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Lighthouse
Light
at the distance, guidance, purpose of journey, fragment of
normality, sanctuary, promise, hard-won haven, hope, warning of
danger, notion of high tide that will come and swallow one whole,
necessary distance, vantage point, unstable safety,
isolation.
There is no darkness in Oneiros and no
need of light, but towers of foreign radiance veiled in faraway
skies dot The Red Dream. Anchors as much as the ports.
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Four-Winged
Butterfly
Spirit of paradox, omen of fracture,
incongruity, rightful dissonance, discord, unforeseen,
uncontrollable change in a situation, breaking of best-laid plans,
disassociation of the name and the essence, blindness of
unchallenged perception, sudden insight.
Four-winged
butterfly has five wings, is made out of rocks, and is likely a
dragonfly
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Immortal
Skin
Apotheosis, completion of a search, goal
within the grasp, end of struggle, success, safety, immutability,
invulnerability, long-term plans coming to fruition, legacy of
one's own making that will keep on existing even after all initial
meaning of it is gone.
Skin filled with divinity of
Oneiros. Goal sought by so many seekers, avoided by so fewer of
them. Perfect harmony with Red Dream which was never meant for
humans to begin with. To never dream again, as there is nothing
more to achieve.
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Dreamer
Tethers,
fetters, uneasy first steps beyond the boundaries of safery,
risk-taking, seeking, desire to go forward, desire to return home,
breakage of self, larva, exploration, wandering, courage, exposure
to harm, nascent and fragile things.
In Oneiros
dreamers are those who break out of their sleeping self, when they
realize that they have to see the real sky of the realm.
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Oracle
Somebody's
else answer to one's own questions, shortcuts, easy solutions,
helping hand that is also a harming hand, obfuscation, meaning
behind the meaning, doubtful ally with their own agenda,
entanglement in others' plans, necessary but unwanted connections.
Borders of Oneiros are strewn with flowers that
grow in their steps. Red is a colour of truth of the Oldest Dream,
yet step carefully.
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Sacrificial
King
Bounty, whalefall, abundance, luxury,
unexpected surplus, demise of leviathan, fall of the great power,
unwilling end, self-sacrifice, sacrifice of the mighty, revolt,
revolution, satisfaction of needs and then some, victory for small
and feeble, nurture of the next generation,
Becoming
too big in Oneiros is a sureway to fall; those who wish to live
longer never aim for the top spot. Those of ultimate power
eventually become the fattest and the slowest, and isn't it a duty
of the plump king to provide for his subjects, when all else
fails?
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Bubble
Tree
Settling for less and the least, stunted
potential, entrapment, illusions, falsity, deceitful complexity,
misconception of (self-)importance, beauty of glamour, ignorance,
sleepwalking through life, comfort of unchallenged routine.
Common dreams of the common sleepers cluster the
bubble trees in Oneiros, easily recognizable by their unnatural
blue colour. One can become a god in a moment within these spheres
and then wake up none the wiser.
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Empty
Throne
Opportunity, seize the moment, do the
action, make rapid decision, claim the power, achieve the
resolution, risk to repeat all the previous failures, recurrence,
unending cycle.
There is a place of power in
Oneiros, made by somebody long, long gone. Its promise is real, so
there is no shortage of volunteers to try the fresh crown once
more again. Certainly, this time it will be different.
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Cocoon
Metamorphosis,
growth, new beginning, potential, personal risk, transition,
change of self, endings, moment of critical vulnerability,
uncertain future, letting go of dreck, loss of what was important,
bid for understanding.
Those who stay in Oneiros
forever have a chance to find their place in it and true home, but
it will not be possible without letting go of some notions.
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Exile
In-between
state, forced break away from all that was once important, loss of
position in the world, being made expendable, betrayal,
elimination, sudden change, freefall, violent but sometimes still
necessary detachment, breaking free from the prisons and
entrapments even by the one's own high cost.
However
utterly indifferent Oneiros is to human existence, it is safer
than being shot or burnt alive or starved to death. Here, at
least, those pushed to the edge do have a chance to learn how to
fly.
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Ritual
City
Step by step progression, binding,
containment, restrains, submission to limits,
adherence to a strict protocol even without full grasp of what it
does, training wheels, insight of a proper actions, cause and
effect, consequences, running in circles.
Ritual
cities is what counts as civilization in Big Empty. In the endless
expanse of the realm each Ritual City is created in the very first
moment a human makes a cometfall into the vortex. Each city
imposes a ritual on anybody who steps inside. Now, if only the
originator of such Ritual City could find their own place, the
ritual would certainly make sense. But infinity is difficult to
parse, and in meanwhile why let these walls go to waste?
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Heartsmith
Effort,
struggle, purpose, end of naivete, aim for perfection, stumbling
around, dead ends, trial by fire, design, creation, art, pushing
through everyday drudgery without assurance there ever be
something else, continuing despite the failure, self-consumption,
self-harm, facing one's own most sincere self.
Few
are ready to face their own heart, let alone shape it. Yet, if you
ever get anywhere at all in the Oldest Dream, you must.
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Willpower
Determination,
loss of fetters, pushing through fear, taking control, bending the
world around one's wishes, selfishness, self-understanding,
freedom of movement, alienation.
Learn to pivot the
world around self or keep on crawling.
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Mound
Past,
history, things previously lost but found again, remembrance,
memory and memories, compassion, nostalgia, landfill, baggage,
hoard of irrelevant things, ugly reminder, collection, inability
to let go, passage of time, totality of self.
In
Oneiros it is possible to die in a certain way to become a museum
of one's total self, a self-contained nautilus boney pile with
chambers full of one's personal history made tangible.
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Hunger
Necessity,
force beyond one's control, unending need, addiction, obsession,
driving urge, essence of living, a problem that doesn't ever go
away and can only be dealt with temporarily.
Hunger
is everpresent in Oneiros, unavoidable. It can be gnarling maw
within one's own guts, a low-burning note on a back of a mind, a
sharp desire showing its teeth only once in a while but it is
always, always here. One can kowtow to it, subjugate it, deal with
it, tame it, placate it, resist it but unless they are to become
somebody entirely else, hunger remains.
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Catacombs
Endless
depths, enigma, elusiveness, secrets, absence of clear path or
answers, labyrinths with no signage or pattern, inside place
larger than outside place, inner world, deadened self, reclusion,
crossing sleepless midnight, forever roads.
Oneiros
detests language in any form but many dead are close enough to the
essence of the dream that their words linger in the catacombs,
echoes of those who came before us. They will talk to you if you
have nobody to talk to. It is peaceful there, among those dead
close enough to dream. Stay for longer today?
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Vision
High
calling, aspiration, ambition, readiness to use anything and
everything to achieve one's goals, inspiration, art, reaching into
the unknown, alchemy as something that is bigger than the sum of
its parts, speaking one's truest self, energy, grandeur, bridges
into future, setting new path.
Without a vision,
what would have become of us in this endless expanse, driven by
hunger and determined in power, but lost in mere existence?
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Gates
Threshold,
Rubicon, irreversible decision, point of no return, facing the
unknown, facing one's own fears and hopes, and understanding that
all this might still come short of what is needed to make that
step, death.
Step through the gates of your own face
to come to Oneiros
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Hunter
Persistence,
rivalry, competition for the same end goal which only one of all
can archive, struggle for survival, fitting the role for the sake
of effectiveness, acute state of danger, threat of harm, pursuit,
person of action, being driven, obsession, specific knowledge
about the area of interest, accommodation for violence,
opportunity to reverse the roles.
Oneiros abhors
binaries, therefore every prey is also a hunter.
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Life
Waking
world, reality as it is beyond the edge of dreams in all its
multitude, vibrancy and complexity, fear of change, avoiding
disaster, utmost safety from the Oldest Dream, end of all
questions in a conformity of everyday life.
Shh,
let it all be just a nightmare that fades in a morning and never
returns.
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Dancer
Living
in a moment, moving with freedom, disregard of norms, absence of
self-reflection, harmony with self, self-sufficiency,
self-autonomy, narcissism, self-love, rebis, union of opposites,
melting of barriers between the self and the world, ecstasy,
passion, alchemy as an ultimate transformation, new form of
life.
Dancer never stops even if the eye of the
maelstrom is their own witness.
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Oneiros
The
Red Dream itself, maelstrom, state of unending motion, vortex, the
light below one's feet, stroke of luck and stroke of ruin,
spirals, cycles, eternity, timelessness, endlessness,
indifference, absolute, state of rejection.
The
Light Below is really tiny when one to look down at it. But even
with somebody thousands and thousands miles away, both will look
right into a radiant eye of the storm as if they are touching
elbows. Wherever you go, Oneiros is there.
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Sovereign
Self-sufficiency,
self-understanding, self-control, power over others, authority,
ego, self, asceticism, measure, slippery slope of power, gravity, self-made
person, lack of introspection, detachment, standaloness, paying of
debts, hidden instability.
Few ever reach this
position on a throne, or settle into it with such arrogance. But
true sovereign would never settle for somebody's else trinket.
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Hinterlands
Flux,
flow, state of change, borderlands, chaos, beauty, edge of the known
world travel, wilderness, transition, discovery, adaptation, new
horizons, choices (and too many of), lack of knowledge or
preparation.
It is the place where blue sky isn't
false and red sky isn't true; where quiet green grass is braided
with flaming wildflowers, and the brooks become the night wind.
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Oneironaut
Fear,
guard up, denial of one's own weakness, drowning, cowardice,
powerlessness, burden, hiding in a shell, inability to reach, or touch, or
move freely, lockup, safety or success by disproportional cost,
self-delusion, narrow vision on a verge of blindness, being in a
hostile environment.
To know The Oldest Dream fully
there should be no barrier between the skin and the grinding winds
of the vortex.
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Idol
Showmanship,
manipulation, charisma, domination, exploitation, a leader using
the flock for their own purpose, loss of self, oppression,
self-indulgence, empty promises, false prophet or teacher, glitter
in eyes, dazzle, being in a spotlight, glory, giving the crowd
what they want.
Many of those who claim they've
learnt all secrets of Oneiros and can lead others to such
enlightenment are standing on pedestals of their own making,
fooling the desperate and greedy with parlor tricks. For all its
subtle hostility to humankind the Oldest Dream never lies with a
promise of ascension.
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Spindlespire
Solitude,
loneliness, introspection, alone with one's own thoughts, watching
world go by as the time passes by, peace, pause, slow time and
nowhere space, regret, apathy, disassociation, shutting down, passage of
time, fruitless effort, fading away.
Spindlespires
are always here and always at the distance, strange awkward ruins
lost within the clouds. One cannot enter Spindlespire without
being welcomed, and one cannot leave without being wanted
elsewhere.
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Husk
Lack,
hollowness, loss, saudade, empty dream within a dream, being
unnoticeable, lack of voice, lack of motion, longing,
unfulfillment, indecision, failure.
Whoever appears from the
cocoon cannot be more than went in.
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Strangerkin
Contradiction,
chimera, doppelganger, chance, anything that can go either way
likely will, wildcard, balancing act over the void, enemy and friend,
family, opposites co-existing together, uncertainty, turmoil.
Said
to be the personified Oneiros itself. Although for all its disdain
for human form, surely the realm would never stoop that low.
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