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/** @file tw.c
*
* @brief This simple client demonstrates the basic features of JACK
* as they would be used by many applications.
*/
#include <stdio.h>
#include <errno.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include <jack/jack.h>
jack_port_t *input_port;
jack_port_t *output_port;
jack_client_t *client;
/* a simple state machine for this client */
volatile enum {
Init,
Run,
Exit
} client_state = Init;
static void signal_handler(int sig)
{
jack_client_close(client);
fprintf(stderr, "signal received, exiting ...\n");
exit(0);
}
/**
* The process callback for this JACK application is called in a
* special realtime thread once for each audio cycle.
*
* This client follows a simple rule: when the JACK transport is
* running, copy the input port to the output. When it stops, exit.
*/
static int
_process (jack_nframes_t nframes)
{
jack_default_audio_sample_t *in, *out;
jack_transport_state_t ts = jack_transport_query(client, NULL);
if (ts == JackTransportRolling) {
if (client_state == Init)
client_state = Run;
in = jack_port_get_buffer (input_port, nframes);
out = jack_port_get_buffer (output_port, nframes);
memcpy (out, in,
sizeof (jack_default_audio_sample_t) * nframes);
} else if (ts == JackTransportStopped) {
if (client_state == Run) {
client_state = Exit;
return -1; // to stop the thread
}
}
return 0;
}
static void* jack_thread(void *arg)
{
jack_client_t* client = (jack_client_t*) arg;
while (1) {
jack_nframes_t frames = jack_cycle_wait (client);
int status = _process(frames);
jack_cycle_signal (client, status);
/*
Possibly do something else after signaling next clients in the graph
*/
/* End condition */
if (status != 0)
return 0;
}
/* not reached*/
return 0;
}
/*
static void* jack_thread(void *arg)
{
jack_client_t* client = (jack_client_t*) arg;
while (1) {
jack_nframes_t frames;
int status;
// cycle 1
frames = jack_cycle_wait (client);
status = _process(frames);
jack_cycle_signal (client, status);
// cycle 2
frames = jack_cycle_wait (client);
status = _process(frames);
jack_cycle_signal (client, status);
// cycle 3
frames = jack_cycle_wait (client);
status = _process(frames);
jack_cycle_signal (client, status);
// cycle 4
frames = jack_cycle_wait (client);
status = _process(frames);
jack_cycle_signal (client, status);
}
return 0;
}
*/
/**
* JACK calls this shutdown_callback if the server ever shuts down or
* decides to disconnect the client.
*/
static void
jack_shutdown (void *arg)
{
fprintf(stderr, "JACK shut down, exiting ...\n");
exit (1);
}
int
main (int argc, char *argv[])
{
const char **ports;
const char *client_name;
const char *server_name = NULL;
jack_options_t options = JackNullOption;
jack_status_t status;
if (argc >= 2) { /* client name specified? */
client_name = argv[1];
if (argc >= 3) { /* server name specified? */
server_name = argv[2];
options |= JackServerName;
}
} else { /* use basename of argv[0] */
client_name = strrchr(argv[0], '/');
if (client_name == 0) {
client_name = argv[0];
} else {
client_name++;
}
}
/* open a client connection to the JACK server */
client = jack_client_open (client_name, options, &status, server_name);
if (client == NULL) {
fprintf (stderr, "jack_client_open() failed, "
"status = 0x%2.0x\n", status);
if (status & JackServerFailed) {
fprintf (stderr, "Unable to connect to JACK server\n");
}
exit (1);
}
if (status & JackServerStarted) {
fprintf (stderr, "JACK server started\n");
}
if (status & JackNameNotUnique) {
client_name = jack_get_client_name(client);
fprintf (stderr, "unique name `%s' assigned\n", client_name);
}
/* tell the JACK server to call `process()' whenever
there is work to be done.
*/
if (jack_set_process_thread(client, jack_thread, client) < 0)
exit(1);
/* tell the JACK server to call `jack_shutdown()' if
it ever shuts down, either entirely, or if it
just decides to stop calling us.
*/
jack_on_shutdown (client, jack_shutdown, 0);
/* display the current sample rate.
*/
printf ("engine sample rate: %" PRIu32 "\n",
jack_get_sample_rate (client));
/* create two ports */
input_port = jack_port_register (client, "input",
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsInput, 0);
output_port = jack_port_register (client, "output",
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsOutput, 0);
if ((input_port == NULL) || (output_port == NULL)) {
fprintf(stderr, "no more JACK ports available\n");
exit (1);
}
/* Tell the JACK server that we are ready to roll. Our
* process() callback will start running now. */
if (jack_activate (client)) {
fprintf (stderr, "cannot activate client");
exit (1);
}
/* Connect the ports. You can't do this before the client is
* activated, because we can't make connections to clients
* that aren't running. Note the confusing (but necessary)
* orientation of the driver backend ports: playback ports are
* "input" to the backend, and capture ports are "output" from
* it.
*/
ports = jack_get_ports (client, NULL, NULL,
JackPortIsPhysical|JackPortIsOutput);
if (ports == NULL) {
fprintf(stderr, "no physical capture ports\n");
exit (1);
}
if (jack_connect (client, ports[0], jack_port_name (input_port))) {
fprintf (stderr, "cannot connect input ports\n");
}
jack_free (ports);
ports = jack_get_ports (client, NULL, NULL,
JackPortIsPhysical|JackPortIsInput);
if (ports == NULL) {
fprintf(stderr, "no physical playback ports\n");
exit (1);
}
if (jack_connect (client, jack_port_name (output_port), ports[0])) {
fprintf (stderr, "cannot connect output ports\n");
}
jack_free (ports);
/* install a signal handler to properly quits jack client */
signal(SIGQUIT, signal_handler);
signal(SIGTERM, signal_handler);
signal(SIGHUP, signal_handler);
signal(SIGINT, signal_handler);
/* keep running until the transport stops */
while (client_state != Exit) {
sleep (1);
}
jack_client_close (client);
exit (0);
}
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