Camping in australia

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Big Crystal Creek Campground - Paluma Range National Park. Camping in Tropical North Queensland Australia Jeep Camping Aesthetic, Travelling Australia In A Caravan, 4wd Camping Setup Australia, Australian Camping Aesthetic, Camping In Australia, Camping Australia Aesthetic, Travel Australia Aesthetic, Australian Camping, Australia Travel Photography

Paluma Range National Park Queensland. Number 5 on our list of the best National Parks in Australia. Visit our blog for everything you need to know about visiting, hiking and camping in our favourite Australian travel locations.

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Camping South Australia, Lap Around Australia, Travelling Australia In A Caravan, Australian Camping Aesthetic, Camping Australia Aesthetic, Australian Camping, Camping Australia, Explore Australia, Aussie Summer

Well, we’ve had requests to share last month’s wonderful New South Wales getaway. A couple of places we stayed with friends on their farms – so have substituted AMAZING sites nearby. We also made the starting point as Brisbane. So here it is: DAY 1 Brisbane to Koreelah Creek Camp, NSW (no pets) – 108km Koreelah Creek Camp, NSW Take in Queensland’s Scenic Rim – we had a fantastic lunch at Harrisville’s Royal Hotel (a free camp), picked up fresh vege at Kalbar and drove past Lake Moogerah…

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Embark on your #WeekendAdventure with Axel Loreman’s “Forest Camp,” a #realtime #campsite scene made using #SpeedTree, #Maya, #ZBrush, #SubstanceDesigner, #SubstancePainter, #UnrealEngine, and #Photoshop.  #ArtistSpotlight #Environment #Landscape #River #Tree #Vegetation #Foliage #Nature #GetOut #Allegorithmic #UE4 #3D #Render #Adobe #Pixelogic #Autodesk #Forest #GameArt #Camping Earthy Wallpapers, Mundo Hippie, Camping Images, Forest Camp, Camping Inspiration, Camping Vibes, Ayers Rock, Camping Photography, Camping Aesthetic

I started this scene becuase I wanted to learn more about creating foliage and shaders in UE4. I also took the chance to experiment with and learn speedtree to create the trees for the environment. The foliage is modelled in Maya and/or Zbrush and then baked down to planes as well as textured in Substance Designer. Designer was also used to create the tiling ground materials and the texture used for the rocks.

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