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Games by release year
1954: 0
1954
1955: 0
1956: 0
1957: 0
1958: 0
1959: 0
1960: 0
1960
1961: 0
1962: 0
1963: 0
1964: 0
1965: 0
1966: 0
1967: 0
1968: 0
1969: 0
1970: 0
1970
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1972: 0
1973: 0
1974: 0
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1976: 0
1977: 0
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1979: 0
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1980
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1983: 0
1984: 0
1985: 1
1986: 0
1987: 0
1988: 0
1989: 0
1990: 1
1990
1991: 1
1992: 1
1993: 3
1994: 3
1995: 0
1996: 4
1997: 5
1998: 2
1999: 6
2000: 12
2000
2001: 9
2002: 2
2003: 7
2004: 9
2005: 6
2006: 9
2007: 8
2008: 14
2009: 15
2010: 28
2010
2011: 28
2012: 53
2013: 53
2014: 53
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2019: 65
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2020
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2023: 12
2024: 6
2025: 0
2025
Most helpful reviews
Exceptional
An amazing combination of the availability of idea and gradually increasing complexity. You can run game in any mood and it will put you in Zen. Simple design is well animated and clearly shows what is happening.
A special thank you from my eyes for the night mode and the map of my own metro.
«Blew my mind»
«Just one more turn»
4 users found this helpful
+4
Exceptional
A nice six hours action film for you and your buddy. Game has nice touches as interactive experience — its very generous for situations, places and actions. Looks clear: it is a passion project of Josef Fares: his ideas for story and game design mechanics is everywere. Cool mini games comes always in time and keep you interested even in quite monents. If you into co-op games you cant miss that one.
«Can’t stop playing»
«Sit back and relax»
4 users found this helpful
+4
Exceptional
I got a blast, while playing this game! It's so handcrafted and heartwarming that I count hours when I can play it. I miss that feeling for a long time.
Basically this is mix of many 3D Mario's but Hat in Time cuts everything slow and repeating. Every mission is unique and change levels, interface and rules again and again. Damn, counting for details takes forever so just take my word, even loading screen for each mission is orginal artwork.
BTW cause it indie game and it doesnt have huge supervisor — sometimes shows cute stuff like victim with a knife in their back, alcohol in childs room, slavery and many more. Its not that obvious from visuals but almost all characters here is bad guys. But don't worry, its never goes out of control and game stays on friendly wave.
Saddly, game ends very fast. I NEED more! Hat girl, dont' go T_T!
«Blew my mind»
«Just one more turn»
3 users found this helpful
+3
Exceptional
It's hard to say why people removes one A from the AAA when describe this game. It feels like a typical Playstation exclusive, trying to look like a movie. From the very beginning, we are told that this is a serious story, aimed for many awards and make you write long reviews after you finish it (Oops). Usualy when focus goes to story, gameplay always suffers. So, what I get this time? Female God of War, Death Stranding with swords or Grim Lollipop Chainsaw?
True, here is "no fun allowed" club, but you must be know about that and be in right mood before you start playing. The topic is important. Main focus of the game are mental disorders that built twisted reality of main character — Senua. This is not just buzz words, and the consultants writen in the credits really helped to convey realistic hallucinations and posible source of this problem.
At second layer same old story of fathers and children, but being told within fictional dark ages feels fresh and adds a lots of nuances.
While playing, we are constantly told by the myths and legends of the Vikings, which in some ways resemble the fate of Senua herself. There are many, but most likely you already know them. But as a little distraction, during constant walking just fine.
Well, what kind of movie can be without lovestory? The strongest motivation that drives the hero forward through monstrous trials is salvation of the soul of the beloved, whose head hangs on her waist. And it realy works! I belived that this is very important goal and worth all this suffering.
I played in headphones, as recommended and it's really impressive: the sound here deffinetly works on a new quality level, which no one has yet approached! The whispers of inner voices comes from different sides and actors' play make you believe in Senua's teared personality. Voices speak contradictory phrases, forcing player to doubt his actions and wait for a threat that didn't exist. I've been caught once, when they make me to believe that the torch can go out — bravo! Also, voices are clever used as pointers, suggesting where to go and what to do.
Visual style is also beautiful, but we've already seen this. All these cold rocks, moss, wild plants and shackled together wood logs have appeared many times in many games. Even Viking castles not surprise anyone. But still visuals are impressive: I stopped many times, just to look at the sunlight reflected in the puddles.
Btw, Ninja theory continue to use live action footage. This time actors placed right in scene and camera matches with their position so they didn't looks flat (like in Myst). Very clever. As new thing, developers have made original puzzles, playing with enviroment. Finding symbols in the environment is fresh idea (if you didn't play The Witness before), and perfectly illustrates real mental problems when a person searches for unnecessary patterns around before doing something. Unfortunately, to get this working and to be sure that player didn't stuck somewhere, puzzles have to make very simplistic. The necessary objects always in sight, and when you stand next to the right place screen start to flow with lights. It is difficult to imagine how to do it different, so I assume that developers did alright.
I heard many complained about combat system, but I was quite satisfied with the fighting. It allows you to maneuver between enemies, constuct effective series of attacks and at the same time become hard when you get damage by adding long pauses between attacks. The set of movement will even increase slightly during the game. However, you still get bored from constant repetition of the same enemies.
It's less a game and more of a story than you might think, but without interactivity, it would never be so immersive. I was scared, angered, amazed and confused for real so this is definitly worth playing.
«Can’t stop playing»
«Sit back and relax»
4 of 5 users found this helpful
+3
Exceptional
Lord, what a great game! The true cuteness, full of surprises!
This is a mix of non-lethal Hitman and level design of Dark Souls (Metroid if you prefer). After couple of hours you may accume the game is small, but there is more locations shows up later. They will connect to rooms which you already run many times. Small size of the hero, make you carry a chair to reach out top shelves, so world looks really large.
From the very beginning the game drop a lot of lore, in a variety of ways. Very useful books: with sets of songs, outfits and the history of the hero, which opens slowly, while finding the collectables.
The story looks grim: enemies have occupied native land, prisoners are preparing for execution, but everyone jokes easily and rats sometimes even help and open like real characters. So its not that serious.
If you miss fary tales - it's your choice! One more thing: just look how ears and paws shine through the light. It's magical!
«Blew my mind»
«Liked before it became a hit»
3 users found this helpful
+3
Exceptional
It's a pure careless joy! Suck everything into a hole are SO satisfying and easy. Ideal game for zero experience gamers. Story will make comfort you about moral side of your actions and bring more laughs. Took 6 years to make it and last for just an hour, but will cheer you up for a long time after. Dont wait — treat yourself with this game.
«Just one more turn»
«Can’t stop playing»
2 users found this helpful
+2
Exceptional
An amazing combination of the availability of idea and gradually increasing complexity. You can run game in any mood and it will put you in Zen. Simple design is well animated and clearly shows what is happening.
A special thank you from my eyes for the night mode and the map of my own metro.
«Blew my mind»
«Just one more turn»
4 users found this helpful
+4
Exceptional
A nice six hours action film for you and your buddy. Game has nice touches as interactive experience — its very generous for situations, places and actions. Looks clear: it is a passion project of Josef Fares: his ideas for story and game design mechanics is everywere. Cool mini games comes always in time and keep you interested even in quite monents. If you into co-op games you cant miss that one.
«Can’t stop playing»
«Sit back and relax»
4 users found this helpful
+4
Exceptional
I got a blast, while playing this game! It's so handcrafted and heartwarming that I count hours when I can play it. I miss that feeling for a long time.
Basically this is mix of many 3D Mario's but Hat in Time cuts everything slow and repeating. Every mission is unique and change levels, interface and rules again and again. Damn, counting for details takes forever so just take my word, even loading screen for each mission is orginal artwork.
BTW cause it indie game and it doesnt have huge supervisor — sometimes shows cute stuff like victim with a knife in their back, alcohol in childs room, slavery and many more. Its not that obvious from visuals but almost all characters here is bad guys. But don't worry, its never goes out of control and game stays on friendly wave.
Saddly, game ends very fast. I NEED more! Hat girl, dont' go T_T!
«Blew my mind»
«Just one more turn»
3 users found this helpful
+3
Exceptional
It's hard to say why people removes one A from the AAA when describe this game. It feels like a typical Playstation exclusive, trying to look like a movie. From the very beginning, we are told that this is a serious story, aimed for many awards and make you write long reviews after you finish it (Oops). Usualy when focus goes to story, gameplay always suffers. So, what I get this time? Female God of War, Death Stranding with swords or Grim Lollipop Chainsaw?
True, here is "no fun allowed" club, but you must be know about that and be in right mood before you start playing. The topic is important. Main focus of the game are mental disorders that built twisted reality of main character — Senua. This is not just buzz words, and the consultants writen in the credits really helped to convey realistic hallucinations and posible source of this problem.
At second layer same old story of fathers and children, but being told within fictional dark ages feels fresh and adds a lots of nuances.
While playing, we are constantly told by the myths and legends of the Vikings, which in some ways resemble the fate of Senua herself. There are many, but most likely you already know them. But as a little distraction, during constant walking just fine.
Well, what kind of movie can be without lovestory? The strongest motivation that drives the hero forward through monstrous trials is salvation of the soul of the beloved, whose head hangs on her waist. And it realy works! I belived that this is very important goal and worth all this suffering.
I played in headphones, as recommended and it's really impressive: the sound here deffinetly works on a new quality level, which no one has yet approached! The whispers of inner voices comes from different sides and actors' play make you believe in Senua's teared personality. Voices speak contradictory phrases, forcing player to doubt his actions and wait for a threat that didn't exist. I've been caught once, when they make me to believe that the torch can go out — bravo! Also, voices are clever used as pointers, suggesting where to go and what to do.
Visual style is also beautiful, but we've already seen this. All these cold rocks, moss, wild plants and shackled together wood logs have appeared many times in many games. Even Viking castles not surprise anyone. But still visuals are impressive: I stopped many times, just to look at the sunlight reflected in the puddles.
Btw, Ninja theory continue to use live action footage. This time actors placed right in scene and camera matches with their position so they didn't looks flat (like in Myst). Very clever. As new thing, developers have made original puzzles, playing with enviroment. Finding symbols in the environment is fresh idea (if you didn't play The Witness before), and perfectly illustrates real mental problems when a person searches for unnecessary patterns around before doing something. Unfortunately, to get this working and to be sure that player didn't stuck somewhere, puzzles have to make very simplistic. The necessary objects always in sight, and when you stand next to the right place screen start to flow with lights. It is difficult to imagine how to do it different, so I assume that developers did alright.
I heard many complained about combat system, but I was quite satisfied with the fighting. It allows you to maneuver between enemies, constuct effective series of attacks and at the same time become hard when you get damage by adding long pauses between attacks. The set of movement will even increase slightly during the game. However, you still get bored from constant repetition of the same enemies.
It's less a game and more of a story than you might think, but without interactivity, it would never be so immersive. I was scared, angered, amazed and confused for real so this is definitly worth playing.
«Can’t stop playing»
«Sit back and relax»
4 of 5 users found this helpful
+3
Exceptional
Lord, what a great game! The true cuteness, full of surprises!
This is a mix of non-lethal Hitman and level design of Dark Souls (Metroid if you prefer). After couple of hours you may accume the game is small, but there is more locations shows up later. They will connect to rooms which you already run many times. Small size of the hero, make you carry a chair to reach out top shelves, so world looks really large.
From the very beginning the game drop a lot of lore, in a variety of ways. Very useful books: with sets of songs, outfits and the history of the hero, which opens slowly, while finding the collectables.
The story looks grim: enemies have occupied native land, prisoners are preparing for execution, but everyone jokes easily and rats sometimes even help and open like real characters. So its not that serious.
If you miss fary tales - it's your choice! One more thing: just look how ears and paws shine through the light. It's magical!
«Blew my mind»
«Liked before it became a hit»
3 users found this helpful
+3
Exceptional
It's a pure careless joy! Suck everything into a hole are SO satisfying and easy. Ideal game for zero experience gamers. Story will make comfort you about moral side of your actions and bring more laughs. Took 6 years to make it and last for just an hour, but will cheer you up for a long time after. Dont wait — treat yourself with this game.
«Just one more turn»
«Can’t stop playing»
2 users found this helpful
+2
Exceptional
An amazing combination of the availability of idea and gradually increasing complexity. You can run game in any mood and it will put you in Zen. Simple design is well animated and clearly shows what is happening.
A special thank you from my eyes for the night mode and the map of my own metro.
«Blew my mind»
«Just one more turn»
4 users found this helpful
+4
Exceptional
A nice six hours action film for you and your buddy. Game has nice touches as interactive experience — its very generous for situations, places and actions. Looks clear: it is a passion project of Josef Fares: his ideas for story and game design mechanics is everywere. Cool mini games comes always in time and keep you interested even in quite monents. If you into co-op games you cant miss that one.
«Can’t stop playing»
«Sit back and relax»
4 users found this helpful
+4
Exceptional
I got a blast, while playing this game! It's so handcrafted and heartwarming that I count hours when I can play it. I miss that feeling for a long time.
Basically this is mix of many 3D Mario's but Hat in Time cuts everything slow and repeating. Every mission is unique and change levels, interface and rules again and again. Damn, counting for details takes forever so just take my word, even loading screen for each mission is orginal artwork.
BTW cause it indie game and it doesnt have huge supervisor — sometimes shows cute stuff like victim with a knife in their back, alcohol in childs room, slavery and many more. Its not that obvious from visuals but almost all characters here is bad guys. But don't worry, its never goes out of control and game stays on friendly wave.
Saddly, game ends very fast. I NEED more! Hat girl, dont' go T_T!
«Blew my mind»
«Just one more turn»
3 users found this helpful
+3
Exceptional
It's hard to say why people removes one A from the AAA when describe this game. It feels like a typical Playstation exclusive, trying to look like a movie. From the very beginning, we are told that this is a serious story, aimed for many awards and make you write long reviews after you finish it (Oops). Usualy when focus goes to story, gameplay always suffers. So, what I get this time? Female God of War, Death Stranding with swords or Grim Lollipop Chainsaw?
True, here is "no fun allowed" club, but you must be know about that and be in right mood before you start playing. The topic is important. Main focus of the game are mental disorders that built twisted reality of main character — Senua. This is not just buzz words, and the consultants writen in the credits really helped to convey realistic hallucinations and posible source of this problem.
At second layer same old story of fathers and children, but being told within fictional dark ages feels fresh and adds a lots of nuances.
While playing, we are constantly told by the myths and legends of the Vikings, which in some ways resemble the fate of Senua herself. There are many, but most likely you already know them. But as a little distraction, during constant walking just fine.
Well, what kind of movie can be without lovestory? The strongest motivation that drives the hero forward through monstrous trials is salvation of the soul of the beloved, whose head hangs on her waist. And it realy works! I belived that this is very important goal and worth all this suffering.
I played in headphones, as recommended and it's really impressive: the sound here deffinetly works on a new quality level, which no one has yet approached! The whispers of inner voices comes from different sides and actors' play make you believe in Senua's teared personality. Voices speak contradictory phrases, forcing player to doubt his actions and wait for a threat that didn't exist. I've been caught once, when they make me to believe that the torch can go out — bravo! Also, voices are clever used as pointers, suggesting where to go and what to do.
Visual style is also beautiful, but we've already seen this. All these cold rocks, moss, wild plants and shackled together wood logs have appeared many times in many games. Even Viking castles not surprise anyone. But still visuals are impressive: I stopped many times, just to look at the sunlight reflected in the puddles.
Btw, Ninja theory continue to use live action footage. This time actors placed right in scene and camera matches with their position so they didn't looks flat (like in Myst). Very clever. As new thing, developers have made original puzzles, playing with enviroment. Finding symbols in the environment is fresh idea (if you didn't play The Witness before), and perfectly illustrates real mental problems when a person searches for unnecessary patterns around before doing something. Unfortunately, to get this working and to be sure that player didn't stuck somewhere, puzzles have to make very simplistic. The necessary objects always in sight, and when you stand next to the right place screen start to flow with lights. It is difficult to imagine how to do it different, so I assume that developers did alright.
I heard many complained about combat system, but I was quite satisfied with the fighting. It allows you to maneuver between enemies, constuct effective series of attacks and at the same time become hard when you get damage by adding long pauses between attacks. The set of movement will even increase slightly during the game. However, you still get bored from constant repetition of the same enemies.
It's less a game and more of a story than you might think, but without interactivity, it would never be so immersive. I was scared, angered, amazed and confused for real so this is definitly worth playing.
«Can’t stop playing»
«Sit back and relax»
4 of 5 users found this helpful
+3
Exceptional
Lord, what a great game! The true cuteness, full of surprises!
This is a mix of non-lethal Hitman and level design of Dark Souls (Metroid if you prefer). After couple of hours you may accume the game is small, but there is more locations shows up later. They will connect to rooms which you already run many times. Small size of the hero, make you carry a chair to reach out top shelves, so world looks really large.
From the very beginning the game drop a lot of lore, in a variety of ways. Very useful books: with sets of songs, outfits and the history of the hero, which opens slowly, while finding the collectables.
The story looks grim: enemies have occupied native land, prisoners are preparing for execution, but everyone jokes easily and rats sometimes even help and open like real characters. So its not that serious.
If you miss fary tales - it's your choice! One more thing: just look how ears and paws shine through the light. It's magical!
«Blew my mind»
«Liked before it became a hit»
3 users found this helpful
+3
Exceptional
It's a pure careless joy! Suck everything into a hole are SO satisfying and easy. Ideal game for zero experience gamers. Story will make comfort you about moral side of your actions and bring more laughs. Took 6 years to make it and last for just an hour, but will cheer you up for a long time after. Dont wait — treat yourself with this game.
«Just one more turn»
«Can’t stop playing»
2 users found this helpful
+2
889 developers
1
Valve Software
22 games
2
Feral Interactive
12 games
3
Ubisoft
10 games
4
Devolver Digital
10 games
5
Frozenbyte
9 games
19 genres
1
Action
499 games
2
Indie
420 games
3
Adventure
293 games
4
RPG
206 games
5
Strategy
189 games
Most common creators
Known for24
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for15
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for12
- Portal 220,300
- Portal17,300
- Left 4 Dead 217,218
Known for14
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for15
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for19
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for15
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for15
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for13
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for24
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for15
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for12
- Portal 220,300
- Portal17,300
- Left 4 Dead 217,218
Known for14
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for15
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for19
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for15
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for15
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for13
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for24
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for15
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for12
- Portal 220,300
- Portal17,300
- Left 4 Dead 217,218
Known for14
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for15
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for19
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for15
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for15
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300
Known for13
- Portal 220,300
- Counter-Strike: Global Offensive18,096
- Portal17,300