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Showing posts with the label hex map

Map of Veyard

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  I've slowly been procedurally generating out a map of a science fantasy campaign setting and doing a solo hex crawl over on my dice camp. I realized I'd have more fun with a premade map so I went and made a map. This is just the most barebones map and I think over the coming weeks and months I will slowly flesh out massive hexmap.   These basic hexographer hexes don't portray the full picture, like nature of the rusted highlands, the white forest, the verdigris dunes, and a bunch more strange biomes I have planned. That will have to come with me eventually hand illustrating a map but just know that's coming. You can probably just use this as a base for any campaign world.

The Hyrule Grand Campaign: Hyrule

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  I'm slowly working on creating my own legend of zelda themed hex crawl, and I do mean slowly this map was first created september 2022. The basic gist is that it takes place during the Hyrulean Civil War in a "Shot and Sorcery" setting. Matchlock firearms exist Black powder was not invented, instead blue powder (dried and gentle pulverized bombflowers) Kingdoms with fertile land farm bombflowers to fuel their plans of domination. Monsters stalk the hinterlands, making population centers outside of the control of the kingdoms incredibly rare. Ancient technology and malice dot the landscape, if any one kingdom was able to harness these powers they might be able to upset the delicate balance. You can download the keys and character creation rules here This will slowly be updated with more and more stuff as time goes on. This map and project predates the goat reveal of the zonai so idk if I am gonna stick with human zonai or not.  

The East Lake Survey

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  My friends and I recently got done with a project we called the Eastlake Survey. I created a very bare bones hexcrawl and a small empty bestiary to accompany it. We were to fill out the bestiary and then using then fill out the hex crawl making sense of the world via the monsters that were written. If you would like to do the same thing (something that we all had a lot of fun doing mind you) then you can follow the instructions below. The Monsters Chimera Demon Doppelganger Dragon Dwarf Elemental Giant Ghost Goblin Golem Gnoll Invisible Stalker Lizardman Orc The Map   The Keys Only consult these after you have completed the bestiary. It's given in markdown, this can be opened in any simple text editor or in your markdown editor of choice (I use ghostwriter). The Eastlake Key

Bay of Birini

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I have recently started work on a bronze age lost world style setting called the Bay of Birini. It's a hex crawl over a 50 x 50 mile area. It uses a bunch of shit from other people because it's a home game thing so I am not gonna post the hexes because a chunk of them are written by other people. Instead here is the plain map and the hex fill procedures that used for the making of it!   Roll 1d24 1-2      Obvious Feature 3           Hidden Feature 4           Obvious and Hidden Feature 1d4 Settlement Monster Lair Weird Dungeon Settlement Roll 2d6 and multiply the results  1     Hermit 2     Thorp 3     Village 4     Village 5     Fort 6     Fort 8     Town 9     Bandit Holding 10     Town 12     Town 15     New Imperial Outpost 16  ...
you cannot have a meaningful hexcrawl ... if strict attention is not paid to the weather and seasons Hex crawls are games where time is currency. You spend a single day moving a distance, consuming resources as needed. The next day you do the same, and this repeats until you decide to stop for whatever reason. As one crawls through the hexes they can find interesting locations, and stumbles upon random encounters. What people rarely factor into hex crawling is how weather can change the situation. If you encounter 2d20 bandits in the woods in the middle of a snow storm it can radically change their goals. My prepping procedures for hexcrawls Create a hex map composed of 1 mile hexes. Create a greater hex layer over the top that is composed of 6 mile hexes. For each greater 6 mile hex pregenerate a year's worth of weather Write down all the weather in a big fucking almanac and reference it as need be for the rest of the campaign. If you run out of weather, do it all again. ...

Dark Sun: Tablelands Hex Map

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  A mildly edited version of the map found on this wonderful site  that takes into account other maps put out for the setting. The hexes are at 6 miles per hex, and I recommend cropping to certain areas when using it as this map is truly massive, and it may be discouraging to see so little progress moving across the landscape. There is also a link to a high res version as well as to a plain version of the map sans hex and markers