The Four-Faced Liar ★★★☆☆
Cute vignettes of life with a local flavour. Did feel like it was winding up at one point only to continue dragging out resolutions for what felt a tad too long.
Cute vignettes of life with a local flavour. Did feel like it was winding up at one point only to continue dragging out resolutions for what felt a tad too long.
Lovely little anthology play from local lesbian community group.
I have some more Wplace art in a new post.
I’ve been spending a bit too much time fucking around on Wplace but it’s been nice to flex my pixel art muscles a tiny bit again. One of the first things I added to the map was a dusted-off pokémon trainer sprite I made a few years ago when playing the ROM hack Pokémon Crystal Clear.
I used the Crystal player sprite as a base for this with the arm of the youngster sprite from the first generation games. I put this down near where I grew up, a pretty rural place. It can be quite isolating to grow up weird or queer in a place like that and it warmed my heart to see someone else had already drawn a few pride flags there including a trans one. I don’t know who drew that but I hope they are doing okay.
I also saw a few local GAA club flags and didn’t think much of it but checking back over a few days it quickly became apparent that some cunt was drawing these to cover over pride flags. This put me in a foul mood but over the next few days the ever-growing retaliatory pride flags made them give up and there is a big, unmolested rainbow heart in the middle of the village now.
After that I set my sights on a few landmarks. These took a few revisions but I’m really happy with how they turned out.
Large collaborative art projects Wplace are cool but it can be frustrating when they do them right on top of cities that are already crowded for space. Still, with a bit of silent negotiation I was able to put these down close to where they are on the map.
I do have one other gripe with Wplace: The gamified system and slow drip of pixels back is unfortunately very effective and leading me back into bad habits of sitting at my desk refreshing webpages that I have been trying to break. At least the ability to get larger charges over time, as much as it plays into those systems designed to be addictive, does give you more room over time to step away from it and not feel like you are wasting your chances to draw something.
The other little unique doodle I’ve done is one of Sadako Yamamura, which I wasn’t entirely happy with but a friend said was really good so I will take that compliment.
I have been dotting some variously-sized Eggbugs and some other small things around as well as contributing to a few larger pieces of art and fixing vandalism here and there. It’s been a fun little time waster.
I was going to sign off saying that I didn’t yet have another project I planned on drawing but while writing this I had a brainwave.
I’ll be filling this in as my paint refreshes.
Yesterday I took part the Cork Game Jam which was the first in-person game jam I’ve taken part in and my first time diving back into game programming in a few months and Pico-8 programming in a few years.
The theme—“myth”—was announced at ten and the pizza arrived for the after party at around four, which gave me about six hours to derust and bang something out. It was exhausting and stressful but also a lot of fun. Here’s the result:
The theme being myth immediately reminded me of an idea I had years ago based on the Epic of Gilgamesh, one of the oldest pieces of literature that we have a record of. There exists no complete copy of it. What we have of it is an amalgam of fragments from various damaged cuneiform tablets.
My concept is an adaptation of Gilgamesh, probably a sidescrolling action platformer, that uses the aesthetics of corrupted data to fill in for the missing sections of text. Within the six hour window I managed to get a sample of that core idea implemented, though admittedly little else.
So that I wouldn’t have to do everything from scratch I used Matthew Hughson’s platformer starter kit as a base and started making modifications to the sprites and speed values to get more in line with my concept, using Castlevania sprites as a bit of a reference for the walk cycle initially.
I spent far too long getting an attack animation working before I realised I would probably not have time to implement any sort of combat. But its presence at least speaks to setting up an expectation of what the game might involve before you end up running into the faux-corrupted mess it actually is, or within the metafiction of the premise what the game once was before most of it was damaged and lost.
The other thing I added is, of course, the scrolling text taking up the top part of the screen, consisting of the start of the text of tablet 5 of the epic, taken from Maureen Gallery Kovacs’ translation. It starts out fairly normal and then getting more and more broken as it gets to the parts of the poem that are lost.
Within the code these are represented by lines of hashes. I wrote a text drawing function that, when it encounters a hash, draws random data from the spritesheet (from specifically selected sprites in it, not the entire thing) over it, mimicking the aesthetics of famous bugs such as glitch pokémon.
Ideally the progress of the broken text would correspond to the player discovering the broken nature of the game, but it just scrolls at a constant rate with a lot of normal text up front and there is not that much in the way of level so if a player simply walks to the right they will outpace it.
In a more full implementation of this idea the game could perhaps corrupt dynamically as parts of the text are reached, simulating live memory corruption. Or perhaps the scrolling text is a bit too much of a blunt instrument and should not be included in a more complete game.
That said, I think there is definitely potential for playing with some of the more evocative parts of the fragmented parts of the text.
The oft-quoted fragment of one of the works Sappho springs to mind:
μνάσεσθαί τινά φαῖμι
καὶ ἕτερον
ἀμμέων.someone will remember us
Sappho
I say
even in another time.
Within a section of the text that made it into the jam game is the sudden implicit violence of mention of various weapons, axes smeared with what is not said, followed simply by the word alone. I placed a long, blank pause before and after “alone” for effect.
…Suddenly the swords…,
and after the sheaths …,
the axes were smeared…
dagger and sword…
alone …
The Epic of Gilgamesh, tablet 5.
A segment shortly after features has some broken dialogue mentioning something in Humbaba’s belly, a throat and next, and Gilgamesh then saying “Humbaba’s face keeps changing!” which is begging for a scene involving the level’s tileset suddenly being replaced with disjointed meat level sprites as the boss becomes a horrible jumbled mess.
When you were still young I saw you but did not go over to you;
The Epic of Gilgamesh, tablet 5.
… you,… in my belly.
…,you have brought Gilgamesh into my presence,
… you stand.., an enemy, a stranger.
… Gilgamesh, throat and neck,
I would feed your flesh to the screeching vulture, the eagle, and
the vulture!"
Gilgamesh spoke to Enkidu, saying: "My Friend, Humbaba’s face keeps changing!
For what I actually managed to accomplish in the jam the only tricks I managed are the corrupted text and a short corridor level which becomes more visually broken as it goes along, but is completely static.
I made a pretty minimalist tileset for the background of six tiles with only two colours and tried my best to use them to give the impression of a forest, as per the epic narration.
I spent a while drawing these and then getting down trying to draw trees with them, though some of what I mapped out for the background ended up getting hidden by the tablet with the scrolling text, whoops.
As you cross the bridge you encounter a group tile in place of a bridge tile and above it a tree drawn in the same style as the first few background trees, but with the left and right side tiles swapped. Then and broken skull and a serpent implying some sort of non-functional boss mark the boundary for things really going wrong.
I still tried to keep to drawing similar tree shapes but with tiles swapped out to tiles from other parts of the spritesheet, including ones that only appear here, implying that some more game exists beyond what is implemented. Then the bridge itself corrupts and is replaced by corner ground tiles and then invisible but solid tiles as you walk into a screen of just skulls marking a little ending point.
I have expressed here some ideas for a larger game but I do not really have any plans to expand this out. It very much the kind of thing I might do eventually in a world where I had endless free time to work on every project idea I have, which is sadly not the world I live in, and it is far down the list and I only have very vague notions of how to expand this out into something bigger. It would probably not be done in Pico-8 as Pico-8’s size constraints and limited character count, not to mention tiny resolution, don’t make it ideal for games involving lots of text or expansive levels.
Vols.: Ⅰ, Ⅱ, Ⅲ, Ⅳ, Ⅴ, Ⅵ, Ⅶ, Ⅷ, Ⅸ, Ⅹ, Ⅺ, Ⅻ, ⅩⅢ, ⅩⅣ, ⅩⅤ, ⅩⅤⅠ
The longer we tolerate the little lies that robots tell us, the bigger the lies become, and the more difficult it becomes to untangle them from our everyday lives. This is not an inevitability, however; we can find in ourselves and in our connections with eachother the self-confidence to learn how these things work, to unpick the threads, to see through the smoke and mirrors that they are only barely veiled behind.
Always remember to Post Hog.
And yeah, sometimes I want to do that, if I'm writing about my experience playing a game or something, but I also have a HUGE list of ideas for blog posts that I plan to write "eventually" that I'm very much not posting because I think I don't have time to do it right. Because I think it has to be some level of "interesting" or "good" or "having a point."
I've forgotten the lesson of Post Hog.
I am honestly mostly linking to this for the absurdity that is the comparison image that Open AI used to show how “DALL·E 3 significantly improves uon DALL·E 2”. Look at this:
The older one looks somewhat like an actual oil painting while the “improved” version is a cacophonic mess that fails to represent what it asked of it while being aesthetically ugly as shit.
It almost makes me think that perhaps generative AI could actually produce output that is meaningfully better than it currently does and is at least partially hampered by simple obstacle that people who are making and curating these systems have truly atrocious taste.
The cookie example doesn’t seem to be on the site any more but the comparison they’ve replaced it with shows the exact same problem.
The PC fan CR box was a recent invention to find a method to achieve high clean air delivery rates with very low noise. Noise is the greatest limitation of in-room air cleaners and PC fans are the best option to address it. There are no other air cleaners on the market that have the capability to supply 150 lps of clean air at 35 dBA. Nothing comes close.
Via House of Nettles. I am also still following Natalie’s posts about reblogging and keen to try my hands at doing similar with this site now that my rewrite to make posting easier is done. Also also from Natalie: This amazing look.
A distilled history of the TERF movement and its roots in reactionary feminism.
For the twenty-first-century feminist who has never heard of this schismatic moment and has perhaps swallowed the narrative that transphobia and biological essentialism were intrinsic to feminism’s Second Wave, reading the movement magazine the Lesbian Tide is an education. Morgan’s keynote was reprinted in the May-June 1973 issue but placed at the back in small type, sandwiched between contributions that all criticize Morgan and oppose her sabotage of the gathering. MacLean’s diary conveys participants reactions to the conflict on stage: “This can’t be happening. This woman is insisting that Beth Elliott not be permitted to perform because Beth is a transsexual.” “That’s bullshit! Anatomy is NOT destiny!” In her own contribution, “Of Infidels and Inquisitions,” Elliott testifies that the solidarity she experienced “kept alive my faith in womankind.” Concerning Morgan herself, however, she states with dignity that “I personally distrust those who hate men more than they love or do anything positive for women.”
Via the Internet Archive, via Emma Zhou, via Peter Krupa via a reblog from Sin Vega.
This fairly mild and nothing that hasn’t been said over and over again, but it’s still sort of nice to hear it directly from Alan Moore?
Soon thereafter, caught up in the rush of adolescent life, I drifted out of touch with comic books and their attendant fandom, only returning eight years later when I was commencing work as a professional in that fondly remembered field, to find it greatly altered. Bigger, more commercial, and although there were still interesting fanzines and some fine, committed people, I detected the beginnings of a tendency to fetishise a work’s creator rather than simply appreciate the work itself, as if artists and writers were themselves part of the costumed entertainment.
A short story about being groomed on Tumblr. Mind the content warnings.
Friendly reminder that not inviting vampires into your house is viviocentrism. Stop being viviocentric!
OP, I don’t want to demand more emotional labor from you, but I really don’t understand what you mean. Should I really invite in every vampire?
Disrespectfully, go fuck yourself. It’s not my job to educate you.
ᵃʷᵒ°
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See, this is exactly the sort of bullshit that living “allies” always impose on us. OP made it extremely clear: Not inviting in a vampire is viviocentrism. INVITE IN EVERY VAMPIRE.
You may think that nested quote looks horrendous but I am just providing the genuine 2010s Tumblr experience.
Edwin pulls together multiple articles that are worth reading in and of themselves to look at how Space Marines have been sanitised away from their satirical roots.
It's saying something about how accustomed I am to the ostensibly parodic figure of the Space Marine being portrayed as a hero that I didn't really question this desire to make you "like" and "get" the "fanatical killing machines" at the time. To be clear, I don't think Saber are deliberately and consciously trying to kindle empathy for literal fascist enforcers in Space Marine 2. Much of the above reasoning is grounded in ostensibly neutral, best-practicey questions of craft and characterisation.
An old classic that I think about a lot. I hope Stephy Rei Holiwell is still doing well out there. This and some other now-deleted writing of hers meant a lot to me.
Games about killing should probably make you uncomfortable. They shouldn’t be carefully crafted to be pleasant. Metroid II is openly about killing. It makes me uncomfortable with wordless specificity. This is one of the game’s saving graces.
This article was also, I believe, a large and overlooked part of the critical re-evaluation of Metroid II, being the basis for Game Maker’s Toolkit’s appraisal of the game when discussing its remakes.
An extract from someone’s memoirs published in a local paper. I don’t think the book would be the most interesting thing in the world if I’m being honest but I found some of the quoted letters to an agony aunt column amusing.
We are four worried 17-year-old teenagers. We are going to our first dance soon and a friend has told us to refuse a mineral from a boy because if you accept it you are supposed to spend the rest of the dances with him. We would like to know if this is true. Also, if a fellow asks you to go outside does this mean that he is bad? And what should you do if a boy asks you to go outside?
And to explain the terminology: An agony aunt is someone who pens an advice column and mineral here means soft drink or soda. Sorry if I ruined the picture in your head of teenagers in the 1960s exchanging rocks at a dance.
The Blue McDonald’s in Cork sits at the end of Patrick Street at the corner with Daunt’s Square that sits in distinctive, rounded building. This is formerly the site of Woodford, Borne & Co. and the lettering on the side of the building still promises “wines, fruits, spices, coffees, teas, wines [and] spirits”. I guess they really wanted you to know that they had wines. The Woodford bar at the back of the building on Paul St. is also named for this prestigious shop.
But since a certain clown moved in in the 1980s the building has become known to the residents of Cork simply as The Blue McDonald’s and it is still called that to this day.
Despite the fact that it has been painted green for over a decade now.