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2026
Most helpful reviews
Fun, High Potential, but way overrated. There first few hours are fun solo, and maybe can extend your playtime with a group of friends if they all have the game, but there isn't much to this right now. Longevity of this game is questionable until we see Season 2 or longer. Only ~10 game modes, of which you will see a handful of them repeat themselves more than others depending on you skill level. Hold forward, jump, and dodge. That's all there is to it. Colors, character design, music is fantastic. I'm just hoping we see a more polished experience down the road. This company needs to act quickly and keep the momentum going so they don't end up like Tetris 99. I want a game to supersede Fortnite, and this could have the potential for that. Aside from getting hurt and falling occasionally, and of course getting the crown, there are not many moments of suspense, because its such a game of chance to get to the final round where the real competition is.
«Reviewers bribed»
2 users found this helpful
+2
Recommended
🎃A Halloween Themed Jak & Daxter Like Platformer! A perfect Halloween Haunt that captures the best essences of the PS2 golden eras of platforming. Every level has something new to offer. PROS Game is promotionally available on Prime Gaming! (10/24) Grab it for free while you can. Level Design is very well laid out. Though there are some veering paths, the main flow is very straightforward and has a laid back experience. There's lots of mechanics, weapons, and enemies introduced throughout the game that change things up, and the platforming segments get progressively more difficult in a good way!
Lots of fun bosses with unique mechanics. Beautifully crafted worlds, characters, and music. Lots of fun mini-game segments CONS The game is medium length - at 100% completion, reading through dialogue and finishing cutscenes, I finished the game in around 8 hours. I would gladly pay ~$20 for this, but 30 is competing with other longer length platformers. Worth getting on a sale. This game is available for free as of 10/24 on Prime Gaming. Grab it while you can! Although the game offers a lot of different weapons, there were few times I felt specific choices would be better than others. Certain weapons unlocked earlier at times felt better than weapons earned later in the game.
Gets a little repetitive in combat toward the end of the game, but only because of the number of enemies coming at you at once. At times, the environment deaths can be a little unforgiving when testing if terrain is walkable. It is however, a relatively forgiving game in terms of how much damage can be taken. VERDICT View my full play-through (with voice-acted dialogue) here: https://youtube.com/playlist?list=PLMdkJ3oIpABuJIxazZmSrx6QvikDpyauP Everyone should play this at least once, especially during the Halloween Season! 👍4/5.
«Sit back and relax»
1 user found this helpful
+1
Purrrifiers touts itself in bringing together fun elements from Power Wash Simulator alongside other puzzler clean-up games with a "funny and unique" set of scenarios involving cats that will "assist" in the cleaning process. This NEVER HAPPENS! Overall, the game has potential to be a lot of fun, but at its current state, I can't recommend it further until the developers give this game a more unique identity for itself. THE GOOD: There are a lot of fun situations throughout the demo, and it scratches the satisfying itch you'd expect for a cleanup game. Lots of side projects to work toward as a team. WHAT NEEDS IMPROVED: I will preface, this game had full potential to receiving a 4/5. With its name, the name of all the tools, and involvement of cats, I came in this game expecting to literally use CATS AS TOOLS. As a comedy game, I was surprised to see the cat in the demo had next to no involvement in helping with the house, and the fact that there is only one cat throughout the level was a disappointment. What should happen instead rather, is that every model for tools should be replaced by different cats, same mechanics and all, but you are using cats like power tools and / or they are helpers like in Palworld. The cats should get involved in shenanigans, and some may even cause problems. Tripping the power, knocking over flammable gasses, clogging the toilet, you name it - all to deter and add challenge while other types of cats are there to assist. It also needs a house damage system - there's no penalty for spraying gallons and gallons of water throughout the house, no way to knock over and break things, or budgeting systems of any kind. VERDICT: I really want to give this game a better score, but I'd like to see the devs make this something more. The point of this game is making the cats a center-point as it can and SHOULD be. Demo Score: 😑 2/5. P.S. The game does not disclose the use of AI - for those concerned, it does.
«I could make it better»
1 user found this helpful
+1
Recommended
By Christopher Campbell: This is a WIP Review, Journal Entry, & Analysis: Updated July 2, 2021. - Background: PVZ:BfN is the third installment of PopCap’s tactical third-person 3D shooter games. It is a continued iteration of the worlds first created for the mobile game, Plants Vs. Zombies and has taken elements from the tower defense game to be overhauled as both a single-player “free-roaming” world experience as well as a multiplayer battle arena. Mechanics/Features: There are more mechanics and features that can be accounted for within a single diary entry, but the game overall focuses on Character Swapping, Upgrading, and Leveling. In PVZ:BfN, players can fight for both sides, with unique playstyles between all characters and classes, including: • Player Avatar: Plants/Zombies > Both teams can swap between different characters of the same type (Plant or Zombie) when outside of battle or are respawning.
o Players gain more XP as they vanquish opponents. > XP levels up their characters to have increased damage / misc. character-related stats. > Players can purchase character addons/upgrades with the in-game free currency that can be earned by playing. (Vanquishing opponents, defeating bosses, clearing missions, etc.) - >> Example: Players gain Upgrade Points as they level up. They can choose up to three stat upgrades that can increase their speed, reduce cooldown times, or healing times based on their playstyle. Dynamics:
Shooter games come in a variety of playstyles. On a general level, games like this involve different fighting classes with specialized abilities: • Plants/Zombies: > Attack (Moderate HP, Moderate Damage, High DPS) > Defend (High HP, High Damage, Low DPS) > Support (Low HP, Low Damage/DPS, Can Heal Others) - Attack Focused Players love to get into the heat of the battle. While their health is low, they can deliver a lot of damage to the opponent at various distances depending on the character they choose. These can include players that prefer rapid-fire weapons, melee, and sniper-based attacks. EG. The plants have a Pea Shooter character that will fire peas at a medium pace but can lock into one spot to switch to a machine gun. Lots of damage but must be cautious. Their characters are usually a jack of all trades. Defensively Focused Players are the backbone behind their team. Uniquely in PVZ:BfN, these character types are available in the single-player campaign as well. The player can choose to help defend teams of NPC plants that aid them in battle but can also fight solo with the advantage of having high damage and HP at the cost of movement speed/reload times.
Some of these mechanics can be alternated between different characters. - EG. The Oak & Acorn can swap between a fast-moving damage-based acorn to a slow, lobbing tree. Support Focused Players help keep their team moving forward. While their abilities typically will not deal the most damage, they can heal themselves and others as well as provide additional stat buffs to characters and debuffs to opponents. - EG. The Rose can increase the team’s movement speed & transform enemies into passive goats. Personal Insights 1. My initial reactions to this game had me pleasantly surprised. For the PopCap team and Publishers at EA, it can immediately be noted the Plants Vs. Zombies series is a passion project. These developers/game artists have gone through great lengths to make the world immersive, with tons of details added to both sides of the teams. 2. This is one of a few select games that have recently played with a “free-roaming” concept for single-player campaigns. The game is essentially open world, but there are hotspot locations marked on the map, with linear elements required for the story to progress. There are different areas to explore, bosses to defeat, and random battle raids occurring all the time outside of the main quests. 3. PVZ’S 3D franchise has a unique mechanic I’ve not seen in other games – combining tower defense with real-time combat; while some games include base building, barriers, and weapon posts,2,4,5 This game lets the player “Plant” passive mobs that help their team deal additional damage, defense, and healing at a smaller degree. 4. The single-player experience does have a story, but it seems to be purely situationally based on current events in the world. The goal for the Plants is to “reclaim Neighborville” from the hoards of Zombies, but it is structured to be exploratory, introducing the player to different locations with unique enemies and bosses over a more lore-centric theme. 5. PVZ:BfN is a great example of how to properly execute level progression. Leveling does not give an unfair advantage to players online. The character leveling is solely focused on increasing PVE stats. Character addons can be earned to customize their character’s playstyle and can be earned through playing the game. They are minor stat increases that help the player have controls that fit more closely with their desired experience above anything else. Similar Games Call Of Duty Series – Combines single-player and multiplayer experiences distinct from each other. Albeit single-player campaigns are on the decline, devs are continuing the effort. New Super Lucky’s Tale – Style, Music, and Boss Introductions are very reminiscent of this game. Fortnite – Character Customization, Battle Royale game mode, Stylistic Choices World of WarCraft – Open lobby, free to explore the universe online with others. Can battle, play mini-games, and roleplay. (Would love to see more RP elements in the future!) Design Ideas Although the single-player experience is great, it’s always a challenge to develop the “free-roaming” concept and still allow for a consistent experience that doesn’t leave the player not sure where to go next at times.
For games like these, I would hope to implement a timeline that keeps track of quests in a UI that suits the world. For example, I feel it would be very fitting for missions to be posted on a clipboard, with a photo of the character needed to be met next paper-clipped underneath a note from them, hinting to the player where they should go next. The maps are small, but these games make it always feel like a chore to walk to and from each area. Fast traveling is definitely a must. [This analysis is written on a first-impression basis, and will be updated with a conclusion after completing the single-player campaign.]
«Sit back and relax»
«Underrated»
1 user found this helpful
+1
Skip
If you like a bunch of text in front of your face with horrible framerate and confusion this game is for you. Was given a key to stream this, first impressions were too poor to support this game.
«Buggy as hell»
«Boooring»
1 user found this helpful
+1
Skip
0/5. If what the demo is all the game has to offer, that's a darn shame. Art style had me intrigued but this is the most frustrating experience I could ever sit through for a dungeon crawler. Imagine Zelda, Except with a highly slow-paced, and annoying ongoing handholding and story. I found myself spamming the controller just to try to get to the actual content, and when I found the first challenge was a darkness maze that sends you back to start after falling off, I was done. I couldn't do more than 10 minutes of this. Just terrible - what were these devs thinking?
«Waste of time»
«Boooring»
1 user found this helpful
+1
Fun, High Potential, but way overrated. There first few hours are fun solo, and maybe can extend your playtime with a group of friends if they all have the game, but there isn't much to this right now. Longevity of this game is questionable until we see Season 2 or longer. Only ~10 game modes, of which you will see a handful of them repeat themselves more than others depending on you skill level. Hold forward, jump, and dodge. That's all there is to it. Colors, character design, music is fantastic. I'm just hoping we see a more polished experience down the road. This company needs to act quickly and keep the momentum going so they don't end up like Tetris 99. I want a game to supersede Fortnite, and this could have the potential for that. Aside from getting hurt and falling occasionally, and of course getting the crown, there are not many moments of suspense, because its such a game of chance to get to the final round where the real competition is.
«Reviewers bribed»
2 users found this helpful
+2
Recommended
🎃A Halloween Themed Jak & Daxter Like Platformer! A perfect Halloween Haunt that captures the best essences of the PS2 golden eras of platforming. Every level has something new to offer. PROS Game is promotionally available on Prime Gaming! (10/24) Grab it for free while you can. Level Design is very well laid out. Though there are some veering paths, the main flow is very straightforward and has a laid back experience. There's lots of mechanics, weapons, and enemies introduced throughout the game that change things up, and the platforming segments get progressively more difficult in a good way!
Lots of fun bosses with unique mechanics. Beautifully crafted worlds, characters, and music. Lots of fun mini-game segments CONS The game is medium length - at 100% completion, reading through dialogue and finishing cutscenes, I finished the game in around 8 hours. I would gladly pay ~$20 for this, but 30 is competing with other longer length platformers. Worth getting on a sale. This game is available for free as of 10/24 on Prime Gaming. Grab it while you can! Although the game offers a lot of different weapons, there were few times I felt specific choices would be better than others. Certain weapons unlocked earlier at times felt better than weapons earned later in the game.
Gets a little repetitive in combat toward the end of the game, but only because of the number of enemies coming at you at once. At times, the environment deaths can be a little unforgiving when testing if terrain is walkable. It is however, a relatively forgiving game in terms of how much damage can be taken. VERDICT View my full play-through (with voice-acted dialogue) here: https://youtube.com/playlist?list=PLMdkJ3oIpABuJIxazZmSrx6QvikDpyauP Everyone should play this at least once, especially during the Halloween Season! 👍4/5.
«Sit back and relax»
1 user found this helpful
+1
Purrrifiers touts itself in bringing together fun elements from Power Wash Simulator alongside other puzzler clean-up games with a "funny and unique" set of scenarios involving cats that will "assist" in the cleaning process. This NEVER HAPPENS! Overall, the game has potential to be a lot of fun, but at its current state, I can't recommend it further until the developers give this game a more unique identity for itself. THE GOOD: There are a lot of fun situations throughout the demo, and it scratches the satisfying itch you'd expect for a cleanup game. Lots of side projects to work toward as a team. WHAT NEEDS IMPROVED: I will preface, this game had full potential to receiving a 4/5. With its name, the name of all the tools, and involvement of cats, I came in this game expecting to literally use CATS AS TOOLS. As a comedy game, I was surprised to see the cat in the demo had next to no involvement in helping with the house, and the fact that there is only one cat throughout the level was a disappointment. What should happen instead rather, is that every model for tools should be replaced by different cats, same mechanics and all, but you are using cats like power tools and / or they are helpers like in Palworld. The cats should get involved in shenanigans, and some may even cause problems. Tripping the power, knocking over flammable gasses, clogging the toilet, you name it - all to deter and add challenge while other types of cats are there to assist. It also needs a house damage system - there's no penalty for spraying gallons and gallons of water throughout the house, no way to knock over and break things, or budgeting systems of any kind. VERDICT: I really want to give this game a better score, but I'd like to see the devs make this something more. The point of this game is making the cats a center-point as it can and SHOULD be. Demo Score: 😑 2/5. P.S. The game does not disclose the use of AI - for those concerned, it does.
«I could make it better»
1 user found this helpful
+1
Recommended
By Christopher Campbell: This is a WIP Review, Journal Entry, & Analysis: Updated July 2, 2021. - Background: PVZ:BfN is the third installment of PopCap’s tactical third-person 3D shooter games. It is a continued iteration of the worlds first created for the mobile game, Plants Vs. Zombies and has taken elements from the tower defense game to be overhauled as both a single-player “free-roaming” world experience as well as a multiplayer battle arena. Mechanics/Features: There are more mechanics and features that can be accounted for within a single diary entry, but the game overall focuses on Character Swapping, Upgrading, and Leveling. In PVZ:BfN, players can fight for both sides, with unique playstyles between all characters and classes, including: • Player Avatar: Plants/Zombies > Both teams can swap between different characters of the same type (Plant or Zombie) when outside of battle or are respawning.
o Players gain more XP as they vanquish opponents. > XP levels up their characters to have increased damage / misc. character-related stats. > Players can purchase character addons/upgrades with the in-game free currency that can be earned by playing. (Vanquishing opponents, defeating bosses, clearing missions, etc.) - >> Example: Players gain Upgrade Points as they level up. They can choose up to three stat upgrades that can increase their speed, reduce cooldown times, or healing times based on their playstyle. Dynamics:
Shooter games come in a variety of playstyles. On a general level, games like this involve different fighting classes with specialized abilities: • Plants/Zombies: > Attack (Moderate HP, Moderate Damage, High DPS) > Defend (High HP, High Damage, Low DPS) > Support (Low HP, Low Damage/DPS, Can Heal Others) - Attack Focused Players love to get into the heat of the battle. While their health is low, they can deliver a lot of damage to the opponent at various distances depending on the character they choose. These can include players that prefer rapid-fire weapons, melee, and sniper-based attacks. EG. The plants have a Pea Shooter character that will fire peas at a medium pace but can lock into one spot to switch to a machine gun. Lots of damage but must be cautious. Their characters are usually a jack of all trades. Defensively Focused Players are the backbone behind their team. Uniquely in PVZ:BfN, these character types are available in the single-player campaign as well. The player can choose to help defend teams of NPC plants that aid them in battle but can also fight solo with the advantage of having high damage and HP at the cost of movement speed/reload times.
Some of these mechanics can be alternated between different characters. - EG. The Oak & Acorn can swap between a fast-moving damage-based acorn to a slow, lobbing tree. Support Focused Players help keep their team moving forward. While their abilities typically will not deal the most damage, they can heal themselves and others as well as provide additional stat buffs to characters and debuffs to opponents. - EG. The Rose can increase the team’s movement speed & transform enemies into passive goats. Personal Insights 1. My initial reactions to this game had me pleasantly surprised. For the PopCap team and Publishers at EA, it can immediately be noted the Plants Vs. Zombies series is a passion project. These developers/game artists have gone through great lengths to make the world immersive, with tons of details added to both sides of the teams. 2. This is one of a few select games that have recently played with a “free-roaming” concept for single-player campaigns. The game is essentially open world, but there are hotspot locations marked on the map, with linear elements required for the story to progress. There are different areas to explore, bosses to defeat, and random battle raids occurring all the time outside of the main quests. 3. PVZ’S 3D franchise has a unique mechanic I’ve not seen in other games – combining tower defense with real-time combat; while some games include base building, barriers, and weapon posts,2,4,5 This game lets the player “Plant” passive mobs that help their team deal additional damage, defense, and healing at a smaller degree. 4. The single-player experience does have a story, but it seems to be purely situationally based on current events in the world. The goal for the Plants is to “reclaim Neighborville” from the hoards of Zombies, but it is structured to be exploratory, introducing the player to different locations with unique enemies and bosses over a more lore-centric theme. 5. PVZ:BfN is a great example of how to properly execute level progression. Leveling does not give an unfair advantage to players online. The character leveling is solely focused on increasing PVE stats. Character addons can be earned to customize their character’s playstyle and can be earned through playing the game. They are minor stat increases that help the player have controls that fit more closely with their desired experience above anything else. Similar Games Call Of Duty Series – Combines single-player and multiplayer experiences distinct from each other. Albeit single-player campaigns are on the decline, devs are continuing the effort. New Super Lucky’s Tale – Style, Music, and Boss Introductions are very reminiscent of this game. Fortnite – Character Customization, Battle Royale game mode, Stylistic Choices World of WarCraft – Open lobby, free to explore the universe online with others. Can battle, play mini-games, and roleplay. (Would love to see more RP elements in the future!) Design Ideas Although the single-player experience is great, it’s always a challenge to develop the “free-roaming” concept and still allow for a consistent experience that doesn’t leave the player not sure where to go next at times.
For games like these, I would hope to implement a timeline that keeps track of quests in a UI that suits the world. For example, I feel it would be very fitting for missions to be posted on a clipboard, with a photo of the character needed to be met next paper-clipped underneath a note from them, hinting to the player where they should go next. The maps are small, but these games make it always feel like a chore to walk to and from each area. Fast traveling is definitely a must. [This analysis is written on a first-impression basis, and will be updated with a conclusion after completing the single-player campaign.]
«Sit back and relax»
«Underrated»
1 user found this helpful
+1
Skip
If you like a bunch of text in front of your face with horrible framerate and confusion this game is for you. Was given a key to stream this, first impressions were too poor to support this game.
«Buggy as hell»
«Boooring»
1 user found this helpful
+1
Skip
0/5. If what the demo is all the game has to offer, that's a darn shame. Art style had me intrigued but this is the most frustrating experience I could ever sit through for a dungeon crawler. Imagine Zelda, Except with a highly slow-paced, and annoying ongoing handholding and story. I found myself spamming the controller just to try to get to the actual content, and when I found the first challenge was a darkness maze that sends you back to start after falling off, I was done. I couldn't do more than 10 minutes of this. Just terrible - what were these devs thinking?
«Waste of time»
«Boooring»
1 user found this helpful
+1
Fun, High Potential, but way overrated. There first few hours are fun solo, and maybe can extend your playtime with a group of friends if they all have the game, but there isn't much to this right now. Longevity of this game is questionable until we see Season 2 or longer. Only ~10 game modes, of which you will see a handful of them repeat themselves more than others depending on you skill level. Hold forward, jump, and dodge. That's all there is to it. Colors, character design, music is fantastic. I'm just hoping we see a more polished experience down the road. This company needs to act quickly and keep the momentum going so they don't end up like Tetris 99. I want a game to supersede Fortnite, and this could have the potential for that. Aside from getting hurt and falling occasionally, and of course getting the crown, there are not many moments of suspense, because its such a game of chance to get to the final round where the real competition is.
«Reviewers bribed»
2 users found this helpful
+2
Recommended
🎃A Halloween Themed Jak & Daxter Like Platformer! A perfect Halloween Haunt that captures the best essences of the PS2 golden eras of platforming. Every level has something new to offer. PROS Game is promotionally available on Prime Gaming! (10/24) Grab it for free while you can. Level Design is very well laid out. Though there are some veering paths, the main flow is very straightforward and has a laid back experience. There's lots of mechanics, weapons, and enemies introduced throughout the game that change things up, and the platforming segments get progressively more difficult in a good way!
Lots of fun bosses with unique mechanics. Beautifully crafted worlds, characters, and music. Lots of fun mini-game segments CONS The game is medium length - at 100% completion, reading through dialogue and finishing cutscenes, I finished the game in around 8 hours. I would gladly pay ~$20 for this, but 30 is competing with other longer length platformers. Worth getting on a sale. This game is available for free as of 10/24 on Prime Gaming. Grab it while you can! Although the game offers a lot of different weapons, there were few times I felt specific choices would be better than others. Certain weapons unlocked earlier at times felt better than weapons earned later in the game.
Gets a little repetitive in combat toward the end of the game, but only because of the number of enemies coming at you at once. At times, the environment deaths can be a little unforgiving when testing if terrain is walkable. It is however, a relatively forgiving game in terms of how much damage can be taken. VERDICT View my full play-through (with voice-acted dialogue) here: https://youtube.com/playlist?list=PLMdkJ3oIpABuJIxazZmSrx6QvikDpyauP Everyone should play this at least once, especially during the Halloween Season! 👍4/5.
«Sit back and relax»
1 user found this helpful
+1
Purrrifiers touts itself in bringing together fun elements from Power Wash Simulator alongside other puzzler clean-up games with a "funny and unique" set of scenarios involving cats that will "assist" in the cleaning process. This NEVER HAPPENS! Overall, the game has potential to be a lot of fun, but at its current state, I can't recommend it further until the developers give this game a more unique identity for itself. THE GOOD: There are a lot of fun situations throughout the demo, and it scratches the satisfying itch you'd expect for a cleanup game. Lots of side projects to work toward as a team. WHAT NEEDS IMPROVED: I will preface, this game had full potential to receiving a 4/5. With its name, the name of all the tools, and involvement of cats, I came in this game expecting to literally use CATS AS TOOLS. As a comedy game, I was surprised to see the cat in the demo had next to no involvement in helping with the house, and the fact that there is only one cat throughout the level was a disappointment. What should happen instead rather, is that every model for tools should be replaced by different cats, same mechanics and all, but you are using cats like power tools and / or they are helpers like in Palworld. The cats should get involved in shenanigans, and some may even cause problems. Tripping the power, knocking over flammable gasses, clogging the toilet, you name it - all to deter and add challenge while other types of cats are there to assist. It also needs a house damage system - there's no penalty for spraying gallons and gallons of water throughout the house, no way to knock over and break things, or budgeting systems of any kind. VERDICT: I really want to give this game a better score, but I'd like to see the devs make this something more. The point of this game is making the cats a center-point as it can and SHOULD be. Demo Score: 😑 2/5. P.S. The game does not disclose the use of AI - for those concerned, it does.
«I could make it better»
1 user found this helpful
+1
Recommended
By Christopher Campbell: This is a WIP Review, Journal Entry, & Analysis: Updated July 2, 2021. - Background: PVZ:BfN is the third installment of PopCap’s tactical third-person 3D shooter games. It is a continued iteration of the worlds first created for the mobile game, Plants Vs. Zombies and has taken elements from the tower defense game to be overhauled as both a single-player “free-roaming” world experience as well as a multiplayer battle arena. Mechanics/Features: There are more mechanics and features that can be accounted for within a single diary entry, but the game overall focuses on Character Swapping, Upgrading, and Leveling. In PVZ:BfN, players can fight for both sides, with unique playstyles between all characters and classes, including: • Player Avatar: Plants/Zombies > Both teams can swap between different characters of the same type (Plant or Zombie) when outside of battle or are respawning.
o Players gain more XP as they vanquish opponents. > XP levels up their characters to have increased damage / misc. character-related stats. > Players can purchase character addons/upgrades with the in-game free currency that can be earned by playing. (Vanquishing opponents, defeating bosses, clearing missions, etc.) - >> Example: Players gain Upgrade Points as they level up. They can choose up to three stat upgrades that can increase their speed, reduce cooldown times, or healing times based on their playstyle. Dynamics:
Shooter games come in a variety of playstyles. On a general level, games like this involve different fighting classes with specialized abilities: • Plants/Zombies: > Attack (Moderate HP, Moderate Damage, High DPS) > Defend (High HP, High Damage, Low DPS) > Support (Low HP, Low Damage/DPS, Can Heal Others) - Attack Focused Players love to get into the heat of the battle. While their health is low, they can deliver a lot of damage to the opponent at various distances depending on the character they choose. These can include players that prefer rapid-fire weapons, melee, and sniper-based attacks. EG. The plants have a Pea Shooter character that will fire peas at a medium pace but can lock into one spot to switch to a machine gun. Lots of damage but must be cautious. Their characters are usually a jack of all trades. Defensively Focused Players are the backbone behind their team. Uniquely in PVZ:BfN, these character types are available in the single-player campaign as well. The player can choose to help defend teams of NPC plants that aid them in battle but can also fight solo with the advantage of having high damage and HP at the cost of movement speed/reload times.
Some of these mechanics can be alternated between different characters. - EG. The Oak & Acorn can swap between a fast-moving damage-based acorn to a slow, lobbing tree. Support Focused Players help keep their team moving forward. While their abilities typically will not deal the most damage, they can heal themselves and others as well as provide additional stat buffs to characters and debuffs to opponents. - EG. The Rose can increase the team’s movement speed & transform enemies into passive goats. Personal Insights 1. My initial reactions to this game had me pleasantly surprised. For the PopCap team and Publishers at EA, it can immediately be noted the Plants Vs. Zombies series is a passion project. These developers/game artists have gone through great lengths to make the world immersive, with tons of details added to both sides of the teams. 2. This is one of a few select games that have recently played with a “free-roaming” concept for single-player campaigns. The game is essentially open world, but there are hotspot locations marked on the map, with linear elements required for the story to progress. There are different areas to explore, bosses to defeat, and random battle raids occurring all the time outside of the main quests. 3. PVZ’S 3D franchise has a unique mechanic I’ve not seen in other games – combining tower defense with real-time combat; while some games include base building, barriers, and weapon posts,2,4,5 This game lets the player “Plant” passive mobs that help their team deal additional damage, defense, and healing at a smaller degree. 4. The single-player experience does have a story, but it seems to be purely situationally based on current events in the world. The goal for the Plants is to “reclaim Neighborville” from the hoards of Zombies, but it is structured to be exploratory, introducing the player to different locations with unique enemies and bosses over a more lore-centric theme. 5. PVZ:BfN is a great example of how to properly execute level progression. Leveling does not give an unfair advantage to players online. The character leveling is solely focused on increasing PVE stats. Character addons can be earned to customize their character’s playstyle and can be earned through playing the game. They are minor stat increases that help the player have controls that fit more closely with their desired experience above anything else. Similar Games Call Of Duty Series – Combines single-player and multiplayer experiences distinct from each other. Albeit single-player campaigns are on the decline, devs are continuing the effort. New Super Lucky’s Tale – Style, Music, and Boss Introductions are very reminiscent of this game. Fortnite – Character Customization, Battle Royale game mode, Stylistic Choices World of WarCraft – Open lobby, free to explore the universe online with others. Can battle, play mini-games, and roleplay. (Would love to see more RP elements in the future!) Design Ideas Although the single-player experience is great, it’s always a challenge to develop the “free-roaming” concept and still allow for a consistent experience that doesn’t leave the player not sure where to go next at times.
For games like these, I would hope to implement a timeline that keeps track of quests in a UI that suits the world. For example, I feel it would be very fitting for missions to be posted on a clipboard, with a photo of the character needed to be met next paper-clipped underneath a note from them, hinting to the player where they should go next. The maps are small, but these games make it always feel like a chore to walk to and from each area. Fast traveling is definitely a must. [This analysis is written on a first-impression basis, and will be updated with a conclusion after completing the single-player campaign.]
«Sit back and relax»
«Underrated»
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If you like a bunch of text in front of your face with horrible framerate and confusion this game is for you. Was given a key to stream this, first impressions were too poor to support this game.
«Buggy as hell»
«Boooring»
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0/5. If what the demo is all the game has to offer, that's a darn shame. Art style had me intrigued but this is the most frustrating experience I could ever sit through for a dungeon crawler. Imagine Zelda, Except with a highly slow-paced, and annoying ongoing handholding and story. I found myself spamming the controller just to try to get to the actual content, and when I found the first challenge was a darkness maze that sends you back to start after falling off, I was done. I couldn't do more than 10 minutes of this. Just terrible - what were these devs thinking?
«Waste of time»
«Boooring»
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