Browse free open source C++ HMI Software and projects below. Use the toggles on the left to filter open source C++ HMI Software by OS, license, language, programming language, and project status.

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  • 1
    Eagle Mode

    Eagle Mode

    Zoomable user interface (ZUI) with file manager, file viewers and more

    Eagle Mode is a zoomable user interface (ZUI) with file manager, file viewers, games, and more. This project is about a futuristic style of human-computer interaction, where the user can visit almost everything simply by zooming in. It features a portable C++ toolkit API for developing such ZUIs, and it features the Eagle Mode application, which provides a virtual cosmos with plugin applications. The most important one is the professional file manager with its rich, scriptable command set. It integrates file viewers for most of the common file types, as well as an audio and video player. Furthermore, the virtual cosmos contains a chess game, a netwalk game, a 3D minesweeper game, a multi-function clock, a stock watchlist, some fractals, and a Linux kernel configurator in form of a kernel patch.
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    Downloads: 46 This Week
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  • 2
    FreeSOLID is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. FreeSOLID is designed to be used in interactive 3D graphics applications.
    Downloads: 17 This Week
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  • 3
    SITPLUS
    SITPLUS is a free software framework whose main goal is to provide recreational activities for people with multiple disabilities. It offers new forms of interaction based on computer vision, voice and other peripherals.
    Downloads: 1 This Week
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  • 4
    Wii joystick interface. Wiiji is the perfect joystick solution for Wii remotes on Mac. Wii remotes will appear as joysticks to the OS. It does this through a kernel extention. It can emulate keyboard input. It runs in the menu bar.
    Downloads: 1 This Week
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  • 5
    CELUI Is a general purpose C++ OpenGL cross-platform GUI framework that allows to create animated and rich user interfaces for simulations and games.
    Downloads: 0 This Week
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  • 6
    A set of games and other applications for the Hoppolek platform, a research project aimed at giving gravely handicapped children a possibility to move and play, while also helping to strengthen their bone structure and normalize their muscle tonus.
    Downloads: 0 This Week
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  • 7
    Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
    Downloads: 0 This Week
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  • 8
    KOR

    KOR

    multi-kinect system

    Bundle of 2 softwares (extractor and merger). Extractor broadcast skeletons and clouds to the merger. Multiple extractors can be set in a local network. The merger holds transformation matrices for each extractor, allowing a efficient skeletons fusion from multiple point of view. The merged skeletons are broadcasted in OSC. This project is based on Melon: https://sourceforge.net/projects/kinect-melon/ [!] > requires OpenNI & NITE 1.5
    Downloads: 0 This Week
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  • 9
    Kilim - Interactive floor
    This interactive floor consists of a vertical video projection focused towards the floor. An infrared camera detects the presence of any object appearing in the scene. These objects may interact, by its position and movement, with the projection.
    Downloads: 0 This Week
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    Enterprise and Small Business CRM Solution | Clear C2 C2CRM

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  • 10
    This is a library to provide high-level control over force-feedback devices under Linux.
    Downloads: 0 This Week
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  • 11
    Melon

    Melon

    Kinect based controller.

    Melon's purpose is to simplify as much as possible the setup of interactive installation (art, cultural, commercial, etc) as much as possible. It broadcast in OSC 3D pointers. Each pointer can be attached to any of the bone of the skeleton. The interaction area defined for this pointer is attached to another bone of the skeleton, therefore the visitor is free to move in the space defined. Video tutorial: https://vimeo.com/73297050 Developped by http://www.numediart.org [!] > requires OpenNI & NITE 1.5
    Downloads: 0 This Week
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  • 12
    Demonstration of portable C++ programing technics such as generic programming, late bind, explicit link, animation, sound, etc, using both VBLib (http://sourceforge.net/projects/vblib) and wxWidgets[wxWindows] libraries.
    Downloads: 0 This Week
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  • 13
    This project never got off the ground and is dead. Unfortunately it appears to be impossible to remove it.
    Downloads: 0 This Week
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  • 14
    A simple pong game. This pong game is different from the others, because the player's pad can be controlled by motion in front of a webcam (if one is avaiable).
    Downloads: 0 This Week
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  • 15
    SCALEXTRIC_CONTROLLER

    SCALEXTRIC_CONTROLLER

    An open source controller for Scalextric community

    Open source controller for Scalextric community. Scalextric Controller is composed by a custom hand controller, used to drive the Scalextric slots cars, and Android application used to communicate with the hand controller via Bluethoot low power (BLE). This project repository contains the PCB project, the micro embedded software, the Android App and the 3D CAD design of the cricital mechanical parts.
    Downloads: 0 This Week
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  • 16
    This is an augmented reality incarnation of a game called Spads and Fokkers, where 2 computer-generated 3d airplanes fight each other in the real world piloted by users thoughts. In this implementation AR and BCI tecnologies are used to make it possible.
    Downloads: 0 This Week
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  • 17
    TOYVision

    TOYVision

    Toolkit for the easy prototyping of hybrid games for Tabletop Devices

    TOYVision is a software toolkit for the easy prototyping of Hybrid Videogames, mixing physical and virtual elements. Designers and developers of videogames, can use ToyVision to develop computer augmented hybrid games, based on manipulation of physical playing pieces and body gestures. ToyVision, supports Reactivision to comunicate with visual based Tabletop devices /http://nuigroup.com/go/lite), and Kinect sensor to track players movements ToyVision enables passive (carried out by the player) and active (carried out by the computer through the Arduino microcontroller) Any programming language can be used to develop games with toyvision, provided by implementing a TCP-IP socket. Moreover, Proccesing API and finished samples are already provided in this project. ToyVision is based on the Reactivision framework. More info: www.toyvision.org
    Downloads: 0 This Week
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  • 18
    It helps multi-agent systems to achieve the teamwork.
    Downloads: 0 This Week
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  • 19
    ToricCam

    ToricCam

    Virtual Camera representation using the Toric Space

    ToricCam is a C++ library I have developped for my research. It provides a starting point to using the Toric Space viewpoint representation [Lino & Christie, SIGGRAPH 2015]. It also implements our preliminary work published at SCA 2012. The library is released under the GNU General Public License version 3. For researchers who want to use the library for their work, please quote the papers as follows: + Efficient Composition for Virtual Camera Control. C. Lino, M. Christie. In ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2012, Lausanne, Switzerland. + Intuitive and Efficient Camera Control with the Toric Space. C. Lino, M. Christie. ACM Transactions on Graphics (TOG) - Proceedings of SIGGRAPH, Vol. 34 (4), pp. 82:1-82:12, 2015, ACM New York, NY, USA.
    Downloads: 0 This Week
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    Downloads: 0 This Week
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  • 21
    Weapon-classifying expert systems for melee weapons and firearms.
    Downloads: 0 This Week
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  • 22
    WiiMaze

    WiiMaze

    Maze simulation using WiiMote and Balance Board

    Downloads: 0 This Week
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  • 23
    Zeus Neural Network Framework
    Zeus is a small, lightweight, very fast object oriented framework for developing neural networks with an integrated shell interface.
    Downloads: 0 This Week
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