Wanted to try out doing some sculpting in zBrush and then baking the details to a lowpoly
i have trouble exporting the textures from Substance to Marmoset Toolbag 3
This is how i want the Materials to look (Screen shot from Substance viewport)
But no matter how i export them (Metal Roughness) or (SpecGloss) it doesn't turn out the way it is in Substance
(Render in Marmoset)
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Also, they are using different codebases for their renderer. It's like Unity vs Unreal.
Why is their rust ALL across the blade?
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