the small song adjustment after the first hit feels really nice for a game when most combat ends in a few hits
- Throwbacks to no-skin have me more hooked on the game's lore than anything. Really curious to know if we'll get more tie-ins to Albiria, Root and friends
- Guarding being gated behind an item in like 95% of the game feels a little bad. Would it be possible to have some rooms have moonlight spots to lure enemies to?
- Not being able to see accuracy or evasion stats is a little annoying. Especially for evasion since its possible to get multiple boosts from the fountain. Ways to raise accuracy like in no-skin would be great too
- I think I preferred the 0.1 demo with the permanent upgrade system, as it made future runs more consistent (e.g. supplies always giving bandages at the start). Would it be possible to bring some of the upgrades back?
- I'm assuming since this is a demo things are simple, but I do think combat is still lacking. After dying to the same enemy a few times to note their pattern and exhaust their talk options, almost all fights are just spamming attack, with the occasional belladona or sharpen at the start. Wish there were more default combat options for a more complex rhythm. Are there plans for additional party members like in no-skin?