Tinkerers of the unusual
I make small precise things—interactive fiction, naturalist exercises, adaptations of forgotten literature, and small tools for other makers. Mostly short, mostly browser-playable, and arranged below in cases of their own kind. Open any drawer.
Three small traditions converged here that don't ordinarily sit on the same shelf: the antiquarian-literary (Bierce, Godwin's 1638 Man in the Moone, Carroll, Wells, the Voynich Manuscript, Baum, Flatland); the amateur-naturalist (lichens chiefly, fossils, mushrooms, sea creatures); and constraint-as-medium (Arduboy, Atari 2600, bipsi, PowerPoint, Thumby, and Scentwright—an engine for print-based games scored to physical fragrance).
Most of what's here started as a scholarly question and ended up as something you can click. I studied nonlinear storytelling in graduate school and never quite stopped. The longer work—editions, essays, fiction—goes out under Moonstruck Trails.
outgrabe · est. in the wabe · visitors are invited to handle the specimens
All things fungi.
Original stories, adaptations of classic and vintage literature, and wondrous wordsmithing.
Tools of the tinker.
Enjoy a headscratcher from the game parlour!
Dabbling in experiments.
Games I either made in the early 2000's or dusted off and re-released for a new audience.