Browse free open source Animation software and projects below. Use the toggles on the left to filter open source Animation software by OS, license, language, programming language, and project status.

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  • 1

    SmartBody

    Character animation system for games and simulations.

    SmartBody is available for download for Windows, Linux and OSX users. SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu
    Downloads: 5 This Week
    Last Update:
    See Project
  • 2
    The Burster 3D
    Web browser plug-in for hosting real 3D on the websites.
    Downloads: 4 This Week
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  • 3
    jAMAL
    jAMAL is a Java-based reimplementation of the AMOS Animation Language (AMAL).
    Downloads: 2 This Week
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    See Project
  • 4
    XAMOS

    XAMOS

    Cross-platform reimplementation of AMOS BASIC (runtime)

    XAMOS is a cross-platform reimplementation of AMOS BASIC based on jAMOS, fully re-written in C++ with SDL libraries. Currently runtime only, however is widely compatible with jAMOS projects.
    Downloads: 3 This Week
    Last Update:
    See Project
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  • 5

    Nutcracker

    Build animated sequences for RGB Mega-trees

    nutcracker is a php based web tool that allows the user to create sophisticated animations on any RGB device. Current RGB targets supported are Megatrees, matrices and Rays. Nutcracker sequences are a four step oricess 1) Go into the tool and define your RGB device, You are prompted for the number of RGB strings you have and how many pixels are on each string 2) You next go into the effects library. Spirals, meteors, butterfly wing and many other effects are available, For each effect you modify the effects parameters. 3) Nutcracker now builds an animated gif of your rgb device with the effect attached. If you dont like the effect, go back to step 2 and modify and try again 4) Finally, you click on the sequencer you want Nutcracker to create for. Currently Nutcracker supports these sequencers: Vixen, LSP, LOR and HLS.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 6
    jAMOS

    jAMOS

    AMOS BASIC reimplementation in Java

    jAMOS is a cross platform, Java-based reimplementation of François Lionet's AMOS BASIC on the Amiga.
    Downloads: 1 This Week
    Last Update:
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  • 7

    AnkerWorld

    3D Architecture modelling and physics simulation system

    AnkerWorld is a graphical application. It is used to create and visualize 3d architecture models based on the famous Anker (TM) architecture blocks invented in 1880. The static behaviour of the buildings can be simulated with bullet physics. The animations can be raytraced with povray. See an example: http://www.youtube.com/watch?v=PpXdiH_gvBg
    Downloads: 0 This Week
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  • 8
    Arkanoid 3D
    This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
    Downloads: 0 This Week
    Last Update:
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  • 9
    Character Animation System

    Character Animation System

    CAS is a character animation library. The library is designed to be in

    CAS is a character animation library. The library is designed to be independent from render or physics engines and easy to integrate in your own project(s).
    Downloads: 0 This Week
    Last Update:
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  • 10
    Citoplazma - Atari XL/XE demo

    Citoplazma - Atari XL/XE demo

    Demo presented on Forever 2011 - 2nd place

    Demo for 8-bit Atari XL/XE computers presented at Forever C (2011) demoparty at Horna Suca, Slovakia This demo won 2nd place in Atari demo compo. If you don't know how to run it go Wiki!
    Downloads: 0 This Week
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  • 11
    Diplom work about a program animation using ActionScript3
    Downloads: 0 This Week
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  • 12
    Equity10
    Equity10 Version 0.3.7.6 Date 26/03/17 Ogre Models can now be Scaled Rotated and Positioned. Bug Fixes.
    Downloads: 0 This Week
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  • 13
    A sime Java sprite engine that can be used inside any java graphical component.
    Downloads: 0 This Week
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  • 14
    Lightweight Java library for animation and animated components development. Also perfect as a graphics engine for 2D games in Java.
    Downloads: 0 This Week
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  • 15
    JavaNect provides Java-based access to the OpenNI interfaces for piloting devices such as the Kinect. It uses JNA to communicate with the native libraries and drivers on all major platforms. JavaNect was designed for maximum performance.
    Downloads: 0 This Week
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  • 16

    Magic Solver sim

    A rudimentary 2D isometric engine

    A very simple 2D isometric-engine which was created as basic idea to develop an isometric virtual environment in which some programmed robots autonomously they move trough differents rooms to test they abilities to solving problems in the real enviroment. The engine is in the first stage and it needs to be completed. Totally useless fun project. But feel free to enjoy it and help grow it.
    Downloads: 0 This Week
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    See Project
  • 17

    Name to Anagram Animator (N2AA)

    An OpenGL sample application

    The application is a result of one-semester subject supposed to introduce to OpenGL. Code is, at least I hope, properly commented and is published for better understanding of very simple, yet already archaic, methods of using OpenGL without shaders (everything is build from gl, glu, glut, glew and alut libraries and the technique I feel most advanced in the project are VAO objects). Do not expect anything more than this.
    Downloads: 0 This Week
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  • 18
    NyuFX

    NyuFX

    Karaoke effects creation tool with ASS and Lua.

    NyuFX is an advanced tool for creating karaoke effects in subtitle format ASS. With the power of scripting language Lua with an extended environment + an user interface it's easy to create fancy 2D effects.
    Downloads: 0 This Week
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  • 19
    OpenSGToolbox is a collection of libraries that extend features on top of the OpenSG library. These features are: User Interface Particle System Animation Input Video and others.
    Downloads: 0 This Week
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  • 20
    REAL LANDSCAPE PROJECT is an application for 3d visualization of any part of real world.It is based on OGRE engine and has a DCC tools editor for the creation of the 3D map/scene and GIS features for import elevation files type and run in FPS game view.
    Downloads: 0 This Week
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  • 21
    An open source 3d game builded with blenders game engine, starring "rubix dude" as main character.
    Downloads: 0 This Week
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  • 22

    RyzomBlend

    Blender port of Ryzom art data

    Blender port of ryzom (http://ryzom.com/) data by Brian Ashcroft Original art (3ds max) and open source server available at http://ryzomcore.org/ All art is covered by the CC-BY-SA licence If you use the art, please make sure to include a link as explained here http://ryzomcore.org/about-ryzom-core/ Things that are working: 1. Conversion of 1200 animations, ~200 monsters, 5 races, and lots of vegetation. 2. Removal of weird textures/materials/supports, correction of bad paths 3. Cleanup of translations and rotations of all the items 4. Proper parenting 5. Collection of animations into separate files: walking, crafts, fighting ...
    Downloads: 0 This Week
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  • 23
    "SpriteEditor v.RO is a generator designed to RPGMaker Sprites and Sprites designed for use in" Ragnarok Online. " Using a simple system, connects, organizes and assembles the Sprites to leave in one piece.
    Downloads: 0 This Week
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  • 24

    Time Travel sim

    Simple animation of a journey at light speed

    A rudimentary user interface I created as basic idea to develop a 2D adventure game in which the player traveling back and forward through the space-time to avoid the alien invasion on the earth. UI needs to be completed. Totally useless fun project. But feel free to enjoy it and help grow it.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    ToricCam

    ToricCam

    Virtual Camera representation using the Toric Space

    ToricCam is a C++ library I have developped for my research. It provides a starting point to using the Toric Space viewpoint representation [Lino & Christie, SIGGRAPH 2015]. It also implements our preliminary work published at SCA 2012. The library is released under the GNU General Public License version 3. For researchers who want to use the library for their work, please quote the papers as follows: + Efficient Composition for Virtual Camera Control. C. Lino, M. Christie. In ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2012, Lausanne, Switzerland. + Intuitive and Efficient Camera Control with the Toric Space. C. Lino, M. Christie. ACM Transactions on Graphics (TOG) - Proceedings of SIGGRAPH, Vol. 34 (4), pp. 82:1-82:12, 2015, ACM New York, NY, USA.
    Downloads: 0 This Week
    Last Update:
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