Friday, June 5, 2026

Journal of Eternian Studies


With the Masters of the Universe movie upon us, it seemed a good time to revisit my series of posts that take a pseudo-scholarly view of the MOTU mythos, as if it were a legend or myth cycle that might be based on real events.

It started here with "Eternian History Revealed."

Then, I delved into [People]-at-Arms with "Eternian Armsmen."

Next, I looked at the "Gods of Eternia."

Finally, I looked into Skeletor's past: "The Search for Skeletor."

Wednesday, June 3, 2026

Wednesday Comics: DC, June 1985 (week 1)

My mission: to read DC Comics' output from January 1980 (cover date) to the end of Crisis. This week, I'm looking at the comics that were on stands in the week of June 6, 1985. 


Losers Special #1: With this, the first of the Crisis Specials, I think we hit a new phase of the event. We saw the Losers die in Crisis #3, but this issue gives them more of a sendoff and introduces a lot of readers to the characters, probably--if they bothered to buy the issue. Easy Company and a town of civilians are pinned down by German rockets. Bravo company was supposed to take those out, but they're all dead. The Losers take up the mission. Along the way, they reminisce about their individual pasts, catching the reader up on the characters that originally had solo strips, but were brought together as a team. The Losers take out the emplacement, but they are separated into two groups by smoke. Separately, Sarge and Captain Storm are killed. The smoke clears and Gunner, Pooch, and Johnny Cloud manage to regroup, but then a German plane strafes the area, killing them. The Navajo Johnny Cloud prays to the sky as he dies and sees an image of a Native American deity. Then, something strikes the hill. When Easy arrives, there is no trace of the Losers' bodies.

This story is a better death for a group of war comic characters, but it doesn't fit perfectly with their death as depicted in Crisis. Presumably we're meant to assume they were taken from the battlefield just before death to truly die in Markovia at the hands of shadow demons. But how did they get moved and healed? This story can't take place essentially at the same time as that part of Crisis #3, because Rock and Easy appear in that issue in 1944 Markovia, too. I suppose it's possible this issue was retconned out of existence before it was ever published. This is how they would have died, had not the Crisis occurred transtemporally.


Crisis on Infinite Earths #6: The Monitor's adversary gets a name this issue (Well, two, since the Psycho-Pirate just calls him "Monitor."): The Anti-Monitor. He gives the whining Psycho-Pirate enough power to control the emotions of the populaces of multiple Earths. Pirate starts pushing the peoples of Earth-S, X, and 4 to suicide in the anti-matter wave. 

Meanwhile, the Monitor's satellite is falling apart. The heroes scramble to save themselves while Alex gets read to attempt to bring the other surviving Earths into the Netherverse. Harbinger knocks him out and takes on the risk herself. Disparate groups of heroes (somehow, it's not clear) are transported to the 3 battleground Earths where they are forced to contend with the mind-controlled heroes of those worlds. Black Canary is wearing her new costume here that we haven't seen before outside of her Who's Who entry. 

In the Anti-Monitor's base, the Psycho-Pirate suffers feedback, and he loses control of the Earths' people. Harbinger manages to link Earths S, X, and 4 with the merging Earths 1 and 2 in the Netherverse, but she burns out her power, leaving her just Lyra. On Earth-2, a new Wildcat debuts and a group of villains mysteriously disappear. On Earth-1, Brainiac scoops up Luthor from and tells him he has a plan...


DC Comics Presents #85: This is the first of two Alan Moore Superman stories this month. Here he teams him up with Swamp Thing with Veitch and Williamson on art. A patch of still-surviving fungus from Krypton known as the bloodmorel infects Superman causing hallucinations and overheating. It will eventually lead to death from overexertion, and the Last Son of Krypton seems powerless in his delirious state to do anything about it. Trying to get away from people, Clark luckily encounters the Swamp Thing, who manages to link Superman to the Green through the remaining fungus. Immersed in cool calm, Superman is able to sleep and when he awakes the fever is broken. He returns to his life, unaware of the help of Swamp Thing.


Fury of Firestorm #39: Conway and Kayanan/Chen finish up the Weasel story from last issue. Firestorm manages to escape Weasel's death trap but can't capture the villain. Ronnie does some sleuthing and figures out that the connection of the people killed and those attacked is that they were all at Standford in the 60s. Even knowing that, Stein still can't figure who the Weasel might be. The Weasel attacks again and Firestorm manages to best him this time. The villain is unmasked as John Monroe...some guy nobody remembers. Ronnie heads back to New York and graduation.


Justice League of America #242: Conway and Tuska/Machlan continue the story from last issue. Aquaman finds Mera, and they make up surprisingly easily. Meanwhile, the rest of the League splits up and blunders around the Canadian woods like teens in a slasher film and get taken out by Amazo. There's even a ridiculous sequence that seems perhaps a riff on a similar scene in Temple of Doom where Elongated Man just keeps talking utterly oblivious to Gypsy dealing with an irritated grizzly bear behind him. In the end, Amazo throws most of the League in a deep hole and covers it with a Boulder.

There's a MASK preview insert "Assault on Mount Mayhem" in this issue, Superman, and Tales of the Teen Titans as well, but I don't have a copy of it.


Tales of the Teen Titans #57: Cyborg's surgery is a success, and he's more human appearing than ever. He's sent to rehab and meets a tough physical therapist who I feel like should be named Sarah Potential Love Interest unless I'm totally misreading Wolfman's intentions. Meanwhile, the other Titans are hanging out at the pool then doing a little training, oddly unconcerned that the Fatal Five are out there with a new member the Titans failed to stop them from busting out of prison. 

That new member is Jinx, an Indian sorceress from who only speaks Urdu until Psimon gives her telepathic language lessons. The Fatal Five come for Cyborg's doctor, and grab him too, not recognizing the hero with his makeover. They want the scientist to awaken Neutron. Cyborg sabotages Neutron's containment vessel to a degree, causing an explosion they we are assured didn't hurt the guy inside. All the strain causes his new plastic veneers to start melting down, though.

Later. Psimon interrupts a press conference by the Major to demand ransom from the city, boasting the Fatal Five now has Neutron on its side.


Vigilante #22: Wolfman/Kupperberg and Smith/Maygar continue the story from last issue with Nightwing and Chase in a running fight across multiple locations, each saying tough guy things to each other and demanding the other stand down. Meanwhile, a guy with a heroin addiction sets out to commit a burglary on condo with no one home and winds up, through a series of bad breaks and worse choices, killing 3 people with a stolen pistol and causing a police car to wreck. He ends up out of bullets and executed on a rooftop by the Vigilante. When that makes the TV news, Nightwing and Chase overhear it and both realize that Chase isn't the current killer vigilante. Chase hadn't even known for certain. Nightwing leaves agreeing to hold off his hunt for the other vigilante so Chase (who feels responsible for inspiring the guy) can handle it, which given the murders and Chase's mental state seems a bit irresponsible. but bro code and all that. 

Monday, June 1, 2026

[Parsulan] The Madding Plains


The old road east from Ervessos to Grancazarel skirts the northern edge of the Madding Plains, but no major roads pass through the heart of it. The Madding Plains are the only place where the frensy flowers grow and when those flowers bloom, madness reigns.

The flowers with colors reminiscent of dancing flames have a pollen that can intoxicate most humanoids. In low doses it is consumed recreationally in honey or alcoholic beverages, particularly popular in Mayura. When it is breathed in a concentrated form or for an extended period, individuals can enter an enter a state of ecstatic mania. Those that seek out this experience repeatedly are called Madders.

Madders eke out a meager living on the plains, foraging edible plants and stealing the eggs of the flightless owu (and sometimes getting killed or injured) for sustenance, but when the blooming of flowers peak, they in the heart of the area for a raucous festival. On some years they stay there, but on others the revelers breakup into smaller bands that rove wider region becoming a nuisance and sometimes a danger.

Halflings are the other group which live in the plains. Of all the mortal peoples, they alone seem immune to the frensy flowers powerful effects. They do much of the collecting of the honey made from the flowers and brew the mead made from it. The Madders can sometimes be an impediment to this, but the halflings don't let this deter them from their chosen livelihood.

More than merely an economic endeavor, the halflings view the harvesting and brewing as a sacred duty to a god that did not abandon the Earth with the others but instead sleeps (perhaps sleeping off a hangover) beneath the plain. Bok, as they name him, is the god of intoxication and the brewer's art. They depict him as halfling-like in stature, with an un-halfing-like girth (Parsulan halflings are un-Hobbitishly thin) and shaggy-fetlocked, cloven hooves.

Friday, May 29, 2026

[Parsulan] The Prismatic Lake


In the Berlaith region of the content of Parsulan, there is a magical body of water known as the Prismatic Lake. The reason for the name is obvious: clear as it is (and its waters as remarkable pellucid), they are tinted with a rainbow of colors. The reason for the lake's unusual appearance is the naturally occurring manastones that are embedded in its depths that leak arcane energy into the water.

The lake covers nearly 40 acres and is near circular. Scholars believe it was formed by the unlikely interaction of a shadow cyst emergence causing a collapse into an underground space beneath, possibly an attenuated dungeon root. The heart of the cyst was lost, causing it to burst, but the resultant magical release altered the landscape.

However, it came to be the Prismatic Lake draws wizards and other adventurers hoping to harvest the manastones within. It's not an easy task, given the strange effects the magical energies can have on divers in addition to the problem of working the stones free underwater. Monsters are also attracted to the stones, so they pose another danger.

A (somewhat) easier target for adventurers out to make quick coin is catching the lake's fish. Several highly unusual varieties live there, each with magical properties. Alchemists and magical researchers will pay handsomely for specimens, particularly alive. Would-be fishers should beware: many of the fish are dangerous due to the same magical properties that make them sought after.

Wednesday, May 27, 2026

Wednesday Comics: DC, August 1985 (week 5)

I'm reading DC Comics' output from January 1980 (cover date) to the end of Crisis! This week, I read the comics on sale on May 30, 1985.

The "Meanwhile..." feature this month mentions work continuing on new Batman project that isn't named but is clearly Dark Knight Returns. There's also discussion of a Matt Wagner project that is the forthcoming Demon limited series from the following year. Interestingly, there's also mention of a Jason's Quest revival that never came to fruition.


Detective Comics #552: Moench and Janson pick up the Black Mask story from this month's Batman. Black Mask recruits more members into his gang and takes more deadly reprisals against people he feels have wronged him, which are mostly newly installed Janus execs. He also has Circe, the model who jilted Sionis when his fortunes turned, kidnapped and subjects her to a diluted portion of the cosmetic. After that torture, he gives her an ultimatum: join him or get the full treatment. Circe accepts a mask without the tainted cosmetic in it. Batman figures out Sionis is Black Mask just as the False Face Society, but he can't find out where his hideout is or what his ultimate plans are.

Cavalieri and Moore/Patterson have Green Arrow and Black Canary facing a rash of tenement fires, arsons that Arrow believes were committed by the owners for the insurance and redevelopment. The meat of the story, though, is about what happens when Black Canary confronts a fire-throwing super-villain arsonist, Bonfire, and the Canary is strangely frozen with fear. After her rescue, she later tells Ollie that she had a strange episode of deja vu while in the blaze. Later, she's looking through her scrapbook at old pictures of her mother, the first Black Canary, and she's struck by a revelation.


Action Comics #570: The first story by Kupperberg and Schaffenberger/Hunt has a Superboy vibe, except that it has Jim Olsen as its focus instead of some random Smallville kid. A blast of cosmic energy splits off Jim's inflated ego into a super-villain who calls himself Alter Ego. The bit of mystery here isn't in Alter Ego's identity. Superman figures that out early on. Rather it's in how Jim got split and how to fix it.

The second story by Boldman and Bender/Marcos is more "humorous" than the first. One might say "silly," even. After saving a man's life, Superman accepts the guys invitation to dinner for beef bourguignon, but then stays and stays, making a complete annoyance of himself. This could have easily turned to horror as having a super-powered bore for a house guest might in real life, but once the man blows his top at the super-freeloader, Superman drops the act and reveals the truth: the man had been infected by some alien something or other in the initial incident and only making him angry could cure him. 

I mention the "stuck in the past" nature of this era of Superman a lot but should also point out this isn't inertia or ossification. Superman was different at points in the 70s ("Kryptonite No More," and all that). Superman was different just a few years prior with stories by Wein and Starlin and Wolfman. This was a choice editorial made.


Ambush Bug #3: Giffen, Fleming, and Oksner deliver their funniest issue yet, provided you like silly, absurdist humor goofing on silly DC characters of the past. It's actually kind of clever, structurally, we get vignettes in text and comic form uncovering what happened to a lot of obscure and best forgotten in the estimation of Fleming and Giffen DC characters like Egg Fu, The Green Team, and Binky. It's also sneakily taking a swipe at Crisis on Infinite Earths and the rationale for it, as all of the segments point to a mysterious woman being involved in their disappearances or deaths. In the end, we find out who is responsible: Jonni DC, Continuity Cop. Just as she confesses, she's blasted by Darkseid for the recurring "next issue, a fight with Darkseid" gag.


Arion Lord of Atlantis #34: Kupperberg and Duursema get Arion and Chian back to the City of the Golden Gate and into the business of selecting a new king. In Atlantis, that's done by a council of wizards presided over by Arion. These days the wizards have only the barest magic except Arion, but still tradition. There's one scheming wizard up to no good, though, and he disrupts the proceedings and gets Arion trapped by shadow bat things. Meanwhile, Wyynde is reunited by Mara. He finally returns her affections in a leering sort of way which puts her off. Apparently, having a dog head for a while changes a guy! Who isn't put off by the new Wyynde is the princess and potential successor to the king, T'Galla. She and Wyynde get along quite well to the irritation of Mara.


All-Star Squadron #48: Mike Harris takes over as artist. This is his first work for the Big Two. He goes on to do a fair amount of work at Marvel in the '90s on grittier titles like The 'Nam, The Punisher, and Cops: The Job. Here, the All-Stars travel to the UK, meeting the Blackhawks on the way. Churchill wants them to find the Shining Knight who disappeared investigated something at the site of Camelot. The All-Stars find Shining Knight in the company of other Arthurian characters who turn out to robots. Our heroes are captured, and they learn that Dr. Fate's old enemy, Wotan, is behind it all.


World's Finest #318: Cavalieri and Delbo/Alcala bring back Sonik who had his debut and only appearance to date back in issue 310. Beyond that the issue is very much of its era. Lilanne Stern is now on RTV. There's a wealthy popstar named Marlon Monroe (a Michael Jackson stand-in) who is menaced by robots made by one of his staff, and a boy in a bubble with an immunodeficiency syndrome someone may be trying to kill. Superman and Batman are on the case though, and everything works out in the end.


Tales of the Legion #326: We start the reprint era this month, so I won't be reviewing this title anymore, but I wanted to note it. 


V #7: Newell steps in as writer, and we an issue that focuses solely on Julie as she goes back to her now empty hometown, trying to get some time to herself to go to terms with everything that has happened. A mother and father get mentioned and the implication is that perhaps both are dead due to the Visitors, though based on the V wiki, this appears to be new material. Anyway, she's followed by an assassin that has the appearance of a high school friend, but when a Visitor patrol attacks them, the assassin seems to have a change of heart and saves her life. The issue is rather ambiguous on several points, which was perhaps Newell's intention.

Monday, May 25, 2026

XNOO is Nearly Upon You!


The latest Kickstarter from the Merry Mushmen is XNOO #1, a 276 page "aperiodical" fantasy comics anthology. It features work by several rpg and comic artists, among them James West, Stefan Poag, and Jason Sholtis. Of interest to readers here, it also features the debut of the Land of Azurth comic "The Runaway Shadow" written by me and featuring art by comics veteran Mike Kazaleh. There's also great stuff by artists like Alexey Gorboot. Kennon James and Tim Molloy, and more!

In addition to the comics stories, it's filled out with articles by the likes of James Maliszewski and myself on related topics. My text piece is on comics adaptations of literary Sword & Sorcery characters.

You're going to want to check it out.

Head over to Kickstarter now to be notified on launch tomorrow.

Friday, May 22, 2026

Local Experiences Tables

 One idea for my new campaign I'm working on that I'm borrowing from the Japanese rpg Sword World (or at least its unofficial translations into English) are Local Experience Tables. These show up in some of the setting books and are just random tables of events themed to varying degrees to specific locales. They don't typically provide any mechanical benefit (though I could see it in limited situations), but they are still potentially useful, and they certainly provide a roleplaying hook.

Here's one I came up with for Salvage:

Salvage and the Field of the Fallen Colossi

Roll

Experience

1

Swindle. You either suckered someone or got suckered.

2

Dust Up. You were involved in a violent altercation.

3

Busted. You were once down and out.

4

Scarred but Smarter. You got caught in a trap in a colossi, but now you know better.

5

New Part. A part of your body is Magitech.

6

Poisonville. You once lived in a pretty toxic area.

7

Bad Blood. You made an enemy, and someone is still after you.

8

Took a Bullet. You’ve been shot before and have the scar to prove it.

9

Lost Mine. You believe you know the location of treasure.

10

Tech Friends. You have a friend that is a construct or otherwise Magitech.

And here's one that covers the region outside the major cities:

General

Roll

Experience

1

Courier. You once delivered a sealed letter to an important person.

2

Marshlander. You’ve spent a good deal of time in the marshes.

3

Mad Season. You’ve experienced the mad ecstasy brought on by exposure to the pollen of the irrsin flowers in the scrublands

4

Rail journey. You’ve traveled by train.

5

Runaway Construct. You had a dangerous encounter with a magitech construct.

6

Under Strange Stars. You were once lost in the Stargazer’s Garden.

7

Fantastic fishing. You have fished in the Prismatic Lake

8

Captive. You were once captured by a Fomori (humanoid) raiding party.

9

Birthing. You witnessed a Mothernode produce a Mek.

10

Searcher. You are looking or have looked for a friend or relative lost in Berlaith.