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Twilight is an imperative, object oriented, general purpose programming language. The guiding principles of Twilight are simplicity, practicality, and orthonogolity.
SquirrelBuilder will be an Integrated Development Environment for the Squirrel scripting language featuring syntax highlighting, code-completion, integrated remote debugger, built in documentation, and other tools to make Squirrel development painless.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
PSP Tools is a package consisting of many command line tools that are used in conjunction with a tool-chain to create executables capable of running on the PSP. It is compatable with gcc and the PSPSDK.
XML Make is yet another attempt at creating a decent build system for a large variety of software projects. It is meant to replace all the functionality of the standard Autoconf/Automake/Make in an elegeant manner.
tBuild is a cross-platform Tcl/Tk extension that extends Tcl/Tk with the ability to compile & link shared libraries of Tcl extensions written in C/C++. tBuild currently supports all unix compilers & MS VC++ 5.x/6.x/7.0/7.1/.NET under windows. No Mac supp
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The converter performs automatically the full process of converting the files of a C project into the equivalent C++ files. Classes are created, var and functions becomes attributes and methods and the changes are propagated into all files.
lsx is a small and powerful text and source code generator based on a format called Eva. Both java libraries for lsx and Eva and tutorial with some "Hello" samples including "Hello State Machine", interesting demo that generates C++ code.
The C'it (Continuous Integration and Testing) project (say "see it!") is a set of services to increase the perception of the evolving software, letting you easily implement continuous integration at its best.
Externalizer is an Ant task to externalize strings. The Externalizer can be used with all types of files or programming languages, f.e. php, java, c, c# and so on.
BuildNumber is a utility to add auto-incrementing build numbers to C/C++ projects. It is written in pure C for maximum portability but can also be used with C++ projects, and should compile on any platform. It is a simple solution and is simple to use.
Framework for literate programming using XML written in C++. Boost, The STL and Patterns are used extensively. All platforms which support Boost will be supported.
mcuStudio is a development environment for Microcontrollers. It's based on Eclipse (plugin). The aim is to provide a high quality development environment for electronics. First editions will target Microchip Pic mcu's. Other mcu will be supported later.
Powerful PHP IDE/Editor. Automatically generates code for your scripts, based on our own PHP Framework. Can create projects, full class/function breakdown. Supports PHP 5x. Under active alpha development (as of Feb 06), subversion repository for latest.
C-style, ANT/cmdline preprocessor for java, xml and other files. Designed to run smoothly with IDEs and tools - all directives occur in comments specific to the file's type, making it syntactically valid. Line numbering (debug messages!) is preserved.
GBAconv is a set of tools aimed at GameBoy Advance developers, allowing to convert WAV sounds and PCX images into C arrays to be included in GBA programs.
Kool Object-oriented Game Engine aims to be the best free 2D game engine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page
The CCC Language is yet another programming language. It is platform-independent, compact, and robust. Supports many SQL engines, has own ISAM DB engine, has terminal mode and more UI-s, is object-oriented, but it is compiled and not interpreted.
BuildSys exists to help multi-platform projects keep all their various build files in sync. It uses a single '.build' file to generate autoconf/automake .ac/.am files, visual studio 6 .dsp/.dsw files, vs.net .vcproj/.sln files, Dev-C++ .dev files, etc.