Slay the Spire

Slay the Spire

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The Packmaster
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File Size
Posted
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351.623 MB
Jan 18, 2023 @ 12:55pm
Aug 12 @ 1:44pm
53 Change Notes ( view )

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The Packmaster

Description
Introduction:
Once again, the time is upon us; the fifth year since Kiooeht unleashed his genius upon the modding scene with Mod the Spire. That's right, 2023/01/18 marks the fifth year of modding the spire with Mod the Spire, so a hell of a lot of the members of the modding discord came together and made something for everybody to enjoy.

Description:
Introducing the Packmaster, a small guy with a massive weight on his shoulders. He really should get that junk out of his backpack.
Upon choosing the class, you get sent to a draft screen where you may select 3 random packs from a choice of 3, as well as the Core Set and 3 completely randomly chosen packs (this setup is customizable).
What is a pack, you might ask? It's a contribution from one or more members of the community that contains 10 draftable cards and represents a mini archetype in of itself. This ends up creating the set of cards you can see in card rewards over the course of the run similar to the base game characters, just with way more replayability!

Are you the type of person that needs some extra motivation? Well, don't you worry, for we have HATS!
Whenever you win a run with a pack, you unlock its hat. This fancy accessory can be worn on (or somewhere within the vicinity of) your head to show off your good taste and prowess to the spire denizens.

All of this is completely customizable. You don't like a pack? You can filter it on the character selection screen's custom menu.
You want to start with a certain pack or more choices (or less? OR NONE AT ALL!?) then so be it. The custom draft button makes your wishes come true.
You want to wear one of your hard-earned hats? Select it. Or don't, and get a random one each run!
There's also the "addhat" command you can use with the console to unlock any hat you want if you don't want to unlock all of them by winning runs or lose your progress somehow.

What would a workshop page be without some stats:
  • 69+ packs chock-full of custom cards and mechanics!
  • 800+ new cards!
  • 10+ character-specific relics!
  • 9+ character-specific potions!

Expansion Packs:
Due to all the contributions this mod has become pretty large, that's great! But also has the downside that people with weaker PCs can't run it anymore. To alleviate that issue we've split packmaster in two separate mods.
The Packmaster
The Packmaster: Expansion Packs
Both of these will be downloaded if you subscribe to this mod. The main Packmaster mod now contains 60 packs, while further packs have been added and will continue to be added to the Expansion Packs.

If your PC can handle it, be sure to enable the Expansion packs mod! Either enable it in the mod launcher window or use the button on the main menu screen if you launch with just the main packmaster mod.

With so many moving parts it's impossible to foresee every interaction and some packs may still require some tweaking, so please use the provided threads to leave feedback.
If you find bugs, please use the bug reports thread to report them, same with the crash reports as explained below:

PLEASE SUBMIT A CRASHLOG IF YOU REPORT A CRASH
You can find the crashlog in \Steam\steamapps\common\SlayTheSpire\sendToDevs\logs\SlayTheSpire.log if you haven't restarted the game after the crash.

The most important bit is most likely going to be at the very end, it'll look something like this
20:43:36.118 ERROR core.CardCrawlGame> Exception caught java.lang.NullPointerException: null ...

Please give us everything from that point onward. Thank you!

Special Thanks:
To so many people! We broke the record for contributors, and it's really shown. I won't be adding all of them to the workshop page as contributors because it's a little unwieldy at this point, but if you want to see everybody, you can do so here (or look at the pack authors in game):
https://github.com/erasels/PackmasterCharacter/graphs/contributors

The artists won't be on there, so thank you to:
FreshBone for the wonderful character select art
Opal for the card art of the basic cards and the CoreSet

Some individuals have put in a ton of effort beyond what was asked for, and I'd like to thank them specifically:
  • Vex for creating most of the groundwork for the pack system and hats.
  • Michael Mayhem for the great idea and making most of the custom card backs.
  • Modargo for helping me with helping the contributors when I couldn't stem the tide of contributions alone anymore.
  • AlexMdle for creating most of the character and hat art.
  • Mwalls and BattleFeed! for translating this massive project to ZHS.
  • Kiooeht for creating ModTheSpire which made all of this possible in the first place.

For the code and (slightly out of date) documentation, as well as the contribution rules and more, please go to the Packmaster github repo, found here:
https://github.com/erasels/PackmasterCharacter
Popular Discussions View All (14)
97
Oct 14 @ 9:14am
PINNED: Bug&Crash Reports
(Gk) Erasels
97
Oct 26 @ 9:01am
PINNED: Balance Feedback
(Gk) Erasels
41
Oct 19 @ 8:09pm
Good Pack Combos
(Gk) Erasels
385 Comments
(Gk) Erasels  [author] Sep 28 @ 3:10am 
Please do not post bug reports and stack traces on the main mod page, I've transferred it to the Bug & Crash Reports thread and deleted your messages.
zhensilian Sep 26 @ 1:43am 
Please translate to Japanese
JETFIRE Sep 15 @ 2:47pm 
a great mod.The time I spend playing the original version is far less than this mod. I reduced the starting card packs to 3 packs, and made them all random. Every game feels very fun and random.
(Gk) Erasels  [author] Sep 9 @ 3:43am 
It's a design decision because we wanted to prevent people from spending ages on picking packs and get into the game quicker. Even with only 3 pack choices that'd be 90 cards to parse which is untenable. As a compromise we added the stats and tags which are there to provde a fundamental overview of a pack's synergy and fundamental effect layout.
KaiZ Sep 7 @ 10:46am 
I've played a lot of Packmaster, and while I know most of the cards in each pack at this point I think most players (Myself included) could benefit from a bit of QoL. Would it be possible to see the cards in a pack during the draft by right-clicking the pack? Is such a feature not doable, or is it a possibly a design decision to not include it?
TuckerwithanF Aug 18 @ 12:01pm 
Really glad to see new packs! Insect glaive hat seems bugged. I beat a20 heart and don't have it unlocked. I was able to unlock the Royalty hat with the rainbow variant on the same run.
Calcifer Aug 18 @ 7:31am 
@Erasels, oh , i thought a rework of ligths camera action and the cross was still coming.
pgames-food Aug 17 @ 7:38pm 
yay for new packs :)
A Squid Hunter Aug 17 @ 1:22pm 
is the hat for insect glaive bugged? I've done 2 runs with it now and still haven't unlocked it, despite unlocking royalty's hat
Jack Renoson Aug 17 @ 2:40am 
@Calcifer I would suggest trying ti out in a run at some point, I am very happy with how it ended up. If you feel like it still could use some changes, feedback is always welcome.