Monday, March 24, 2025

Miss Maple, A Pulp Investigator

Every now and then I find it's pleasant to have a figure in the panting queue that isn't part of a project or an army I'm building, but is simply a pleasant diversion.   Bob Murch's Pulp Figures line fits that bill perfectly.   This Murch figure is a lady investigator with a kitty, who I've named Miss Maple.    Aided by her clairvoyant kitty, Justin, she's investigating a nefarious plot to rename Canada the 51st state.   She has goggles pushed up into her brunette curls, so she seems to be ready to move quickly.  Justin must be more patient with motor vehicles than my cat is!


The kitty is painted in tribute to my own buddy, Marshal Luigi, who sometimes graces this blog.  The paints are a mix of Vallejo, Foundry, and craft paints.


I've started using clear Litko bases for my pulp figures, as they work well with a variety of matts and backgrounds.   I suppose Miss Maple could be assisting some Mounties I painted a ways back, if I ever resurrect my Rockies Aflame project.  Hmmm.

Thanks for looking and blessings to your brushes.

MP+

Sunday, March 16, 2025

Shipyards Update 2: Naval Warfare Bases

 A few weeks back I showed some work in progress on basing GHQ 1/2400 scale model warships.

After some trial and error with cutting techniques, and thinking through some standard base sizes for ship classes, I've made some progress.  Here is HMS Hood steaming proudly alongside my first trial piece, a Flower class corvette.  The wake and bow waves are a combination of white carpenter's glue mixed with off-white paint.  It would have been nice to put them on a proper sea mat, but I had to settle for slapping them down on the dining room table.


I try not to look too suddenly at the Hood model just in case it blows up.

Also finished is a little Great War RN squadron, two Calliope class light cruisers with an escort of three K or Acasta class destroyers.


I figured as these are all light ships, I would exaggerate the wake to suggest travel at speeds.

I find that painting these ship models is actually easier than cutting and painting the bases.

Next up:  Prince of Wales, Bismarck, and Prinz Eugen - of course.

Cheers and blessings to your brushes, MP+


Thursday, March 13, 2025

Canadian Wargamer Podcast Special: Learning Midgard

Not an episode per se, we just left record on while we got together via Zoom and tried to figure out the Midgard rules from Reisswitz/Too Fat Lardies.  Had a good time, but may be hard to follow.  On the other hand, you might like this sort of thing.

 

Friday, February 28, 2025

Update from the Shipyards: Making Ship Bases

Lately I've been taking a break from Ancients gaming stuff to try and formulate a plan to base my growing collection of 1/2400 scale naval models, a side project that is rapidly becoming an addiction.

There's a running joke in our hobby about whether model tanks should be based (the correct answer is yes, they should) but basing ship models seems essential as they are delicate and are constantly being pushed forward, turned, etc.   I've learned this the hard way in my first two naval games.  So below is a glimpse of the shipyard and the materials I'm using.


I found these small, fairly thin clear plastic sheets from the local DIY store.  They're small, but surprisingly pricey.  Since my Olfa craft knife wasn't doing well scoring the plastic, I also purchased a cutting tool and a clamp to hold the ruler in place as a cutting guide.

Since the Naval Thunder rules I'm using don't have any basing requirements, I'm trying to establish some standard sizes that I can repeat for ship classes, so shown below are bases for a battleship (HMS Hood), for a light cruiser (RN Leander class) and a small escort (RN Flower class corvette).  Also shown on the cork and currently being painted is a WW1 RN Acasta or K class destroyer). The models are all from GHQ.  Given the current political and economic climate, I'm not happy that GHQ is a US company, but their products and service are first rate, even though the exchange rate on the poor Canadian dollar is painful.  

I am thinking of leaving the bases clear as I have a Geek Villain fleece mat with a very convincing wave pattern, but I'm leaning towards painting them, and maybe using something textured to create waves and wakes.   I also haven't yet figured out what sort of glue to use.  In past with American Civil War 1/600 scale models, I've tried glueing them on plastic bases but the glue doesn't hold for long.   Grateful for any suggestions you may have.

More photos once I get it all figured out.   And yes, since I'm painting HMS Hood, there will be a Denmark Straight game soon.  Blessings to your hobbying!  MP+


Tuesday, February 25, 2025

Freehand Roman Shields, or, Scutum Selfies

 Ave, amici!

Currently I'm working on a test batch of Foundry 28mm metal early imperial Romans, which come with separate shields, or scuta (neuter plural if I recall my college Latin).  I was vaguely considering ordering some shield transfers, but then I came across some work on the Bluesky social media site by the supremely talented @moiterei.bsky.social who still maintains an excellent war-games blog here.  

His Roman legionaries are stunning and their shields were all painted freehand, as you can see (nota bene - the image below is his work, not mine).  

His work gave me the courage to try my own freehand work, and I totally cribbed his design.   The result isn't nearly as good but to me it's good enough.



As they say, imitation is the sincerest form of flattery.

Blessings to your brushes,  MP+


Tuesday, February 18, 2025

A Hail Caesar Test Drive: Much Bonking and Hacking


This weekend in the old Rectory games room I had a few hours to put all my painted ancients figures on the table and try the Hail Caesar rules from Warlord for the first time.   I used the early German and imperial Roman army lists and had enough figures to field the following:
Roman: 1 18 regular sized and 1 8 small sized unit of Heavy Infantry Auxiliary Infantry w Spears, 1 small unit of slingers, 1 small unit of Auxiliary archers, and 1 regular sized unit of Medium Auxiliary cavalry.
German: 2 32 figure warbands, both Eager Fighters, 1 small unit of 8 javelin skirmishers, 1 small unit of 8 archers, and 1 small unit of skirmish javelin cavalry.

Most of the figures on the table are Victrix plastics, though there are a few Foundry metal figures and some fantasy castings from Thistle and Rose filling out the German ranks.

Here are the forces arrayed at the start of the battle.  I didn't put any terrain down as I simply wanted to learn the core mechanics.   I quickly realized that with infantry movement at 6", cavalry movement at 9", and maximum bow range at 18", you don't want to put the two forces too far apart.  My limited collection meant that I played with one division aside, though HC allows for three divisions per side.


Romans won the initiative, which as I understand HC means that they keep it all through the game.   The command/activiation rules mean that units might get 1, 2, or 3 moves, or none at all, depending on how far they are away from their division commander, so the side that moves second might have a better turn depending on how the activations go. 

In their first turn, all the Roman units got to move, but in subsequent moves things got a bit herky jerky for both sides, so if you don't like activation rolls, this probably isn't the game for you.  The war band on the German right held back, and the Roman cavalry were reluctant to move.   I quickly learned how missile fire worked, and between them the Roman slingers and archers made short work of the German bows.  The German skirmishers and Roman horse exchanged volleys of javelins.  It seems to me that most units in HC have some kind of missile capability, but the real game is decided in hand to hand combat.
Below, a small unit of German skirmish horse is trying to annoy the Roman left, but as they are skirmishers and the Romans are formed, there didn't seem much that they could do, and the Roman archers kept them well at bay.


Proconsul Luigi briefly visited the battlefield and watched as everyone in the centre collided.  He seemed to be planning his next triumph, with my dogs in chains behind his chariot.  I don't have a lot of experience with ancients gaming but it seems that the big scrum in the centre is how most fights are decided.



Giving the Roman archers some love.  They did well in their first fight.  My sabot bases from Warbases take eight figures, and as far as I can tell from HC, eight figures is a small unit, and sixteen would be a regular sized unit, so that's convenient.


So on to the big final scrum.   There are a lot of photos just because it amused me to see all my figures on the table, locked in combat.   One thing about Ancients, the big battles just look darn cool.

The two war bands had an initial advantage.   For their first melee they throw seven D6, hitting on 4-6, but as Eager fighters they get to re-roll misses.   The Roman auxiliary infantry elected to Close Ranks, meaning that they get a plus on on their save rolls, saving on a 4-6, but hitting on a -1.  That seemed a fair trade, and thus the Romans survived the first round with only two hits.  



However, in subsequent rounds, the tide began to shift.   In their subsequent attacks, the war bands only attack with 6 d6, whereas the Romans fight every round with 7d6.  Hits on the Germans began to accumulate faster than they could cause them.  In the third round, the Roman cavalry finally passed an activation roll and joined the battle.  Likewise, the small unit of Roman infantry joined, though how they achieved that was funny.  I rolled a 12 on 2d6 for them to join the fight, which in HC is a blunder, but the blunder table result was an uncontrolled advance into the enemy, which allowed them close the distance and contribute to the final round.

At close of play, the German war band on the left broke thanks to the intervention of the cavalry and was removed from play, while the one on the right was very close to breaking.   The larger of the auxiliary infantry had been forced to retreat in disorder, but the result was still a Roman victory.


It's always interesting to try a set of rules for the first time.  The mechanics were fairly simple to grasp and there was a clear result within six turns, but there were some dynamics that I would like to explore further, particularly how skirmish, open order, and close order units interact.   There was a moment where the Roman slingers fired annoyingly, and then in the next turn the auxiliary infantry advanced through them to seek a resolution, so I felt I was doing that part right, but there feels like more to explore.   
The two sides felt different - the German power lies in their unwieldy war bands, which felt both powerful and fragile, whereas the Romans felt more resilient. Perhaps it would have been a tougher fight if the Romans had been outnumbered.
One thing I felt I might have missed was the influence of commanders on the game.  As far as I could tell, they simply exist as a measuring point to units being given orders - if they are beyond 12" from the commander, it's harder to get them to react.  They didn't seem to have any other rule that I could see. There were rules for commanders becoming casualties, but in my first play through I couldn't see how that worked, but you always miss details the first few times.
As for the activation rules, you either like them or you hate them.   I recall the same sort of activation principle when I once tried Warlord's Black Powder, and they are not unlike Lardie rules in that respect.  

Having all these figures on the table looks grand, but in 28mm, if you use the unit sizes that HC requires, you need a LOT of figures.  Two war bands at 32 figures each exhausted my available figures, so I had to add in some fantasy barbarian figures from Thistle and Rose.  If you look closely you can see them in the back ranks of the war bands.   My friend James suggests just using smaller units, or another set or rules, such as Midgard.  Not bad ideas; Midgard certainly has some interesting roles for commanders and their influence on battles.  Another way to maximize a smaller collection such as mine would be to try playing skirmish games using a set of rules such as TFL's Infamy, Infamy, or Clash of Spears.   Those are both options to explore.  Otherwise one is looking at painting a LOT of figures, which may be what a company that makes minis and rules wants!

So, congratulations to me for trying a new set of rules and getting all my ancients figures on the table.  I'll give Hail Caesar another try down the road.  Next up, the same armies using the Midgard rules from TFL/Reisswitz.

Thanks for reading and blessings to your die rolls!  
MP+


Monday, February 17, 2025

Stinky, Hairy, and Violent Foundry Germanic Warriors

 Here are six recently completed 28mm Foundry Germanic warriors from their Ancients range.  I have a large batch of Foundry Germans in the lead pile, but wanted to see how they took paint and their irregular quality makes a pleasant break from painting a large uniformed regiment.  The shields are hand painted and you probably guessed that they aren't transfers.  :)


Young men doing what they do best, shout, posture, and look for a fight.   The fellow in the centre seems quite comfy wearing his pajama bottoms.


The fellow on the left earned his grey beard the hard way, he was probably a young shirtless buck braying in the front of the war band but he's gotten smarter over the years.  He looks like a tribal leader.


"This envoy bored me and now he's broken.  Send another!"


One thing I've noticed playing a test battle of Hail Caesar yesterday (more on that in the next post) is that if you want to field multiple war bands, you need a lot of figures.   If you use the prescribed figure count in the rules, a war band is 32 figures, and I had two on the table, which meant augmenting my Germanic figures with some fantasy barbarians.  By that point, the quality of the painting needs to bend a bit if one wants to put a lot of figures on the table.    Perhaps I should look at a skirmish game like Infamy, Infamy if I want a smaller figure count?

Thanks for looking and blessings to your brushes!
MP+




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