OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. We consider the results of our GL3Plus RenderSystem as the gold standard. The respective shaders are generated by the RTSS component with per-pixel specular lighting. Therefore the legacy render systems naturally have differences due to the use of fixed-function. However, when rendering diffuse surface both produce pixel-perfect results. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL.

Features

  • Extensible example framework makes getting your application running is quick and simple
  • Common requirements like render state management, spatial culling, dealing with transparency are done for you automatically saving you valuable time
  • Clean, uncluttered design and full documentation of all engine classes
  • Proven, stable engine used in several commercial products
  • Direct3D 9 & 11, Metal, Vulkan, OpenGL (incl. ES2, ES3 and OGL3+) and WebGL (Emscripten) support
  • Powerful material declaration language allows you to maintain material assets outside of your code

Project Samples

Project Activity

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Categories

Game Engines

License

MIT License

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Additional Project Details

Operating Systems

Android, Apple iPhone, Linux, Mac, Windows

Programming Language

C++

Related Categories

C++ Game Engines

Registered

2022-05-30