Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Friday, 30 April 2021

[Europol-X] Feats

 FEATS

Europol-X' system, although it is based on the fifth edition of the OldOne™, is a class-less and level-less system.

Feat based experience

All character improvements are acquired through feats, as do most character features that are usually packed in a class in the d20 system derivations.

You want to have another hit die? There's a feat for that...
You want to have expertise in SNEAK? There's a feat for that...
You want to deal more damage while backstabbing? There's a feat for that...
You want to have psychic powers? There's a feat for that...

Examples

I've started writing the feats, and I'm already finished with the proficiency / expertise feats.

I do have others ready and written, but not layouted and illustrated yet, so i'll only show you the 3 first pages of that chapter ๐Ÿ˜‡




Community

Don't be a stranger, leave a comment on the blog ๐Ÿ’—, I normally validate the comments quickly.
For a longer conversation, you can join the discord of my publishing outlet (from outer space games):
There is also a facebook group focused on my creations:
From outer space games on Facebook


Monday, 29 March 2021

[Europol-X] Advancement Report

 Advancement report

Writing a game is more akin to a marathon than a sprint. Once the enthusiasm of the first days fades, it's not easy to sit down and write what's already developed.

How to keep the flow going?

It is always helpful to run your game parallel to developing it, to keep it on you mind and seeing problems before you wrote them down.
In the case of Europol-X, I've run about 5 sessions with a group of 2 friends, and the introduction of a 3rd player was the kick I needed to end writing the character creation tables.
Since they have received experience, I also was obliged to create the XP system, based on feats. Those are now being developed and written down (this is my next step in the book dev).

So what has been done?

Well I'm happy that, apart from corrections, the careers of the system are fully written down and illustrated. This is maybe not a cornerstone of the system, but the D10 "PAST PROBLEM THAT COULD COME TO HAUNT YOU"-tables are a big help in introducing side-problems and flavor to the game

And layout?

Well I actually try to do layout and writing simultaneously, because both steps don't seem to be a chore if I can do the other one, once I'm bored with the first... It also helps showing nice results before the product is final.
Sure, one could argue that someone might steal the stuff, but what I share is only pictures, and normally, not all the stuff is available. Certainly, one could steal my stuff, but I can't imagine someone giving that much fucks about the game to redo the work from my originally posted stuff as images. You could surely produce something as nice and personal in the same time. I expect the game to be pirated after it is available on Drivethru, not before ๐Ÿ˜„

Anyway, what I wanted is to show you how the careers look like, as of now (I've already spotted things to correct)


Community

Don't be a stranger, leave a comment on the blog ๐Ÿ’—, I normally validate the comments quickly.
For a longer conversation, you can join the discord of my publishing outlet (from outer space games):
There is also a facebook group focussed on my creations:
From outer space games on Facebook

Wednesday, 12 August 2020

25 years of my gaming history

 25 years of my gaming history


The blogosphere (or at least some of the great people I'm following) have all started to speak of their old characters. Read slugs and silver's "30 years of gaming characters" or Throne of salt's "all my other characters"

Since it says a lot about your gaming history, I've decided to follow that trend and speak about my characters too.

But since I mainly was a DM all my life, i'll also speak of the campaigns I've led.

An overview of my RPG chelves


The beginnings

I discovered RPGs as an early teen age (13 y.o.) in the middle of the 90ies in a game club in the vicinity of my home town. It was half an hour of bus ride to get to afternoon of wonder.

I remember playing TORG as my first RPG and it was mind-blowing. I had read loads of game books (thx Steve Jackson & Ian Livingstone, and their translators) but the pace and the infinite openness of RPGs was an horizon widening discovery.

Sadly, a satanic scare about RPGs broke out in France, and my parents were not ready to let me go play with strangers.

Since no friend was ready to be a game master, and I was not allowed to play outside my home, I had to become a DM to be allowed to play. Took me a few years, to be honest...

My best friend was on a regular basis at the gaming club, but was happy to play with me after school. My little brother wanted to try (he probably played his 1st game with us at age 10 or 11). So the 3 of us began to play about thrice a week after school for 2-hours sessions.

We played a long campaign of fantasy with the BaSic system (a french porting of Call of Chtulhu for fantasy, leaning on stormbringer, but not as broken - %dice based). The second adventure had introduced a good dragon, that became the patron of the group.

We had fun. Lots of fun. And the amount of laughter coming out of my room at that time soothed my parents about the influence RPG-games were having on us.

The campaign was not really one, it was a succession of fantasy scenarios published in Casus Belli, THE reference rpg magazine (still to this day) in France. But the scenarios were not all for the same game, so I had to adapt stuff to fit them into my gaming world (we played scenarios for : AD&D, warhammer, Elric/Stormbringer, the BaSic system, and probably others i've forgotten)

In the end, I tired of that world, mainly because the characters had become really strong and I wasn't able to present them with decent challenges (I was dependant on published scenarios, completly unnable to write my own adventures, and high levels adventure are still a problem for me to this day).


Late Teens

Around 16 y.o. i started introducing my "Magic: the gathering"-crowd to RPGs, using the BaSic system in other published worlds (an X-files setting, a series-parodical cop setting [cops on roller-blades in California], a cloak and dagger setting).

And then came my first everlasting love: The D6-system and "Star Wars 2.5 revised and expanded".

From that point on, we played a lot in galaxy far far away, but alternating with the other stuff.

By then, my parents had started to accept RPG as an acceptable hobby, and a turning point came when i met an "old childhood friend" (apparently, we were buddies when we were 3 to 6 year s old) whose parents were colleagues of mine.

We were both into RPGs, and his parent's home was considered "safe territory" to mine. Soon, me and my best friend joined his gaming group of 3.

At last I was again a player !

We played mainly Mutant Chronicles, in a detective agency kind of way. My Character was filthy rich (due to an error of the DM, I had started the game with a social status of 12, when the scale actually went only up to 10), and started with 60 Millions brotherhood crowns, and earning money as the main focus of the campaign...

Let's say the character was problematic for the DM, even if I had been very cooperative (I wasn't in for the money but for the thrill), and soon had to die.

One of the other players was already creating his own games, which we played too.


Expatriation and early 20ies

2 years later, we all went to university, splitting the gaming group. My best friend and the game creator were studying in the same town, though and continued to play together, 1 on 1.

For my part, I moved to Germany and made an horrible GMing experience, due to my non-mastery of the language. So for the next few years, I'd only play when back in France with the 2 others that were also playing together.

I'd came in the summer and we'd play everyday (better said every night) for a month. There we played a few campaigns, and the game creator friend was the DM.

There was a campaign in the world of the "dark moon chronicles", where I played several Priests of the Light (they had a tendency to die quickly and I wanted to continue playing that character, so it was only kind of reseted).

They all had german sounding names.

We also played a very long "mafia bosses" campaign in the world of "Blade Runner" (the friend had literally expanded the universe with several binders of background).

My character was Jose Maria de la Suerte, a small time dealer that the next day was in charge of the whole weapon smuggling and illegal resale of weapons in California. The Cartel I was working for, was a mexican Cartel, organised as a family organisation.

I tried to run my part of the organigram as a business, was always broke, not completly ruthless, but very pragmatic [yes, I sold flame-throwers, grenade-launchers and war weapons to an apocalypse cult].

It was a lot of fun, and to this day "De La Suerte" is a famous character in our extended gaming group.

We also played a very long-running campaign of an urban fantasy game of that friend's development. Mainly based on werewolf's principle of Umbra and Wraith's principle of invading nothingness (or annihilation).

We played spirits that lived outside the material plane (behind the gauntlet in WoD terms), but could interact on earth when possessing a host.

There were 22 Clans, each based on one of the major Tarot arcanas. I had randomly pulled a "Hierophant" character, who was an expert in the magic of pacts and metaphysical links (that were needed to control a body on earth).

This game was heavily based on esoterism and we learned a lot about this. From Kabbalah to chinese spirits, there is a lot of obstruse arcane knowledge to learn.

The campaign was a search for orbs that could control Dragons (asshole-y ultra powerful creature of the Ether) and went on for at least 5 summers.

My character lost a bunch of human hosts, but always made it, even if often it was just "nearly made it".

We had a lot very intense moments and we always hope we'll continue playing that campaign, but the GM lost nearly all his sparce notes when he definetly moved out of his parent's.


Mid 20ies

After a few years living in Germany, a guy moved in in our student co-living flat. And he was an RPG enthusiast. And a DM.

Soon, 3 guys from the flat and a few from outside were playing after I re-tried to lead a game in German. Which worked much easier with 5 years of living in germany and playing with germans than with only one year of german residency and playing with erasmus exchange students.

I ran a few Mutant Chronicles games that were quite borderline (adult stuff included - violence, sexuality - Stuff I wouldn't play without an X-card nowdays) and the other guy started a round of the Dark Eye.

And I remember fondly my character, a priest of the commerce god (also god of thieves), which i played like a priest of turbo capitalism, pushing everyone in the direction of making a quick buck, as long as their were paying their tithe. To me.

I even had started to write the Character's story as an epic poem. It's still somewhere on my google docs.

This was renewal in my RPG practice... Suddenly I had realized I could play in German. And lead games. And introduce new people to the hobby. Which was arduous in a language university with 90% ladies that were very seldom geeky...

But it was a restart.

Then came the clone wars and after binge-watching a few seasons, I decided to tinker the old D6 system and DM a jedi-only Clone wars campaign.

It took a while, my jedis found the trail of a mega-laser in construction by the separatist and did all they could to get their hands on the technology, but also not to have it fall in Palpatine's hand (they had had a precognition that the mega-laser design would one day blow Alderaan to pieces). Players knew, even if their characters were only suspecting Palpatine to be a Baddie™.

This is one of the few campaigns that i did bring to an end and I'm extremly proud of a few really nice moments in this campaign (best moment for me as a DM: Playing Jabba and his protocol droid - babling something in Huttese and interpreting it to the characters was really funny)

I even had developped Achievments™ for the campaign, like you find some in video games... (click the link to watch them. They are in German, though)

That's the time I started writing RPGs in response to creation contests in short periods. Like 3 weeks to write an RPG. I could not find the time any more nowadays, but i loved it and the emulation around the community of creators all in the same boat...


30ies

After 15 years in the town I studied, seeing generations of students coming and going, i moved myself to the next town to avoid an hour of commuting.

And then I was, again, without a group.

There were Magic players at work, I soon introduced them to RPG, first with shatterzone, then with a D6 adaptation of Birthright, where we played a loooong campaign.

Then came D&D5, and they loved it (i had gifted the starter set to one of the new players that was interested in DMing).

They started playing without me (they were flatmate and I was not always available on short notice). They were also students, for the most part, and had much more free time that I did.

One day, I just left the group, unable to keep up with their gaming rhythm without alienating my GF.

But before that i had played a few interesting characters, one rogue particularly comes to mind, who was very good at speaking with others and had created a company of mercenaries around our group, and died a few time, assassinated in his sleep, betrayed by an NPC. RIP Hjalmar !

And then there was an half-orc fighter playing dumb, but considering himself a Poet. His gimmick was that he tried to ride all the most dangerous creatures we fought. There was even a (young and week from malnutrition) dragon, he rode.


Since then, I've reduced my amount of gaming rounds from twice a week to once a month.

But I also started creating more stuff to compensate. Writing, layouting, illustrating.

And I love it too. I hope I'll find time to playtest all my projects, in the future.

And publish a game, at last !


Tuesday, 14 July 2020

[OSR SciFi horror] New project teaser

What's going on with the setting of D.R.E.A.D.? 

Well, even if I haven't posted anything for a while, i still continue to develop things, in my head or on paper. To be honest, i've been working on quite a lot of other projects too, cooperations with other autors or illustrators that can't really write but still got to get their ideas on print... 

New projects

Anyway, right now, i'm working on 2 collaborations: 
  • One narrative urban fantasy game with faeries and a big influence of the Tarot. 
  •  The other one is probably more for the public of this blog: It's an OSR space horror game with demons and satanic cults. 
We are in the beginning stages, but the framework of the background already stands. And I made a cover for it, that I can show you here. We've decided to start really talking about the game in September, once everyone is back from holiday, but I wanted to present you with a small teaser...
And as always, they'll be a lot of random tables...



The "Ravenium Rush" brings hundreds of new settlers on the "Satanic Planet", but only a few will survive the horror, the demons, and the corporate greed...

Thursday, 25 June 2020

So what happened during the pandemic? And what's next?

Blog Pause

As some of you may have seen, i have not updated this blog for a while and the COVID19 pandemic is only one of the reasons...
First I want to say sorry to all those still awaiting the recap of the "Alchemy" month of the carnival of blog. I will do it, I promise!

Actual play

I've used the lock-down time to try out to work on new things, new media.
I've started to play Ironsworn for an audience and streamed 4 episodes of theatrical solo role-play. Trying new media means that i sucked at it and the 3 first episodes were either not usable sound wise or just simply not recorded (yeah I had to learn TWICE the lesson "you have to click on record if you want a recording of your session"). So I made a re-play of the 3 first episodes (but without the rolling of dice and thinking of what might happen), because how would anyone starting later on follow the story line is the beginning is missing?

The videos

So if you're interested, here are the first episodes, each ~one hour long. 
The re-play of the start of the saga:

and the only (to this day) live performance i have (episode 4):

(the beard got even longer since)

What's next

I will continue this streaming project. But i need an intrigue to send my character at, with a sect of bad cultists trying to wake up something eldritch in the village my character is staying right now.
The next videos should be:
- one video creating the cartography of the village
- playing out the intrigue

Stellar Fiefdoms

I'll be honest, i haven't written a lot. To be fair i only have written stuff in french for illustration purposes (I've recruited someone very talented, but his english is not that good).
But there are a few illustrations that look GREAT that i will show you soon

D.R.E.A.D.

Design happened in my head, but nothing is yet written. But the developments i thought of are making this setting much more interesting and playable.
With the stuff from the carnival of blogs, i will create an alchemy system. It's been maturating in my head for a while now and I think i'll soon be able to bring it to paper.

OSR stuff

On Facebook, i joined a group named "RPG Worldbuilders Visual Inspiration and Prompts", and participated a lot in the last week there.
What I've seen there triggered the Lust for writing.
So i'll start a new series of post, based on real places or things in our world, and how that would mean something or plainly exist in an OSR dungeonverse.
That's probably what's coming next on here.