A Playful Path A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our... Read more
A Reader in Themed and Immersive Spaces Themed spaces have, at their foundation, an overarching narrative, symbolic complex, or story that drives the overall context of their spaces. Theming... Read more
Alternate Reality Games For Behavioral and Social Science Research By weaving fictional narratives and problem solving into everyday life, alternate reality games (ARGs) may be able to fill gaps left by traditional... Read more
Games+Learning+Society (GLS) 10.0 This is the fourth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both... Read more
IndieCade: A History IndieCade: A History — The Interdependence of Independents chronicles the story of IndieCade as told by one of its three co-founders—its modest... Read more
Night of the Indigenous Devs Proceedings 2019 A collection of essays, letters, reflections along with game summaries and images from the very first Night of the Indigenous Devs. Read more
Proceedings of the 2019 Connected Learning Summit The Proceedings of the 2019 Connected Learning Summit features research and presentations from the 2019 Connected Learning Summit, held at the... Read more
Proceedings of the 2020 Connected Learning Summit The Proceedings of the 2020 Connected Learning Summit features 23 peer-reviewed research papers accepted for presentation at the 2020 Connected... Read more
The Greatest Gift The Greatest Gift (as written about in Tabletop) is a card game about figuring out what the other players would most like out of real life, and... Read more