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  • 1
    Colossus is a Java clone of the boardgame Titan, a turn-based fantasy wargame for 2-6 players. Each player moves stacks of creatures around a strategic board, recruiting more creatures and fighting enemy stacks on tactical maps.
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    Downloads: 16 This Week
    Last Update:
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  • 2
    IncrediBots
    Build custom robots in your browser with IncrediBots! Design your robot by drawing shapes, joints, motors, and more! Then, pilot your machine using your own custom key bindings. NOTE: OPEN SOURCE VERSION CAN BE DOWNLOADED FROM "FILES" TAB!
    Downloads: 11 This Week
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  • 3
    PyKaraoke is a cross-platform karaoke player. It currently supports CDG (MP3+G, OGG+G, WAV+G), MIDI (.KAR, .MID) and MPEG formats.
    Downloads: 13 This Week
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  • 4
    hyper3DGE Project

    hyper3DGE Project

    3D-Accelerated open-source DOOM engine

    As a continuation of the EDGE Project, hyper3DGE gives the end-user more power from the most advanced alternative DOOM engine - combined with portability to most systems, including game consoles.
    Downloads: 16 This Week
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  • 5

    glBSP

    glBSP is a DOOM nodes builder

    glBSP is a DOOM nodes builder specially designed for OpenGL source ports.
    Downloads: 56 This Week
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  • 6
    Dave Gnukem

    Dave Gnukem

    A 2D scrolling platform shooter, inspired by Duke Nukem 1

    Dave Gnukem is a retro-style 2D scrolling platform shooter. It is inspired by & similar to Duke Nukem 1, a famous 1991 classic. It currently runs on Windows, Linux, macOS, OpenPandora, MorphOS & more. It's not a clone or remake; it's more like a parody. ~2022/2023: New packages for Debian, Ubuntu etc.! https://repology.org/project/davegnukem/versions 3 Apr 2018: Version 1 out! As of 8 Oct 2016, this project is active again. Source: https://github.com/davidjoffe/dave_gnukem Dev LiveStream: http://twitch.tv/david_joffe https://www.liveedu.tv/david_joffe/l98yv-dave-gnukem-side-scrolling-shooter/ Level Editor HowTo: https://youtu.be/xiznDqg2BHg What reviewers are saying: "Worth the price you paid for it" "Not the worst game I've ever seen" AWARDS: Won the arin_j "i think your a good programer award", 6 Jan 2018 live-stream; "FIVE STARS amazing programer at work" - https://www.liveedu.tv/david_joffe/R8JV2-miscellaneous/4zxMn-miscellaneous-49/ ❤️Please donate, thanks!
    Downloads: 55 This Week
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  • 7
    A -quite ambitious- project to create a functional Doom source port in pure Java, trying to keep as close as possible to the original source code while at the same time streamlining it into a more OO and Java-friendly form.
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    Downloads: 30 This Week
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  • 8
    chessPDFBrowser

    chessPDFBrowser

    Chess application whichs allows working with chess PDF books and PGNs.

    Chess application which allows working with PDFs and PGNs. You can work with the chess games of the PDF and edit their tree of variants. Graphical environment. Standard PGN TAGs. PGN comments. Ocr like (Fen string detection from chess board position images). Connection to Uci chess engines (like stockfish). Position analysis, full game analysis. You can now play games against uci engines. pdf2pgn command line command included. Detailed documentation. Multilanguage currently support for English, Spanish and Catalan. Dark mode option. JDK-17 compatibility
    Downloads: 30 This Week
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  • 9
    Train Signalling Simulation

    Train Signalling Simulation

    A railway signalling simulation game

    "Train Signalling Simulation" (TS2) is a railway simulation game where you have to dispatch trains across an area and keep them on schedule.
    Downloads: 19 This Week
    Last Update:
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  • 10
    3DWorld

    3DWorld

    3D Procedural Game Engine Using OpenGL

    3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. Microsoft Visual Studio 2019 and 2022 project files are included. A linux/gcc makefile is also included, but is more experimental. See README.linux for more details. The project should build under gcc on linux with some work, but it's been a while since I tried this. I have an old makefile that is out of date, but may not take too much work to fixup and make it usable. Realtime day/night cycle with weather (rain, snow, hail, wind, lightning). Physically based materials with reflection and refraction. Dynamic shadows, ambient occlusion, up to 1024 dynamic light sources, postprocessing effects. Built-in first person shooter game "smiley killer".
    Downloads: 2 This Week
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  • 11
    Agones

    Agones

    Dedicated Game Server Hosting and Scaling for Multiplayer Games

    Multiplayer dedicated game servers anywhere. An open source, batteries-included, multiplayer dedicated game server scaling and orchestration platform that can run anywhere Kubernetes can run. Define and manage groups of ready-game servers through YAML configuration or API calls. Integrated SDK for managing game server lifecycle, health and configuration. Integration with OpenCensus for platform-independent game server metrics and monitoring dashboards. Agones replaces usual bespoke or proprietary cluster management and game server scaling solutions with a Kubernetes cluster that includes the Agones custom Kubernetes Controller and matching Custom Resource Definitions for GameServers, Fleets and more. With Agones, Kubernetes gets native abilities to create, run, manage and scale dedicated game server processes within Kubernetes clusters using standard Kubernetes tooling and APIs. This model also allows any matchmaker to interact directly with Agones via the Kubernetes API.
    Downloads: 2 This Week
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  • 12
    ArxLibertatis

    ArxLibertatis

    Cross-platform port of Arx Fatalis, a first-person role-playing game

    Arx Libertatis is an open-source cross-platform port of the 2002 first-person RPG Arx Fatalis, originally developed by Arkane Studios. This project modernizes and maintains the game engine, bringing it to modern systems while preserving the core gameplay, visuals, and charm of the original. Arx Libertatis improves compatibility, performance, and modding capabilities, enabling fans of the cult classic to enjoy and extend the game on Linux, Windows, and macOS. It is not a remake but a faithful engine reimplementation powered by reverse engineering and community development.
    Downloads: 2 This Week
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  • 13
    ClassicUO

    ClassicUO

    An open source implementation of the Ultima Online Classic Client

    ClassicUO is an open-source, modern client for Ultima Online, a beloved MMORPG originally released in the late 1990s. Designed as a drop-in replacement for outdated clients, ClassicUO supports high performance, modding, and quality-of-life improvements while preserving the game's core look and mechanics. It’s built using .NET Core and runs cross-platform, offering smoother input, faster rendering, and extensibility for private servers. The project is community-driven and continues to evolve in parallel with the fan-maintained ClassicUO ecosystem.
    Downloads: 2 This Week
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  • 14
    Clicker

    Clicker

    Advanced Minecraft auto-clicker made in C++

    Minecraft auto-clicker made in modern C++, performance-optimized and easy to use. Tested on Forge, Vanilla, Lunar and Badlion. 1.8.9 and 1.7.10. For advanced users, search for a binary that downloads a file and keeps that file pretty hidden on the filesystem.
    Downloads: 2 This Week
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  • 15
    DTL

    DTL

    Dungeon free resources (terrain & roguelike generation)

    Dungeon free resources (terrain & roguelike generation).
    Downloads: 2 This Week
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  • 16
    Darkest Pixel Dungeon

    Darkest Pixel Dungeon

    Traditional roguelike game with pixel-art graphics

    Darkest Pixel Dungeon is a traditional roguelike RPG with pixel-art graphics, based on the source code of Pixel Dungeon and Shattered Pixel Dungeon. It introduces new mechanics such as a pressure system, perks, and reworked damage processes, along with additional hero classes, enemies, artifacts, and quests. The game offers randomly generated levels, items, enemies, and traps, providing a challenging and dynamic experience for players.
    Downloads: 2 This Week
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  • 17
    EasyRPG Player

    EasyRPG Player

    RPG Maker 2000/2003 and EasyRPG games interpreter

    EasyRPG Player is a game interpreter to play RPG Maker 2000, 2003, and EasyRPG games. It uses the LCF parser library (liblcf) to read RPG Maker game data. EasyRPG Player is a program that allows to play games created with RPG Maker 2000 and 2003. It aims to be a free (as in freedom) cross-platform RPG Maker 2000/2003 interpreter. The main goal is to play all games created with them as the original game interpreter (RPG_RT) does. This project is being developed. FreeType2 for external font support (+ HarfBuzz for Unicode text shaping) mpg123 for better MP3 audio support. WildMIDI for better MIDI audio support. Libvorbis / Tremor for Ogg Vorbis audio support. opusfile for Opus audio support. libsndfile for better WAVE audio support. libxmp for better tracker music support. SpeexDSP for proper audio resampling.
    Downloads: 2 This Week
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  • 18
    FNA

    FNA

    Accuracy-focused XNA4 reimplementation for open platforms

    FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries. FNA is primarily developed by video game porter Ethan Lee, who has shipped more than four dozen ports of XNA games using the exact branch that you see on GitHub today! You can see some examples of Steam games using FNA. A full list of FNA games on Steam can be found at this webpage. Developer documentation can be found on the FNA wiki, and player documentation can be found on the PCGamingWiki. Our goal is to preserve the XNA game library by reimplementing XNA itself, with an incredible focus on accuracy. We want to reproduce XNA as it was made by Microsoft, while providing an experience that feels "at home" on all of our target platforms. We don't use game-specific hacks in our code: either we do it right or we don't do it at all. Because our platform focus is exclusively on fully open platforms, our primary focus is on the desktop.
    Downloads: 2 This Week
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  • 19
    FlyByWire Simulations A32NX

    FlyByWire Simulations A32NX

    The A32NX & A380X Project are community driven open source projects

    A community-built and maintained project aiming to provide high-quality and detailed aircraft for Microsoft Flight Simulator. Our custom-built, open-source installer is where we keep our projects for you to easily install. Pick which branch you want to install, and the installer will automatically download it into the proper folder.
    Downloads: 2 This Week
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  • 20
    Gosu

    Gosu

    2D game development library for Ruby and C++

    Gosu is a 2D game development library for Ruby and C++. It’s available for macOS, Windows, Linux, and iOS. Gosu is focused, lightweight and has few dependencies (mostly SDL 2). It provides a window and a main loop. 2D graphics and text, powered by OpenGL or OpenGL ES. Sounds and music, keyboard, mouse, and gamepad input. Gosu is mostly used to teach or learn Ruby or in short game development competitions. It’s also a great prototyping tool and should work for indie game development, though nobody has really tried that. In addition to the documentation linked from the sidebar, there is a free book by Mark Sobkowicz that will guide you through the creation of four different games.
    Downloads: 2 This Week
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  • 21
    Jolt Physics

    Jolt Physics

    A multi core friendly rigid body physics and collision detection lib

    A multi core friendly rigid body physics and collision detection library suitable for games and VR applications, used by Horizon Forbidden West. So why create yet another physics engine? First of all, this has been a personal learning project and secondly I wanted to address some issues that I had with existing physics engines. In games we usually need to do many more things than to simulate the physics world and we need to do this across multiple threads. We therefore place a lot of emphasis on concurrently accessing the physics simulation data outside of the main physics simulation update. Sections of the world can be loaded / unloaded in the background. A batch of physics bodies can be prepared on a background thread without locking or affecting the physics simulation and then inserted into the world all at once with a minimal impact on performance.
    Downloads: 2 This Week
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  • 22
    Juicy Breakout
    Juicy Breakout is a demo/example game created by grapefrukt (Martin Jonasson & Petri Purho) to explore and demonstrate “juiciness” in game feel, how small visual, animation, and feedback effects make a game feel more responsive, alive, and engaging. It’s built in ActionScript (Flash) and uses grapefrukt’s own libraries (grapelib) to handle game framework, input, rendering, etc. The demo showcases a Breakout-style (brick-breaking) game but with extra polish, effects, easing, cascading animations, sound, and visuals that exaggerate response so you feel every bounce, paddle movement, and collision. The source is under the zlib license, allowing free use and modification.
    Downloads: 2 This Week
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  • 23
    Nakama

    Nakama

    Distributed server for social and realtime games and apps

    Distributed server for social and real-time games and apps. Users can connect with friends, and join groups. A built-in social graph to see how users can be connected. Extend the server with custom logic written in Lua, TypeScript/JavaScript, or native Go code. Build scalable games and apps with a production-ready server used by ambitious game studios and app developers all around the world.
    Downloads: 2 This Week
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  • 24
    OpenComputers

    OpenComputers

    Home of the OpenComputers mod for Minecraft

    OpenComputers is a Minecraft mod that adds programmable computers and robots to the game. The built-in computer implementation uses Lua 5.2 and is fully persistent. This means programs will continue running across reloads. OpenComputers is a mod that adds computers and robots into the game, which can be programmed in Lua 5.3. It takes ideas from a couple of other mods such as ComputerCraft, StevesCarts and Modular Powersuits to create something new and interesting.
    Downloads: 2 This Week
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  • 25
    Pyxel

    Pyxel

    A retro game engine for Python

    A retro game engine for Python. Thanks to its simple specifications inspired by retro gaming consoles, such as only 16 colors can be displayed and only 4 sounds can be played back at the same time, you can feel free to enjoy making pixel art style games. The motivation for the development of Pyxel is the feedback from users. Please give Pyxel a star on GitHub! Pyxel's specifications and APIs are inspired by PICO-8 and TIC-80. Pyxel is open source and free to use. Let's start making a retro game with Pyxel! Runs on Windows, Mac, Linux, and Web. Using the Pyxel Web Launcher or custom elements for HTML, you can run Pyxel in a web browser without any installation work. Pyxel supports a dedicated application distribution file format (Pyxel application file) that works across platforms. 8 musics that can combine arbitrary sounds.
    Downloads: 2 This Week
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