Showing posts with label Timecast. Show all posts
Showing posts with label Timecast. Show all posts

Wednesday, June 1, 2022

My Napoleonic Game at LardEh - Wertingen1805

Following on the heels of my last post, about the LardEh games day in Hamilton, here’s a report on the Napoleonics game I ran in he afternoon.  It was the first time I’ve stepped into the role of Games Master at an event, so I was quite nervous and wanted to have the game right, balanced, fun, and looking good.   The rules I chose were Too Fat Lardies’ large battle Napoleonics rules, General d’Armee (GdA), by Dave Brown and published by TFL’s Reisswitz Press imprint.

My first challenge was to finish the French ADC chits, to go with the Austrian ADC chits I made last year.   In GdA, ADCs are like command or initiative points in other rules sets.  They are a finite number of opportunities for the player as the CinC to influence the battle by giving orders to his brigades, and hopefully getting them to overcome the friction of the battlefield and actually do what he the commander wants.   Here are eight French officer caricatures, shouting at the player or giving looks of disdain at their lack of battlefield prowess.  I wanted something to add period colour and a little humour to the game.

 Now to decide on the battle.  I have been thinking about Wertingen, the opening fight of the Ulm campaign, which in turn led to Austerlitz and Napoleon’s stunning defeat of the Third Coalition of Russia and Austria.   As the Grande Army advanced through Bavaria, two French corps (Murat’s Cavalry Reserve and Lannes’ III Corps) ran into an Austrian infantry corps under Auffenburg that Mack rashly sent swanning about on an ill-conceived reconnaissance in force.   Historically the French made short work of the Austrians, but in the GMT Command and Colors scenario which introduced me to the battle, it seemed like an even and manageable fight.  

Here’s the playlets table, kept fairly simple as I didn’t want the players interacting with terrain pieces when they could be fighting.   I find that for 6mm games with lots of troops on the table, simple is better.  The cloth mat and roads are from Geek Villain (UK), the fields are latex from Barrage Miniatures (Sp), the buildings are Timecast and the hills are scratch built.

 

Here is the order of battle, printed on individual unit markers that will be fixed onto 3D printed unit markers courtesy of Aaron at Project Wargaming.   Each marker is for a regiment or for an individual commander.  There were some mistakes that I caught when I took a closer look at the rules.  In GdA only Guards units are Elite, whereas good units like your typical Grenadier unit would be rated as Veteran.  Thus I told the players that for Elite, read Veteran, and for Heavy Cavalry, unless marked Cuirassier in the case of the two Aus units, the French cavalry are considered Battle Cavalry, which in GdA is most well horsed line cavalry (Hussars, Chasseurs, Dragoons).   The French still outnumber the Austrians 2-1 in cavalry units, with two of the Aus regiments being Small or understrength.

All is quite in the village of Wertingen.

A view of the dispositions early on.    That’s one of the voices of the Canadian Wargamer Podcast, James, setting up the Austrians at top left.  The Austrians have to hold on the road intersection for 12 turns to win.  In all the photos that follow, two bases placed together indicate a single cavalry or infantry regiment or battalion.

The two French players put both of Murat’s cavalry divisions and both his batteries of horse artillery on their left, with Lanne’s corps on the right.   The French tried to get off to a fast start, realizing the clock was against them, but had trouble coordinating their advance in the centre.

One of the Austrian players sees a chance when the French rashly push their horse artillery forward and attack with a regiment of hussars, still in column.   The Austrians suffer terribly from canister, but remarkably the survivors close, and in the melee that follows, the French gunners manfully stood by their guns and saw off the chargers.  It was one of several remarkable upset results.  Charging is always a bit of an uncertain business in GdA, it’s a two-edged sword indeed. 

 

In another case of a surprise result, the Austrians throw their horse at Lasalle’s hussar brigade that is holding Lanne’s right flank, and despite their advantage of having one regiment of cuirassiers, they are thrown back.

James realized that the key to survival was aggression, and pushed his infantry forward.   A fortunate volley drove the French light foot out of the north half of the village (the church square) and that reversal seemed to perplex the French players, who never used their four veteran grenadier regiments to full advantage after that.

On the Austrian right, Murat’s two dragoon brigades are slowly and relentlessly pushing forward, but they are too far away from the intersection and it is too late in the day for this to be a disaster.

With the Austrians firmly holding the centre of the table, and only a few turns remaining, the French players conceded defeat.

I had worried that the game would be a one-sided affair, with the French cruising to an easy victory, but in fact it was a close battle and the Austrians, ably and aggressively handled, had a convincing victory.   Most importantly, the players had fun, I gained enough confidence to run another game at another event, and I got to know the rules much better.

Perhaps I’ve made the same fudge that the designers of the Command and Colors Wertingen scenario did by giving the Austrians more units on the table than the historical battle would suggest - from what I’ve been able to gather, the French had a 3-1 advantage.  Perhaps I could adjust that by taking away one of the Austrian cavalry regiments, but I’d like to play this though again with some other players to see if there’s a different encounter.    Hopefully I’ll write up this scenario for one of the magazine.

Cheers, thanks for reading, and blessings to you die rolls!

MP+

Tuesday, July 13, 2021

#TerrainTuesday: 6mm Timecast Napoleonic Buildings

For this week’s Terrain Tuesday feature, I am happy to show off these two completed terrain tiles for 6mm Napoleonics gaming.

The large timber frame building on the right is by Timecast, and is a lovely model, full of detail.    To flesh out the terrain piece and give it the sense of being a village or part of a town, I found two antique metal GHQ building castings in my hoard and painted them up quickly.

Trees are also by Timecast.  The terrain tile also functions as a four way road crossing, making it a potentially significant objective for hard marching marshals, foragers, and other ne’er-do-wells.

This gray building is also a Timecast model.  I based it individually to suggest an inn or estate house out in the country.

I find a huge satisfaction in working on the scenic aspect of 6mm gaming.  Buildings are relatively inexpensive, a little busywork effort goes a long way, and the finished result adds immeasurably, not dominating the table as a 28mm terrain piece might but adding just enough flavour to evoke a real world location.

This morning I threw a few other pieces on the table besides these newly created models and was entranced by how quickly a scenic view came together.  This visual aspect of small scale gaming is a huge reward in itself for me.

Cheers and blessings to your brushes!

MP+

Tuesday, June 8, 2021

Terrain Tuesday: Making Terrain Tiles with Timecast 6mm Buildings

 

Hello friends and I hope this finds you well.

Recently finished these 6mm European buildings from Timecast and starting to mount them for my 6mm Napoleonic gaming.    For some reason which I can no longer recall, I chose to mount my buildings on 10cm square MDF bases, with the idea of integrating them into whatever road network the table required.  There are two completed tiles in this photo, metal buildings of unknown manufacture that I acquired at a Bring and Buy some years ago.



Sadly, my new Timecast buildings are a little chunky, and don't gracefully sit on the same base, which I wanted to be a four way road.


My solution was to climb my lead mountain and locate these two unpainted buildings from the same Bring and Buy.  A quick paint job and they should complement the Timecast model nicely and suggest a small town or village.


The other Timecast model will look fine on a second, T-intersection base.


I've also received some more trees from Timecast so I can pretty these bases up a bit.  So nothing very exciting for this Terrain Tuesday post, but the work in progress is promising.   We'll see if I can finish it off by next week.

Blessings to your worldbuilding!

MP+

Tuesday, May 18, 2021

Terrain Tuesday: WIP Timecast 6mm Napoleonic Buildings

 

I’m ridiculously happy that this is the SIXTH!!!! consecutive week I’ve done a Terrain Tuesday post here.    HOORAY! <waves hands in the air like Kermit the Frog on the Muppet Show>.   Making this a blogging goal and a painting goal has been good for my productivity, and I’m also happy that it’s lead to a few other semi-regular features (Fantasy Friday, Napoleonics Thursday) starting to appear on this blog.  So hurrah for me and thanks to YOU for reading.   Have a drink.

What have I to show you today?  Not much in the shop window, a semi-gestated terrain project for my 15mm Sicily 1943 project that needs more work before I can show it off, but <looks around wildly>  yes, these two things on the painting bench will do!

Timecast (I think!) resin 6mm Napoleonic style buildings, almost finished the painting.  Still have to do the timbering on one and think of some imaginative colour to paint the doors (other than wood - were people in the early 1800s whimsical about door painting?   Green?  Blue?  Well, they're my buildings, and if the Home Owners’ Association complains, I’ll give them a whiff of grapeshot.

Will probably base these together to suggest a Built Up Area.   I have some more trees and scenic things on order from Timecast, so the finished stand will have to wait until they arrive.

What terrain are you working on?

Cheers and blessings to your brushes!

MP+

Friday, February 5, 2016

6mm French Chasseurs and Some New Real Estate

My Napoleonic French light cavalry get some reinforcements this week with two stands of French Chasseurs a Cheval off the painting desk.  The figures are by Baccus.

Not that you can tell, but the red collars and cuffs identify most of these guys as being from the 1st Regiment, with a few of the 2nd mixed in.   The bases are laser cut MDF from Six Squared Studios and the flocking material is from Baccus.   When I started basing the collection I bought in 2014, I was trying to get as many based as possible, and so the flocking was pretty basic.  Now I feel I can spend a bit more time making the bases look good.

Ready to screen the army from the probing eyes of Kaiserlich hussars.

 

Another project finished this week is this stand to represent a small town.  The two buildings are from Timecast and together they form the town of Alte Schlompburg.  

The roads are my own creation, cardboard coloured with pastel crayons.  I think I need to lighten them up more to better match the road painted on the town base. I also think I need many many more road sections.

 

After a night carousing in Alte Schlompburg, the chasseurs prepare to ride away, leaving much broken crockery and a few broken hearts.

Many thanks for looking, and blessings to your brushes!

 

These figures bring my 2016 totals to:

28mm:  Foot Figures: 29; Mounted Figures: 1

6mm:  Mounted figures:  15;  Buildings:  2

Saturday, January 30, 2016

Paint Table Saturday

Two resin 6mm buildings by Timecast, suitable for anywhere in Northern Europe.  They will be grouped together on this base to signify a small town.   I suspect that at some point they will be requisitioned for billets by La Grande Armee.

 

Blessings to your brushes!

 

MP+

Saturday, May 23, 2015

Catching Up: A Miscellaneous Sort of Post

Hello!

It’s been a good week since my last post and I don’t really have a reason for that, just a reflection of a somewhat unsettled state on the home front as we get ready to move in a month or so.  Time for a bit of a catchup.

A week ago I had the chance to play with our friend MikeyB’s (aka Weirdy Beardy) 15mm Western Desert toys.   Mikey’s been collecting WD stuff for some years and we persuaded him to haul it all outout.   James and I took the Italians (I’m a noted Italophile) and Barry and Mikey played the Brits.   We used I Ain’t Been Shot Mum v. 3 as the rules.

Here my fearless Italians advance on the British left flank, after taking out an unfortunate pair of 2pdr ATGs with a barrage of HE tank fire.   Everyone’s had their double espresso and almond biscotti and are feeling molto avanti.

Doesn’t he have some nice kit?

Autoblinda armoured cars race at the village, but are driven off by a platoon of Vickers guns.   Driving an up-engined tin can into a hail of .303 lead proves too much for the heroes of Italy.

James sends his force at the British centre, unlimbering his AT guns to hold the flank against the British armour we suspect is lurking in the sand dunes.

Surprise!   There’s a battery of 25pdrs in the British centre.   Having uncloaked this Death Star, the British proceeded to smash two of my poor little tanks and drive off the third in a somewhat less than functional state of repair.

Another surprise!  Barry’s infantry come charging out of the village to rip into my advancing platoon.   The melee goes for badly for my latter day legionaires and the survivors are sent packing.  Nice offensive spirit by Barry.

Andiamo!  Let’s get out of here!

In other gaming, I’ve been enjoying a chance courtesy of tireless painter and blogger Jonathan Freitag to play in a Play by Blog version of the Battle of Raab, an epic Austrian-French punch up in Italy.   I’m playing the part of Prince Eugene.   I give my orders to my divisional commanders via emails to Jonathan who compares my orders with those of my Austrian counterpart and then plays out the tactical consequences on his tabletop.   If you have some time, it’s worth checking out the ebb and flow of the battle here.   Feel free to give me some advice.   I’m trying very hard to punch a way through the Austrian lines on the far side of the Raab, but it’s proving a tough go.

Mayhem along the Pancza courtesy of Jonathan F.

This is the second such game I’ve played lately.   Conrad Kinch ran a very exciting game along similar lines, emailed orders from myself and the other player which he worked out on his tabletop, a very interesting combination of kriegspiel and roleplaying set in the Peninsula War, in which my gallant redcoats fought off a dastardly column of Frenchers to secure a vital bridge and village.   CK’s emailed updates and quick videos of the tab;e, with the terse “Your orders, sir?" came once every few weeks and kept me sane while I was ploughing away on my thesis this winter.   Both these experiences have given me much food for thought on how I might improve on an ACW game, the Bluffsburg campaign, which I ran here several years ago.

Speaking of young Kinch, I was also pleased in the last week to have played a small role in inspiring his “Victorian Volunteer Regimental Name Generator”, a useful sort of tool for naming fictitious units in Her Majesty’s far flung dominions.

The Kars Light Industrial Volunteers, useful chaps for skirmishing or for making decorative biscuit tins, as required. 

Finally I’ve been slogging away on getting more 6mm Napoleonic scenery finished.  Here are the finished bases for the Timecast bridges I showed in progress in my last post.

A quiet stream flows under a rustic bridge somewhere in central Europe.

Goes well with my Baccus rubber river sections, I think.

I’ve also been working on some 6mm buildings suitable for Italy from Paper Terrain, including a rather spiffing monastery on top of a small hill, which will be a useful terrain piece as an objective maker (seize the wine cellars!), an army HQ, or just a decorative bit on the side of the table.  It’s almost done so I’ll save that for another post.  Likewise, James and I had another go at Longstreet last night, and I’ll save that for another post as well.

Hope you’ve all had a good week and that I can catch up with your blogs in the week to come.

Blessings to your brushes and die rolls!

MP

Monday, May 11, 2015

Over the Bridge and Through the Woods: Some 6mm Scenery

It’s been a good week.  Madame Padre has been home since Thursday last and is getting stronger every day.   I finally spoke to my military career manager today and the posting message, without which nothing happens, arrives tomorrow, so we can finally begin the relocation process and finding the right new home with the right wargaming space.

There’s been precious little figure painting accomplished of late.    Since my last forays into Blucher and 6mm Napoleonics, I’ve resolved that I want my battles to look good, which means I need more scenery and terrain finished.

To that end I’ve finished several small projects, including painting two river sets from Baccus, their GSC2 River Straight Sections and GSC3 River Curved Sections.  These sets are composed of rubber components, the longer ones of which are about 4” long.   Here’s what they look like on the table, with some of my infantry bases for scale.

I washed them in soap and water, primed them in flat back spray paint, then dry brushed the edges.  The water is a Vallejo 70.979 German Camo Dark Green from their Panzer Series, treated with Vallejo 76.512 Green Wash.  Once it dried, I brushed on Woodland Scenics C1211 Realistic Water to get a glossy look.

Here are the contents of the two Baccus sets.   I didn’t measure the total length but the two packs provide a satisfying amount of stream for a reasonably sized gaming table.

 

Of course, one needs bridges.   I had already painted three Timecast resin bridge models, but decided I needed to base them so they would integrate with these river sections.  Here’s that work currently in progress.  For the first two bridge models, I decided I would build up the river banks using strips of rubber (from a kitchen shelf liner product) covered with plastic wood.  

Then I wondered if I was overthinking the problem, and if I simply needed to represent the banks using model railroad ballast.  I think it looks just as good.

Once everything dries I need to paint and flock.  I’ll use the same colours for the water that I did for the river sections, and I think it should all go together well, as follows.

 

Finally, my friend James is of the opinion that one can never have enough tries.  I’ve already made several small stands of woods.  I wanted a larger one and had the idea of road running through it.  The base is MDF, painted and flocked, and the road is textured from plastic wood.  I left convenient gaps in the trees to allow a stand of infantry to be placed on either side of the road to show possession of the wood.

Austrian grenzers stalk their foe.

One of the things I’m enjoying about 6mm is that it doesn’t take a huge amount of money or time to create good looking terrain features.   I can feel the larger scales calling me back to them, but for now I want to bear down and get some more scenery finished for my next Napoleonics battle.  

Blessings to your brushes and die rolls!

MP+

Saturday, April 11, 2015

Some Napoleonic Real Estate

OK, this picture has nothing to do with the subject, but the day before my MA thesis defence last Wednesday, a friend sent me a simple message:  “Le mot de Cambronne”.    I didn’t know that expression in French, but I know it now.

While I didn’t say anything rude during my defence, my friend’s message was inspirational, and fortunately the outcome was a lot happier for me than it was for the Old Guard.  Now I have a few days to relax before I get my military posting message and can start worrying about packing and moving.  Thanks to all of you who made encouraging comments on my blog during this last year while I was writing the thesis.  Those comments were always helpful.  At some point soon I’ll revise the manuscript and see if an academic publisher is interested, as my committee was quite encouraging.

The next day I celebrated in part by stopping by a craft chain store, Michaels, that was having a sale on these scrapbooking boxes.  Normally they sell for $9.00 Cdn each.  I bought six for about $12, quite a happy deal.  That same day also met a nice chap in an outlet mall who wanted to give me 70% off an $1800 Armani suit.  That too sounded like a good deal, but I decided the boxes were a more affordable luxury.  

 

And now I have a storage solution for my 6mm Napoleonics collection!  The Austrians have settled in quite happily.

I’ve used some of my time as a gentleman of leisure these past few days getting ready to try these figures out with the Blucher rules.   I needed some scenery, so I finished this lovely church model from Timecast, based on the 18th century German church new Leipzig.   A lovely model, though I found the pieces needed a bit of smoothing with a light sandpaper and the steeple is slightly askew, which I am sure will make this  famous tourist attraction in the years to come.  

It’s pretty much de riguer that all of my gaming tables have to have a model church.  I used a piece of MDF board as the base, and some balsa strips to suggest a walled church grounds with a bit of a garden path.

 

The paint scheme is pretty much stolen from the TImecast website.  I briefly thought about painting the dome of the steeple in bronze, but ended up thinking it would look odd.  I am going to southern Germany this summer, and will be taking lots of photos of Napoleonic era  buildings for my own reference.

Trees are also from a pack ordered off the Timecase website, just for a bit of show.

 

 

And a walled farm.  The buildings are metal, from GHQ, picked up at the 2013 Hot Lead convention thanks to my eagle-eyed friend James.

 

Again, base is MDF.  Walls are 10mm high pieces of balsa.   The texturing in the farmyard is DIY store plastic wood, dry brushed.

 

I scored an outline for a small gate in the back wall, forgot to paint it.  Better fix that.

 

I made each base large enough that it could hold one of my standard infantry bases, so these terrain pieces can serve as objective markers.

 

 

 

Also finished a set of three Timecast bridges.

 

I just got some rubber river sections in the post from Baccus that should be more or less compatible with these bridges.   

Thanks for looking!  Blessings to your bushes and die rolls!

These figures bring my 2015 totals to:

28mm:  Foot Figures: 19; Mounted Figures: 10

20mm 

15mm: Armour/Vehicles: 5

6mm:  Scenic pieces:  5

Kilometres Run: 160

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