When I played this around 5 year ago, it ran extremely poorly and I blamed it on my bad computer. However, replaying the game years later on PS4 and Switch, I realize that it is actually just a poorly made game. On top of this, the gameplay is repetitive with little scares from the Slenderman. The scariest parts of the game actually include a new character instead of the Slenderman. It's a chore to play and immersion is often broken with technical struggles.
Super Metroid is notorious for its bs mechanics. After playing through it, I can confirm this is true. There are points in the game that are actually impossible without tedious searching or a walkthrough guide. Despite these shortcomings, Super Metroid is a time-tested work of art that feels just as modern today as other Metroidvanias! The atmosphere is the classic 80s/Alien style dread and loneliness. The powerup progression is smooth and boss fights are menacing and impactful while remaining fair. I would recommend Super Metroid to anyone who enjoys Metroidvania style games.
As far as racing gets, this is top tier. The tracks are beautiful and the music outstanding! Putting Mario Kart on the Switch was a God send and honestly this system was built for a game like Mario Kart. This Mario Kart doesn't feel as deep as 7 or Double Dash to me, but it's still a great time! 12 grand prixs keep the game varied and interesting. Downsides are that the game gets old quickly and the character select screen is the least interesting in a while. Great party game and would recommend for every Switch owner.
For what it is, it's pretty good. Hard to turn down when it's on sale for a couple cents. Had a lot of trouble with connecting devices and pictures not being sent in correctly. Might as well grab a real JackBox game instead of this. Had a couple great times with friends though.
This is a game that is hard for me to pinpoint what I didn't like. The music is legendary and screams adventure, the art is realized, the graphics are pretty, the characters are lovable, and the combat is fine. I think what really soured my experience was the large amount of grinding for the amount of story there was. I enjoyed going about the episodic adventures of the hero and his gang, but I felt as if the game developers gave too much freedom in regards to progression. Other than boss fights, I didn't feel motivated to go through the lengthy cutscenes and combat to level up. This made boss fights feel like an insurmountable villain which I then had to go back and grind enemies for a couple hours. Maybe this is me being bad at the game, but there didn't feel like there was an incentive to fight when going about the dungeons. Speaking of which, the dungeons were also lack luster. Zero puzzle solving and just aimless wandering until I found the slightly bigger room at the end. Despite presenting itself as a standard JRPG, there's a lot different with this game; especially in the story. Near the end, I felt genuine emotion towards a lot of the characters. In the end, although the story, music, and atmosphere were nice and enjoyable, the unnecessary grind and difficulty spikes made this game a chore and I can't recommend this game while knowing there are many others that to this genres so much better.
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As much as I enjoyed the first handful of hours, this game made me extremely frustrated throughout the island resort grind. The big draw to New Horizons is the progression. On this deserted island, it's very easy to see the progress you're making and gives a sense of pride to your new home. About half way through, the grind begins. The game is no longer about progressing your island, but about grinding for turnips, buying and selling, and going through tedious chores. What makes me the most angry is the blatant lack of quality of life. Giving fossils/bugs/fish/art to Blathers is so incredibly slow and if you already have all the fossils, you're still forced to go through lengthy dialogue to get worth out of those fossils. I also had my roommates play on my Switch and they were frustrated because they didn't have as much power on the island as I did. Going to a friend's island feels like it would be shorter to just drive to their house to see it. Again, really enjoyed the beginning, but because of the purposefully slow gameplay and poor multiplayer, this is a game that I left as soon as I reached my goal.
This game is hype as hell! The only battle royale game where I'm completely involved for the entirety of the game. It's Tetris, so already it's going to slap. The enemy targeting seems tagged on like it was meant to be a PC game, but Tetris 99 has drawn me back into Tetris! Gameplay speaks for itself.
Melee is a defining game for the Smash series, the platform fighter, and the fighting genre in general. There's no doubt the impact that Melee continues to have on the gaming scene, but it just isn't worth the hype. If you're willing to put hundreds of hours into this game, I hear that the combat gets extremely technical and deep due to glitches and unintended techniques. Even with these, there are only three or four viable characters with characters like Bowser and Ganondorf left completely out of the meta. On the casual side of things, this game's a blast. Easy to pick up and makes for a great party game. Although it fairs better than Brawl, this game feels week standing next to Ultimate and the Wii U versions.
This game was one of the biggest surprises for me this year in such a great way. Originally, I was turned off by the low poly, low texture vibe that this game goes for, but it's obvious that's what needs to happen to make this game make any sense at all. The idea of a Rogue-like third-person shooter is genius and it works so well. The game does have to chug a lot at some points, but it doesn't inhibit the addictive nature of this game. Co-op with friends is a blast and the different heroes makes the game feel varied. Music bops and getting a good set of drops feels incredibly satisfying. At the time of this review, the game is only in early access, but I can not wait to see the final product!!
I played this game on mobile when it came out so take this with a grain of salt. Symphony of the Night truly is incredible and I enjoyed the environment and exploration. However, I can not recommend this game on mobile to anybody. Any enjoyment I got from the game was instantly taken away by garbage touch controls. I don't understand why they would release a mobile version if this is how it plays. Maybe I'll try again later with a better console.
What do I want from a Just Cause game? Basic story, high energy, over the top combat, great scenery, great traversal, and the feeling of being a Bollywood-style badass. That's just not what I got from this entry. The army system is convoluted, they made the grapple hook mechanics do way more than they needed it to, and the graphics - although technically better - lack the colorful and movie star vibe that Just Cause 3 had. When I play this game, it simply feels like Just Cause 3 with too many complex mods. As a long time Just Cause fan, this is extremely disappointing.
This game is a huge time-sink with very little payoff. I chose to gave up early because of the unrewarding combat and missions. And good lord how did the make hunting monsters such a slow grind and pain? If I put in more hours, I'm sure I would've liked it more, but it really just wasn't my cup of tea and I wouldn't recommend it.
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