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An open-source minecraft server written in C++. Borrows from two other such projects, LUACraft and MinerCPP (both of which are, to my knowledge, unfortunately defunct). 64-bit capable. New features being added as I find time to work on them.
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A server software for the game of Minecraft.
Based off MCSharp and coded vastly by Zallist.
Basically the finished product (on r34.3)
Completely public code.
Metamod:Source is an API manager that sits in between the Half-Life 2 Source
Engine and game/mod DLL, allowing loaded Server Plugins to intercept and
override calls passed in between; similar to Metamod for Half-Life 1.
QMM (Q3 MultiMod) is a plugin manager for Quake 3 that sits between the Q3 engine and the actual game mod to allow pseudo-mods to be dynamically loaded adding new functionality to a Quake 3 Mod. Similar to MetaMod for HalfLife.
Moving to Github (https://github.com/thecybermind/qmm2)
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Doom MetaMod (DMM) is a Doom3 modification that acts as a node between the engine and game mod, allowing plugins to be loaded which can change normally inaccessible game behavoir or add new functionality.
The Gate is a crafting/building/exploration and survival game, like minecraft with significantly different goals and ideas. Using C++ and Unity3d, We will attempt to achieve our goals.
This is a ruleset/modification for the PAM4 Call of Duty 4 Game Mod to cater to the competitive gaming community. Features, feedback and bug reports can be seen/provided at http://propam.teamjl.net