Haskell game engine library for roguelike dungeon crawlers. LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a sample dungeon crawler in a quirky fantasy setting. To use the engine, you need to specify the content to be procedurally generated. You declare what the game world is made of (entities, their relations, physics and lore) and the engine builds the world and runs it. The library lets you compile a ready-to-play game binary, using either the supplied or a custom-made main loop. A couple of frontends are available (SDL2 is the default for desktop and there is a JavaScript browser frontend) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and enforced with types separation of engine code from the read-only content and of clients (human and AI-controlled) from the server.

Features

  • The engine and the LambdaHack sample game are bundled together in a single Hackage
  • Pre-compiled game binaries are available through the release page
  • Screen and keyboard configuration
  • Screen fonts and, consequently, window size can be changed by editing the config file in the user data folder
  • The game UI can be configured via a config file
  • Compilation of the library and sample game from source

Project Samples

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Categories

Game Engines

License

BSD License

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

Haskell

Related Categories

Haskell Game Engines

Registered

2023-04-12