67 projects for "protocol" with 2 filters applied:

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  • 1
    Skynet

    Skynet

    A lightweight online game framework

    .... Skynet now uses a modified version of lua 5.4.2 for multiple lua states. Official Lua versions can also be used as long as the Makefile is edited. With Socket API and SocketChannel , which makes it easier to implement socket pool and reconnect, you can use Skynet to call socket even asynchronously. Skynet doesn't force a specific protocol, you can come up with your own design.
    Downloads: 1 This Week
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  • 2

    srcpd: modular SRCP server

    SRCP system daemon

    The srcpd is a gateway between any kind of model railway systems and user interface programs that support the Simple Railroad Command Protocol SRCP.
    Downloads: 7 This Week
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  • 3
    PacMan2 - The Family - Network Edition - Arcade game - opensourceware version of Pacman with NEW DESIGN and LOTS OF DEVICES (program's engine has got script executer - Squirrel(R)), in 2D version, semi-3D version and under development fully 3D It can be played by 2 players at the same PC or in multiplayer mode over the LAN-network (TCP/IP protocol, uses sockets)
    Downloads: 0 This Week
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  • 4
    FTE QuakeWorld
    FTE QuakeWorld is a QuakeWorld derivative which mainly focuses on modding and additional features for both users and servers. Supports NetQuake gamecode and protocol, Hexen 2/Quake 2/Quake 3 maps and models, many QuakeC builtin extensions, and more.
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    Downloads: 16 This Week
    Last Update:
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  • Build Securely on AWS with Proven Frameworks Icon
    Build Securely on AWS with Proven Frameworks

    Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.

    Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
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  • 5
    Java BiDiB Client

    Java BiDiB Client

    Java library to BiDiB (see http://www.bidib.org/)

    A Java library, providing an easy to use interface to the BiDiB protocol (see http://www.bidib.org/).
    Downloads: 0 This Week
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  • 6

    c-board

    A console/ncurses chess engine frontend and PGN editor.

    CBoard (Curses/Console Board) is an Ncurses frontend to chess engines supporting the XBoard protocol. Supports reading and writing PGN including roster tags, RAV, FEN, NAG and comments, lots of configuration options, UTF-8, different board sizes depending on the terminal and more.
    Downloads: 0 This Week
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  • 7
    open-dis

    open-dis

    Open-DIS implements the IEEE DIS protocol in multiple languages.

    An open source implementation of the Distributed Interactive Simulation (IEEE-1278) standard in C++, C-Sharp, Objective-C, Java, Javascript and XML. Example applications including sending and receiving native DIS traffic, X-Plane plugin, and WebSocket/Javascript/WebGL applications. See the individual code directories for each package of interest. This project is inactive and has migrated to a GitHub project at https://github.com/open-dis
    Downloads: 1 This Week
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  • 8
    WorldForge

    WorldForge

    Provides a full suite of clients and servers for virtual worlds.

    Worldforge provides clients, servers, tools and protocol to allow for anyone to create and host their own virtual and online world.
    Downloads: 7 This Week
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  • 9
    GGMud

    GGMud

    GGMud is a cross platform modern MUD client.

    GGMud is an opensource multiplatform GRAPHICAL mud client. It uses the GTK toolkit for the GUI (quite similar to the ZMud one) and is compatible with tintin++ configuration files.
    Downloads: 0 This Week
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  • 10

    icsDrone

    icsdrone is an interface between a chess server and a chess engine

    icsdrone acts as an interface between an ICS (Internet Chess Server) and a chess engine supporting the XBoard/WinBoard protocol. Unlike XBoard/WinBoard it does not use a graphical interface so it is suitable for use on embedded systems. icsdrone was originally developed for FICS (the Free Internet Chess Server) by Henrik Gram but currently ICC (the Internet Chess Club) works as well. Some features - "Daemon mode" (run in background). - Auto reconnection in case...
    Downloads: 1 This Week
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  • 11
    OpenMoHAA
    OpenMoHAA is a game engine that is compatible with Medal of Honor: Allied Assault media and network protocol, based on the ioquake3 project.
    Downloads: 0 This Week
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  • 12
    Glitch Client

    Glitch Client

    Source for the Flash-based Glitch client

    Glitch-client is the source code for the original Flash-based client for Glitch, the MMO game developed by Tiny Speck. It includes the user interface, display logic, game logic client-side (in AS3), asset handling and communication with servers. The client handles rendering the game world, inventory, avatars, locations, games etc., via the Flash client. The client code was later released as part of the asset archive after the game shut down. Networking / protocol logic to sync with game servers...
    Downloads: 0 This Week
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  • 13

    Lanbahn

    Controlling Model Railroad via Networks

    Controlling Model Railroad via Networks "Lanbahn" Concepts - intelligent end devices - all with a network, wlan or other sophisticated interface. - can be operated without a central station - no complex binary protocols - communications via multicast UDP messages - decoders can advertise their capabilities via zeroconf/avahi/bonjour protocol. - raspberry pi as one hardware platform - tinkerforge IO bricklets for turnout and signal control
    Downloads: 0 This Week
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  • 14
    A Java library for communicating with Live For Speed's InSim network protocol.
    Downloads: 0 This Week
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  • 15

    Cave Chess

    A Java chess engine using xboard protocol

    Downloads: 1 This Week
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  • 16
    A Java-Library, providing an easy to use interface to control a model railway via the SRCP-protocol. Please Note: development of this library is continued on https://github.com/forkch/jsrcpc
    Downloads: 0 This Week
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  • 17
    Client for Game Masters (of a RPG) to control a Game session using Y! Messenger Protocol. This allows GM to talk to the whole group, a sub-group (or individual), etc. and helps her to have a centralized GUI, while players can connect normally to Y! Msgr.
    Downloads: 0 This Week
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  • 18
    AmiGoGtp is a version of the AmiGo Go program with a GTP (Go Text Protocol) interface added. It can be used as a weak but fast opponent for beginners and is of historical interest as one of the first open-source Go programs.
    Downloads: 2 This Week
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  • 19
    Monopoly Multiplayer is a game with which you can play Monopoly with players from Android, iOS, Mac, Linux and Windows. This is possible because we developed our own protocol and we use dedicated servers.
    Downloads: 0 This Week
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  • 20
    An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
    Downloads: 0 This Week
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  • 21
    Open Kaillera is an open-source server and client library, aimed to extend and improve maintaining backward-compatibility with the Kaillera netplay protocol.
    Downloads: 2 This Week
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  • 22
    Written in ANSI Common Lisp. A public multiple-connection server which allows the playing of Solitaire through a text-based protocol. This is basically so that you can make your own graphical client and use this as the back-end.
    Downloads: 0 This Week
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  • 23
    Simple vector graphics (format & protocol) for telnet based services like multi user dungeons (muds).
    Downloads: 0 This Week
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  • 24
    Scalable real time space strategy. Botes(for AI developers) and people can play in same time. Server based on Java. The first client based on WEB with AJAX technology. Protocol based on JSON.
    Downloads: 0 This Week
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  • 25
    DEPRECATED! This program is replaced by Gamer's Proxy: https://sourceforge.net/projects/gamersproxy/ This is a simple Java program that holds UDP packets for a while before forwarding them to a target address. This can be used to simulate ping in video games.
    Downloads: 0 This Week
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