Jump cycle reference

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I'm a game development graduate from  George Brown College. I plan on having this blog to show updates on my work. I like doing pixel art and making 3-D animations. Hopefully you'll like some of it. Feel free to e-mail me at   awong65@mail.georgebrown.ca  And check out my website  www.andrewanimator.com Loomis Head, Animation Cycle, Walking Cycle, Jump Animation, 2d Model, Running Drawing, Animation Drawing Sketches, Brown College, Stick Figure Animation

I'm a game development graduate from George Brown College. I plan on having this blog to show updates on my work. I like doing pixel art and making 3-D animations. Hopefully you'll like some of it. Feel free to e-mail me at awong65@mail.georgebrown.ca And check out my website www.andrewanimator.com

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Animation Poses, Animation Walk Cycle, Jump Animation, Running Drawing, Running Pose, Walking Animation, Learn Animation, Run Cycle, Animation Storyboard

I wanted to look back at my animation books for reference of how to create a run and walk cycle. I have been looking in The Illusion of Life, The Animator’s Survival Guide and Timing for Animation mostly as they are the clearest about the positions. I realise that these images are for traditional animation and that in Maya it is necessary to not make the poses as extreme as they will either break the rig or not look natural and this will ruin the suspension of disbelief in the characters. f…

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