29 November 2025

Review: Chapter Serf

tl;dr: delightful game to play the lowliest of servants of the grimdarks mightiest warriors.

This dropped on tumblr and I snatched it up, both expecting great things but also in fear that the scouring eye of Games Workshop might not be far behind.

This is a system light game of being one of the myriad servants who toil in the background, that the Space Marines might fight for the Emperor. After all, someone must ensure all the candles we see in every piece of art stay lit.

Zedeck wrote their thoughts in a neat blog on the genesis of the game, well worth the read. The game itself is 75 landscape pages, bright text on dark background, very much in keeping with what we have seen for in-universe technical read-outs.

Opening cinematic of the Space Marine game by Relic Entertainment


So what is all this stuff you get in the book?
4 pages of lead in - where, who, why - in general
5 pages of 'system' - split around the roles
31 pages making a d66 table of roles
14 pages of major NPCs
37 pages of setting - the Warmask of Gloriana
2 pages of thanks and 'why play this'

So what is in here chunk by chunk?

26 November 2025

Your Sector, Your Problem - wheres my motivation?

Thinking on "Your Sector, Your Problem" (SHIELD/Stargate Command but responsible for a sector of inhabited alien worlds) in particular in the light of Uncanny Spheres MEGACORP: The Evil Mothership Campaign - why not just use that?

Uncanny Spheres portrays the dark mirror version of Mothership, scheming executives within the iconic megacorporations of that setting - and there is a ton of material there that I think I could wrangle but the 'close, but not quite' sense I get is really helpful to clarify what I am trying to get at with Your Sector, Your Problem.

The high-level pitch in 'DIO - Cosmic Defense Brigade' was "you are responsible for holding down a sector your corporation has newly acquired protectorship of and have a scarce amount of Sector Defense Assets of varying levels of effectiveness and you have to deal with all the problems that come across your desk with those."
The key difference with MEGACORP as I think about it is that even though you are representing a very large entity, an interstellar megacorp, the problems you are dealing with are greater still, so your margin for the kind of back-stabbing and internal politics that MEGACORP foregrounds is less. Not zero, but less. YSYP is like domain management on a dangerous frontier, with potentially hostile residents and unknown buried problems within your realm.

My vision for the setting is a Banksian one or "portal fantasy in spaaaace" - lots of aliens out there, not necessarily all hostile but certainly humans are only small fish in what has turned out to be a very, very big, very inhabited pond.

24 November 2025

Shiny TTRPG links #252

More shiny links from around the web. For yet more, see last weeks collection or the weekly r/OSR blogroll or check the RPG Blog Carnival. Originally inspired by weaver.skepti.ch End of Week links.

Zedeck Siews Writing Hours releases CHAPTER SERF - get it while it is going!

Valeria Loves shares How to Replicate Over/Under

The Dododecahedron writes The OSR Onion

Fluorite Guillotine gives us generic play: revisiting cortex prime

glorified notepad shares d20 Ways to Get Un-RPG-stuck

Playful Void gives us How to Write a Module: An Incoherent Play-by-Play

Shadows of NyOrlandhotep asks Better Mysteries: Who cares about who did it?

Halfway Station gives us Retrospective Review: Dungeons & Dragons

A Knight at the Opera writes Happy Birthday Knight at the Opera: 6 Years of Blogging

Coins and Scrolls gives us Review: HEXplore It: Fun-Like Experiences and Shadows in the Cave

22 November 2025

Hexcrawl '25 scramble for the finish

For Hexcrawl25, taking the challenge on I settled on the whole super-hex = 40-mile, hexes are 10-mile, sub-hexes 2.5 mile as my working scale.

Where I started

Hexmap was at 77% completion vs target of 88% - however sufficient hexes to make target *have been created* just not within the bounds of the actual challenge.

My players wandered off the south east corner and threatened to wander West, North, East and South West necessitating that I put at least some effort into the broad strokes of those directions.

However, that cuts no mustard against the challenge in hand so we need to spot our gaps and fill them pronto. Check progress since mid-year here if you like.

Happily, no hex has nothing in it, all have at least the four or so sub-hexes that their core faction inhabitants account for.

[see faction hex populating technique]

Otherwise I need to
- do 'bleed over' for more of the remaining hexes but I fell into a slightly too elaborate process for doing that - making a grid, rigorously marking out the hexes I was going to work up, figuring out all the relevant neighbours and then working down those columns. This works but is a bit time consuming and maybe we are past time to just work directly onto the map.
- fill a bunch of 'holes' left even in quite old sections of the map which are just off the beaten track that I need to fill in.
- I am going to ruthless stuff 'harbinger' hexes into all the border hexes on the edge of the map, letting me squeeze some credit for the off-map work I did

19 November 2025

Leafwander festival for the ruin-filled swamplands (RPG Blog Carnival )

This months prompt for the RPG Blog Carnival is by the long-time host of Dice and Dragons themselves - Feasts and Festivals in Your TTRPG Campaign.

In honour of this I will be adding in a 'background festival' to tweak the existing carousing routine. My Hexcrawl25 table has proven receptive to burning off their gold for XP by carousing so I have 'used up' a fair few entries on the previous d20 Carousing table for the ruin-filled swamplands.

Inspired by player activities to trample in trade routes and try to forge a realm out of the various swamp peoples, we see a revitalisation of the old festival of Leafwander. Here herbalists of all sorts trek a great circuit of the swamps visiting all sorts of communities they would not often to swap and sample leaves, herbs, berries, roots, nuts, fruit and seeds.

Reason for Celebration: The ancient rootes of this are fey, when the veil between worlds was thinner, and the fey courts visited. Now it is an early harvest festival, effectively marking the end of the summer markets. The number of travellers abroad for Leafwander is taken as an omen of how hard the winter will be, that generosity to strangers now will bring a good harvest. While not wrong, the truth is that hard times and unrest block travellers and herald foraging parties taxing the harvests and/or slaying / drafting the farmers.

Traditions and Rituals: Mostly marked by hanging out dried sprigs from doorways and setting an extra place at the table in case of a traveller. Should a travelling herbalist turn-up, often there will be an improptu gathering at a hosts house, with samples of all the best local things brought to try, news and tales exchanged, music played and the herbalists wares tried.

Herbalists themselves partaking of Leafwander will wear a crown of simple greenery - grass, common leaves or twigs - that they make afresh after each sharing. A traveller with a wilted crown will often be stopped by whatever others they meet - be they shepherds or charcoalers - to share whatever they have.

Atmosphere: for a smaller place, Leafwander will strongly resemble a village feast with the wanderer presiding. For large places, where many travellers have come together, Leafwander more resembles a market that goes on into the small hours with little to no coin changing hand. Strange smells of smokes and scents of teas are common, as cookfires roasting and boiling a variety of oddly spiced dishes. Weirder things like biting and stinging insects and frogs to be licked may also be found, at the asking of seekers, rarely openly offered.

Leafwander typically extends over a week, often sprawling to ten-days, as a relatively relaxed celebration of the variety of herbs, spices and food to be found in the swamp-lands.

At table

Thematically this is a small festival that can be used as a back-drop for other events or - as I need - something to modify and renew an existing carousing table - use as you see fit.

d6 twists to carousing during the Leafwander Festival
1. A provider of fine (strong) cigar-like leafs is here, enthusiastically joining in and rendering all proceedings somewhat breathless and dizzy.
2. An acrid tarpot burns beneath a pan of bubbling frog-sweat. Needles dipped and licked render participants langorous and intensely focussed.
3. A somewhat jittery traveller is serving a very spicy stew, giving handfuls of spicy leaves to everyone and insisting folk use them if people start acting not themselves.
4. A serpent-folk purveyor offers oddly-fitting vials filled with herb-steeped nectars, invigorating and clearing the mind.
5. A young herbalist toting an enormous ancient tome offers cold-teas brewed in pitcher-plants, astringent, calming and mildly-painkilling, they quiz people a little impolitely on how they like what they try.
6. A swamp trader with a wide range of goblin fare - fruit, seed and root combinations that yield psychadelic results, no two the same nor any effect replicable in true goblin fashion.

15 November 2025

Querying OSR Blogging Scene Vibrancy

On Ye Olde Question of 'is the OSR dead' but this time with some data - based on community participation in jams and challenges and continued appearance of 'big idea' posts - not dead yet.

A bit ago there were a slew of posts on the OSR blogging scene losing vibrancy - and I had no way to tackle that in a non-subjective way. Hero of our times Elmcat has been sweating over a red-hot RSS feed to pull together a colossal graph of the OSR blogverse by back-tracking peoples blog feeds and linked posts. They have also generously provided us with 'top 10 posts' lists for the last ten years which allow us to at last have some sort of visibility on activity levels.

The Blogverse, by Elmcat

To try and get a sense of vibrancy increasing or decreasing, what metrics are we using? The main complaints that seem to get brought up are a shift toward selling product in place of improving practice at table. Even there, one mans post refining practice at table is another mans "why is there yet another 'how to dungeon crawl' post?" A laudable retro-clone to one is anothers sign that everything is a rehash.

Another set of complaints is the channel-jamming effect of various awards, various crowd-funding seasons and so on - but those are social media noise complaints. The underlying concern is the reduction in new creative things. I think we must accept some repetitive blogging as new folk rediscover the basic truths of gaming styles and blog about it. Our institutional memory is nil so it feels unfair to get salty at folk when they write up something older hands already know - how were they to know what they just wrote was hotly debated on defunct social media sites years before they could even read?

So to try and find a handle on whether or not we are seeing creativity fall off or whether we are getting new ideas, we can turn to Elmcats great labour to try to spot whether big new touch-stone posts, those with a lot of link-backs, are still emerging.
Published Post Links
31 October 2018 Automatic List Generator v2 233
17 October 2007 Grand Experiment West Marches 143
19 December 2008 Party like its 999 95
08 October 2019 Landmark Hidden Secret 80
06 May 2008 Shields shall be splintered 87
06 July 2024 RPGADAY 2024 72
10 June 2017 Tomb of the Serpent Kings 71
06 April 2021 Six Cultures of Play 69
07 May 2016 The GLoG 70
24 April 2011 twenty quick questions 75

12 November 2025

Actual Test: Dungeon Creation Process from The Breakfast Ossuary

After seeing it praised on the purple OSR discord, along with the note that the original blog was lost to the internet wastes, I thought it might be useful to unearth and try out "Zero to Complete Dungeon Generation, Waffle-Style" - now only findable on the internet archive.

The steps of the 'Waffle-style' method are:
Step 1 – Concept Shopping - vibes, mechanics, themes - pick 10-20
Step 2 – Monster Shopping - choose level, list 1-6 monsters
Step 3 – Rough Layout - 5-10 rooms in rough layout
Step 4 – Stocking the Rooms
Step 5 – Revisions
Step 6 – Keying the Dungeon

10 November 2025

Shiny TTRPG links #250

Shiny links from around the web. For more, see last weeks collection found here or on the weekly r/OSR blogroll or check the RPG Blog Carnival. Originally inspired by weaver.skepti.ch End of Week links.

Chaoclypse’s Substack writes BEAR WITNESS!

Traverse Fantasy gives us General Update (Icon0clasm and more!)

TRAIPSE shares The 10 types of special rooms

Alchemist Nocturne gives us Guns in fantasy

mrmagusjester shares D&D Rules Cyclopedia, the best-ever edition

Sage's Sanctum gives us Handling Factions in a Hexcrawl

Play Material writes Varieties of Scenes in TTRPGs

Afraid of Encounters gives us Gamemasters are Game Designers!

Observations of the Fox shares Crossovers between Seasons

Nordic Larp writes Accepting Limits: The One-Hour Online Role-Play Experience

Dice Goblin gives us Sub-Hex Design: Seven Anchors of Wilderness Play

08 November 2025

Review: A Home Reforged

tl:dr; a game of dwarves delving the dark to restablish outposts; tight old-school style with some nice mechanical twists.

Where did this come from? Zinequest 2024. I had it on my shelf but recently managed to get bits to table thus a review.

Art by Michail Papanchuk

Nice little book, focuses on a theme and while first impression might be 'oh, dwarves, have we not done this' - this is actually a neat compilation of all the things you would need for a dwarven delving campaign that are often scattered across lots of books and need legwork from the DM. Here we have everything you need in a single package.

The book itself is a fat zine or a small book - 92 pages - with about ~ 1/4 of the book made up of 'ready made scenarios' that make this ready to go out of the box. I am more of a fan of the 'adventure that showcases the system' as time goes on and these are good examples of that.

05 November 2025

Actual Play - Hexcrawl25 - The Swooping Lizard Affair

Inspired by a discussion elsewhere I ran session #20 of my hexcrawl recently and it provided a nice illustration of pure map based play over an in-game day and a bit. Written up to follow Jenx first best practice: "Record your hobby experience" while continuing the DM commentary addition to the session notes.

The short version; with a few days to kill until the party needs to pick up something and eager to test out a magical item that was alleged to make their draught-lizard faster, they set out to hike back up to a landmark they had seen. They sensibly navigate around hazards then spot something interesting, "Squirrel!" off the plan and end up wrestling with a wild-magic surged flying reptile mount in a session heavily driven by the wild-magic surge table.

Characters

Herb - Firbolg "Alchemist" (artificer)
Eggie - Goliath "Wizard" (wild-magic sorcerer)
Cortez - Dwarven Fighter

Plus minions
Clarabelle - tabaxi, small, servant
Fabricator Technician #207 - insectfolk, small, observer
Cedric - big lizard beast of burden

Session Recap

03 November 2025

Shiny TTRPG links #249

Shiny links from around the web. For more, see last weeks collection found here or on the weekly r/OSR blogroll or check the RPG Blog Carnival. Originally inspired by weaver.skepti.ch End of Week links.

Swan and Raven Studio hosts the last days of the HELLO//GOODBYE Charity Bundle for Legal Aid.

Of Dice and Dragons launches this months RPG Blog Carnival with Feasts and Festivals in Your TTRPG Campaign

Of Dice and Dragons also shares Wanted: Hosts for the 2026 RPG Blog Carnival!

LootLootLore gives us Diagetic Bingo

Congas.blog writes Finding my community

Chronicled Scribblings of the Itinerant Overlord gives us AD&D Training Costs: A Common DM Unforced Error

Sage's Sanctum shares A Calamitous Random Encounter Alternative

Old Men Running The World asks What Makes Me Want To Run A Game?

Grumpy Wizard shares Five Lessons About the TTRPG Business From Mike Mearls

Fluorite Guillotine gives us minimalist jam post-mortem

Blog of Forlorn Encystment writes Strangers in a Strange Land

forestsofcernutis gives us Proto-D&D

Bruce Heard shares D&D Castles: Operating Costs

Crow’s Corner gives us Halloween One-Shots: Read, Played, Reviewed

01 November 2025

Review: Beyond Dread Portals

tl:dr; self-contained RPG of world-hopping fantasy, old-school system, great, concise setting.

My 'support your local gaming houses' campaign - this is from d101 games in the UK; I saw this pop up as a kickstarter, pitching a "tabletop roleplaying game of multidimensional world-travelling fantasy" which speaks to my plane-hopping interests and the pitch also noted that the "easy-to-learn rules are built from a core loosely based on the world's first fantasy roleplaying game, tailored to fit the setting" so I was interested in something that was setting-forward, with less focus on classes and sub-classes, more on the portal-hopping.

Cover art by Jon Hodgson


First impression was of a nice self contained book, fatter than I was expecting at ~320 A5 pages and with a nice ribbon. Within we have clean lay-out, no columns, black-and-white art by Dan Barker, Jeshields and Paul Tomes. The vibe is very much a cleaned-up old-school book, self-contained with everything needed in here.


So what is all this stuff you get in the book?