JEngine is an out-of-the-box framework designed for Unity developers. It encapsulates powerful functions. Beginners can also get started quickly and easily create games that can be updated hotly. The master branch is the latest version that the developers think can be used normally and will not have too many problems. It is recommended to use and has the most powerful functions (fixes bugs in versions 0.6 and 0.5 at the same time); The 0.6.x branch is currently in use by most commercial projects, complete content, sufficient documentation and videos, and will not be updated or maintained anymore; The 0.5.x branch is being used by some commercial projects, will not be updated or maintained. The development branch is the development branch. You are welcome to make changes and PRs in this branch after fork, and you are also welcome to submit issues! The purpose of JEngine is to provide lean, beautiful and efficient code functions for game developers.

Features

  • Lean, beautiful and efficient code functions for game developers
  • Makes game developers easier to make games
  • The Unity hot update framework on the market, no one has a lower learning cost than JEngine
  • JEngine may take a few minutes to get started quickly
  • No need to pay attention to the bottom layer of any hot updates
  • Just write the game code and make the game scene

Project Samples

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Categories

Games

License

MIT License

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Additional Project Details

Programming Language

C#

Related Categories

C# Games

Registered

2022-06-13