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Qodem is a a terminal emulator that resembles the BBS-era Qmodem. Includes phonebook, scrollback, capture, X/Y/Zmodem, Kermit, ANSI (+ music) / Avatar / VT102 / Linux emulation, Unicode, and keyboard macros. Connects over serial, ssh, telnet, rlogin.
Universe is an old VAX console game, rescued from DECUS archives from the 1980's, converted to C and able to be run under Linux. It is vaguely similar to the old STTR1 and TREK73 games of that era.
RPG1 is a very beta but not as beta as it was before role playing game.
Its graphix are provided by the perl ANSI::Color module and ASCII text.
It looks best in gnome-term or the console. Highlights include: weapons,
food depletion, armor, and magic. To play the game you move N S E W UP or
DOWN from room to room (NOTE: it uses a top-down view orientation, ie: you're
'floating' above the room looking down). It currently only has a limited number of
rooms and I would appriciate help...
A modern "graphics" API for text-based applications
Sourceforge is no longer being updated! Check out our new home instead:
http://github.com/nicrohobak/AnsiGL
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AnsiGL is a C++ console text "graphics" API using simply ASCII characters and ANSI escape sequences, and all without the use of any video hardware. It strives to be a simple-to-use text-graphical toolkit have with an intuitive interface for developers, while maintaining a sufficiently high degree of flexibility.
Many comparable APIs...
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IMPORTANT: I renamed the project to cengix (chess engine no. x). See http://code.google.com/p/cengix.
IMPORTANT: yacen is not in any way related to the YACE chess engine. The similar name was a mistake. To avoid confusion, I will rename my project soon and provide a link to the new site then.
yacen is a simple chess engine with main focus on understandability of code and mechanisms rather than on pure performance.
It is completely written in ANSI-C using nothing more than the standard...
A variation of the old bsd game trek updated with a borg. I wrote this in the late 1980s and early 1990s originally in Symantec c++. I've made enough updates to get this running in an ANSIterminal.
Converstional engine, in the line of Zork, written using ANSI C. For the time being it's just a bunch of useless code, and its design is still childish at most. However, progress is being made char* after char*
JVRMUDClient is a simple client for MUD ( Multi User Dungeons ) written in java. Supports mini-map, colourful ansiterminal, will support triggers, scripts,...
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Yaki is a pair of dice games based on Yahtzee and Kismet. It was written with PDAs and handhelds in mind. It can be compiled using the SDL or Allegro graphics libraries. It can also be compiled as a console tool using ascii or color VT/ANSI graphics
Sudoku player that offers a board, assistance and finding more than 1 solution using a (text based) ANSI screen.Added is also a sudoku generator, producing the single solution sudoku type.
Written in 100% pure Java NIO is used to provide Non-Blocking connections. Persistence can be handled using a Database or xml files. It features html and ansi colour, city politics, siege weapons, destructible rooms and dynamically created areas.
ErisMUD is a MUD/MOO engine and server written in Python and SQLite and supports many features: it has rooms, chat, NPCs, items, player creation, ANSI colors, etc. Internal commands take care of the development and maintenance.
A generic C++ MUD server featuring a strategy-style hexagon map
...-based map (dynamically generated and drawn in ANSI/ASCII art) giving a basic visual representation of your immediate surroundings in addition to traditional descriptions.
Many (most?) MUD servers hard-code a specific game system, or a specific game setting within their code, but HexMUD strives to be as generic as possible in this area, allowing each separate administrator to easily build a custom code base while also gaining access to all of the core features HexMUD provides.