Ned Heller
Systems engineer in the Bay Area — cloud infrastructure by day. The rest of the time: toolkits that lift dead-console binaries into native PC executables, the ports that come out of them, software that has nothing to do with games, and games of my own.
HOW THIS IS BUILT
Most of this is built with AI. I'm not typing the bulk of it β I direct, debug, spec, and QA it. The code is right there to judge on its own.