Showing posts with label shotgun scenario. Show all posts
Showing posts with label shotgun scenario. Show all posts

Sunday, January 7, 2024

TOE-FAT COUNTRYSIDE: Session Seven

For the next scenario, I decided to have one of my friends run Jessica's Bodies, or more accurately, Khawla's Bodies, as they 'ported' it to Iraq, right after the US pulled out.

The group's case officer briefed them on the situation. Two parents refused to accept the bloody corpse they found in their apartment was their daughter, Samira. The Iraqi police tested her DNA and found she was an exact match for a woman who had been killed by her ex-boyfriend a few weeks ago, Khawla Rahim. They chalked this up to shoddy labwork and asked the remaining Americans to double-check their work. They got the same result.

Tuesday, January 3, 2023

2022 Shotgun Scenario Contest Reviews

I managed to review 51 of the 53 scenarios submitted to this year's Delta Green shotgun scenario contest. But it's okay, because I didn't really understand the last two scenarios and didn't have anything important to say about them.

Wednesday, October 27, 2021

Top Hat's Home Delta Green Campaign: Session Seventeen

This one's been a long time coming, but to be honest, I just kinda forgot about it for a while.

The team decided they needed to scope out the compound first. And what better way to do that than to seduce the reverend. Sadie hit him up with a booty call and said she'd bring two of her friends. The reverend was excited and gave Sadie, Barbara, and Gina a tour of the place. Using Demolitions and Stealth, Gina picked out two spots for the two IEDs she'd created with Barbara's help. One was hidden in the living quarters to cause general chaos and destruction while the other was planted on the wall of the radio station. The latter was supposed to punch a hole in the wall and fence to make it easier for the team to get into the building.

Sadie lied and said she had to use the bathroom and so Father Gauss-Wernstrom took her out to the outhouse that they'd hooked up to a septic tank. This was to cover for Gina while she placed the IED inside the radio station. The reverend was expecting some sort of outdoor sex situation, which it eventually turned into. He left his hand-radio on one of the tables inside. Gina and Barbara figured it was important, but forgot to do anything about it. After that, Gina and Barbara lied that they weren't feeling well and everyone went home.

Monday, May 10, 2021

Top Hat's Home Delta Green Campaign: Session Sixteen

Now with the whole group (and mom hat) double vaccinated, we could all meet up in the hat basement for rpg funtimes. We ate some pasta and brownies and went downstairs to pick up where we left off.

SESSION SIXTEEN

The team drove out to the land of cell reception and found that the Free-Life Temple's next 'healing session' was due in a week. They asked for a Home scene which seemed like a bit of a stretch, but I said they could check off any skills they could plausibly train in the meantime. Sadie, of course, spent the week trying to get closer to Fox Tox.

The church bus drove out to another county and set up shop with a big tent in an abandoned lot. Gina stayed in the jeep to provide overwatch while Barbara, Ren, and Sadie hung around the back of the crowd. The reverend gave a normal sort of service with the usual deviations one might expect from a faith-healing sect. Ren didn't note anything too out of the ordinary with Anthropology, nothing about star people or crystals that one might expect to find out here in Montana. 

Top Hat's Home Delta Green Campaign: Session Fifteen

With all of us having had at least one dose of the vaccine (and two of them being in the same bubble) and Blue's roommates being out of the apartment, we decided to meet up in person to rekindle some of the excitement of the campaign. It was a bit awkward sitting in the four furthest corners of the largest room with the sound of wind and traffic coming through an open window, but it was nice. Most importantly, I brought props! They now had an envelope to tear open "IN EVENT OF POSITIVE TEST" and a spray bottle to spray. We jokingly declared that you had to be holding the bottle if your character had it and any sprays had to be both in and out of character. I forgot that the bottle still had a bit of water in it and we almost sprayed the cat.

SESSION FIFTEEN

Once again, my players surprised me with their recall of the previous session and we picked up where we left off after just a few minutes of recollection and shitposting. The latter would be a great theme throughout the night and the primary reason why we didn't get much done.

Wednesday, March 17, 2021

Top Hat's Home Delta Green Campaign: Sessions Thirteen and Fourteen

With Matiopia busy doing things with her family and Winkdeath busy doing...something, I was left with only one player, Blue. Fortunately, when I suggested a solo session she jumped at the chance. I deliberated between running mellonbread's Rehab or ChiefMcClane's Now You See Me with some additions from one of my other friends. I'd run both scenarios before and both as solo ops (as the latter was initially playtested with three players) but opted to go for the latter, as Agent Leonard's skills were better suited to finding its clues.

Monday, March 1, 2021

Top Hat's Home Delta Green Campaign: Session Twelve

After an annoyingly long hiatus, my friends and I were finally able to coordinate our schedules for another game night. We briefly covered the new errata while catching up on each other's lives and jumped right back in. They remembered a surprising amount of the situation and quickly put together a plan. Sadie would lie in wait beside the building, Ren would hide in the car, shotgun at the ready, while Hopps would actually confront Rupert. After exchanging a few pleasantries, Hopps asked if Rupert would mind stepping outside, as she had some "sensitive information to discuss."

She started off by telling him that despite his claims, Gita had been seen around his diner. In fact, she had a witness who said they thought they saw Gita killed behind the building. Rupert feigned concern as Hopps continued to push, getting closer and closer to an accusation.

    "I know you know something about this. What happened to her?"

    "Why, my darling, the same thing that's going to happen to you..."

Monday, February 22, 2021

Top Hat's Home Delta Green Campaign: Sessions Ten and Eleven (probably)

SESSION TEN

After leaving The Diner, the group headed towards The Church. As they opened the doors, they were greeted by the pulsing sound of EDM and vapor pooling at their feet. Confused but intrigued, they stepped inside. The group immediately split up, Ren on the hunt of a mysterious movement he saw up in the rafters, Sadie wanting to surveil the patrons, while Hopps wanted to check out the bar.

Hopps met the bartender, Frast, who explained that he and his wife, Fia, ran the establishment. Hopps noted that his long limbs and digits bore signs of Marfan Syndrome, but that his torso was too short for that to make any sense. Ren tried to sneak upstairs, but was stopped by one of Fia's children. He found a back entrance and a spare uniform which he used to disguise himself and check out the basement. There he found the mysterious portal. After shedding his disguise, he met up with the other Agents at the bar and took them to the back entrance. As soon as Hopps heard about a magical portal, she rushed on in. Ren told Sadie to make a distraction on the dance floor and ran in after Hopps.

Sunday, January 10, 2021

Top Hat's Home Delta Green Campaign: Session Nine (probably)

Despite the OSR-styled name, I guess this is more of a Delta Green blog, though I do have some D&D-adjacent things planned. This post is an account of the most recent session of the DG campaign I've been running. The players are two of my friends from High School and one of their brothers, who I guess is my friend too, now. I'm writing this mostly to keep track of what happens but also in case anyone is interested.

 The group consists of three Agents, all FBI employees.

  • Sadie, a federal agent who specialized in crime scene analysis. (blue98)
  • Ren, part of the FBI's counterintelligence division, an intelligence case officer with a psych degree. (Winkdeath)
  • Hopps, former Intel & Ops Support Section, now graduated to fieldwork, also the group's senior Agent and designated "wizard character." (Matiopia)