Kvik
Kvik
I love games.
I love games.
Currently Online
Favorite Game
Favorite Game
Screenshot Showcase
The Legend of Heroes: Trails to Azure
Screenshot Showcase
Yakuza Kiwami 2 (Legacy)
2
Review Showcase
Trails from Zero is my favourite Trails game, and after playing the official western release of the game, my opinion remains unmoved. Sky SC and Sky 3rd were special games to me, but there's something about the SSS section that sets it apart from the Liberl folks' dynamics.

The Special Support Section is a solid team, with a good leader. For almost the entire game, Lloyd was trying to get away from the shadow of his brother. At the same time, he tried to fill Guy's shoes both as a renown detective and a person who is revered by his peers. I feel a certain satisfaction in knowing that Lloyd is a mature and well-rounded character I have come to expect from a protagonist of Kiseki series.

One of the themes presented in Zero is progress (or change) and how we shouldn't be afraid of it if we want to experience better lives for ourselves. For instance, Randy is a complex character despite his carefree and womanising exterior. He escaped a life of violence and tried to remake himself into someone who lives in the moment, enjoying the company of the ladies and Crossbell's nightlife to the fullest. He is a prime example of someone who isn't afraid of change but at the same time, he hides behind his carefree exterior because he ultimately hates the person he once was.

As any metropolitan cities in the real world, Crossbell also shared the same type of problems, namely: organised crime and corruption. There's obviously an argument to be made that these issues are just a pale imitation of their real-world counterpart, however; the idea behind it is still very relevant, and the solution is as complex. The confrontation between Revache and Heiyue affects the lives of people of Crossbell in the same way that organised crime is affecting people in a real city.

And of course, the total disregard of the authority of CPD due to corruption at the highest level of government which has rendered the police force essentially toothless, leading to public distrust. The SSS team spent most of the game trying to regain this trust back, not only for the good of the city, but also motivated by their personal drives. Lloyd is trying to fill his brother's shoes by being a remarkable detective people can rely on. Elie knows that getting rid of Crossbell's corruption has to start with regaining the public trust. Randy and Tio considers Crossbell their adoptive homes and felt certain affection towards it like Lloyd and Elie does.

The pulse of the city itself is directly reflected on its citizens. The diversity of the location and the people it occupies presents a very real place which feels lived-in. For example, the Downtown District is occupied by blue-collar labourers, struggling artist, immigrants, and neighbourhood gangs. West Street is where middle-class citizens live, with upscale apartments, retired bureaucrats and entertainers, and also a safe neighbourhood for children to play on the street. East Street is an analogue for Chinatown, with market stalls lining up the street, eastern restaurant and cheap apartments can be found in there. The Residential street is where the aristocrats live, new money intermixing with old money, essentially the Crossbellan ruling class and the privileged.

The issues faced by Crossbellans are also reflected in the variety of side quests. Although most of them are mundane tasks such as tracking down overdue library books or rescuing lost pets, there are a few quests which highlighted urban crimes, such as smuggling, counterfeiting and thievery as a result of social divide/poverty. I feel that these types of quests go a long way to make Crossbell feels like a living, breathing city.

One last thing I shouldn't fail to mention is the soundtrack. While obviously, you have several really powerful tracks such as Intense Chase, Limit Break and A Light Illuminating The Depths, most of the time the SSS team will be travelling from one point to another. The town themes and dungeon themes are really excellent as well. They are very rich in texture while retaining some of the motifs we're already familiar with from the Sky trilogy. They are mostly composed by Saki Momiyama and Hayato Sonoda. Tracks such as Geofront and On The Green Road are very upbeat, while Mining Village of Mainz, Lemonade in Hand and Tomorrow Is Another Day sounds very relaxing. And finally, tracks such as Fulfilled Feelings and The Wind from Liberl are very touching and filled with nostalgia, and especially for The Wind from Liberl, fans of Sky Trilogy will definitely appreciate this track.

Overall, I feel it's a very enjoyable and memorable entry in the Trails series, filled with many loveable characters with depth and great storytelling I've come to expect from Falcom. I probably have said it often enough, but The Geofront and PH3's work on this game is really something special. They are fans of this game, and it shows in every aspect of this official release. I might not agree with some of NISA's localisation choices in the game, and some text bugs remain unpatched at the time when this review is written, but my overall experience remains positive.

Barrier Crushed/10. Will play again before Azure release next year!
Review Showcase
It's a kind of unique feeling to be able to caught up with the series that hold my attention for so long. Horizon is also notable as one of the most difficult entries to rate, because the game did almost everything right, but at the same time still carrying some baggage that I feel it can do without.

I think what the game does exceptionally well is hiding the core mystery. For almost the entire length of the game, the big picture is almost completely hidden. We only have bits and pieces of the clues scattered over three distinct perspectives. We're invited to combine and analyse where is it all going to go, but those cards are being kept close to the chest.

What I feel doesn't work, though, is the repetition. We've already seen it in Azure, Reverie, Daybreak 2. While the story beats doesn't quite play out in the same way, the characters' motivation and way of thinking remains the same. The same can be said about some of the antagonists. Furthermore, we already have a Rean Schwarzer. Yet, judging from various connect events, the direction that Falcom's writers seems to go for developing Van's character is to have almost every single character revere the existence of Van Arkride. The "greyness" that we found in Daybreak was essentially muted or subdued. Replaced with adoration from employees and crippling addiction of sweets. At least Van is aware of the concept of attraction, unlike some other protagonists.

Despite my misgivings, Horizon is still one of the most enjoyable Trails entry to play. The refined ARPG mechanic, minigames and dungeon crawler made its comeback. One might annoy me and some others can be an exercise in frustration, but I can still manage get lost for hours in it. I'm still hesitating to put Horizon in Hall of Famers of Trails alongside Sky SC, Sky 3rd and Zero, but I believe after the mishaps of Daybreak II, this game is definitely a step in the right direction.
Awards Showcase
1
10
9
8
6
6
6
4
4
2
2
1
1
1
1
63
Awards Received
31
Awards Given
Favorite Group
Official group for the MetaCouncil forum
455
Members
25
In-Game
174
Online
75
In Chat
Completionist Showcase
Recent Activity
28 hrs on record
last played on May 16
1,054 hrs on record
last played on May 16
272 hrs on record
last played on May 15
Comments
Jan 1, 2025 @ 12:11am 
╔╗╔╗─────────╔═╦╗─────╔═╦╗˛.o•°★°•o.˛
║╚╝╠═╗╔═╦═╦╦╗║║║╠═╦╦╦╗╚╗║╠═╦═╗╔╦╗
║╔╗║╬╚╣╬║╬║║║║║║║╩╣║║║╔╩╗║╩╣╬╚╣╔╝
╚╝╚╩══╣╔╣╔╬╗║╚╩═╩═╩══╝╚══╩═╩══╩╝
──────╚╝╚╝╚═╝☯✫✰★✰✫☯2025