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Quan is designed to model physical quantities in C++
programs. Advantages include automated dimensional analysis checking,
automatic unit conversions, self documentation of code.
R3ETelemetry is a telemetry tool for the PC racing simulation RaceRoom Racing Experience (R3E) from Sector3 Studio.
It helps to record and analyze your driving in R3E.
R3ETelemetry uses the API from R3E (shared memory) to gather data in form of telemetry data.
This data then can be analyzed inside R3ETelemetry.
The tool also helps to prepare for long distance races, as it also records fuel consumption and tire wear (per lap).
Realpolitik is a cross-platform (Mac/Win32) viewer and adjudicator for the game Diplomacy, with a point-and-click interface, game history, and text and bitmap reports for GMs. It has over a dozen rule and map variants, and you can easily create your own
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The idea is to create an easy to use engine for board game simulations on PC. Just scan or photograph your board and cards to play. Check games section for some game setups.
The Sims Edit (TSE), Is an editor for The SimsŽ by Maxis. It allows you to give your characters in the game the best of everything. By making this project open source, we hope to allow everyone to contribute to the cause.
circuit chung is an open source 3D circuit road car racing game with random road maps / racing circuit generation and cars traffic , towns ,panels ,lights and animated persos, written in freebasic and ancient openGL1.4. Source code of random racing circuit generation algorithm is provided. Developped on and made for small netbook (may run also on bigger Pcs).
This project provides Blender Python scripts that will allow users to work with the propriatory mesh format used by the Orbiter space flight simulator.
The goal of this simulator is to provide a realistic driving experience. It is focused on roads trafic rules. This software works with the JRE6 and the Java 3D 1.5.1 API. (available on Sun website)
Vehicle simulation with freedom of movement on large map (5x5km).
Simple Linux game inspired by Terep2 and 1nsane written in C++ using SDL library based on my own physics engine (spring systems and rigid body dynamic simulation).
Offroad Engine was part of my bachelor thesis at Czech Technical University in year 2006. This is updated version from 2008 with improved graphics and sounds.
Game map was originally imported from OpenTTD (that's why roads are so perpendicular) but now I decided to start working on this project again and to add support for maps from my World Editor app:
https://www.youtube.com/watch?v=7YOlTLTLCwU
Pachanga consiste en gestionar el funcionamiento completo de un equipo de
fútbol (soccer), toma de todas las decisiones que afectan al equipo, gestión de las finanzas, alineaciones, etc... En resumen, un PC-Futbol.
Retain My Asset Names (aka RMAN) is a definitive solution for Trainz™ users requiring maximum control and longevity of asset names for their installed assets.
(™ Trainz is a registered trademark of N3V Games, Helensvale, Queensland, Australia http://n3vgames.com/)
UniVeCS is a generic vehicle combat turn-based game system simulating a broad range of vehicles from starships and giant robots to cars and tanks in both single player and networked multi-player modes.
Unique football (soccer) World Cup, European Cup and league (e.g. Bundesliga) simulation - based on Elo coefficient method, it calculates probabilities for Championship, Final, Quarter-Final, etc - additional features: single-play prediction, Elo number calculator, odd quota estimation
Impress your friends with soccer expertise - just download, install & run!
Worldlines visualizes special relativity, as particles near lightspeed trace paths in a 3D slice of 4D Minkowski spacetime. Scenes illustrate time dilation, the twin paradox, length contraction, and Bell's spaceship paradox.