Showing posts with label Now Available. Show all posts
Showing posts with label Now Available. Show all posts

Tuesday, July 5, 2022

[Now Available] Expanded Talents for the Shadowdark RPG

Designed for use with the Shadowdark RPG 
By James Mishler and Jodi Moran-Mishler 


Expanded Talents contains a new talent system for the Shadowdark RPG. It expands the Class Talent Tables for each class from five talents to 11 talents, with many new talents to roll or choose from! 

New talent tables are included for Clerics, Fighters, Thieves, Wizards, Knights of St. Ydris, Warlocks, and Witches! 

Expanded Talents also offers new Racial Talent Tables. A player may, at the discretion of the Game Master, choose to roll a talent from their character’s race rather than from their class. These tables provide a character with talents that emulate the talents of those races according to myth, legend, and fantasy role-playing gaming tradition.

New talent tables are included for Dwarves, Elves, Goblins, Halflings, Half-Orcs, and Humans!

A new talent system, complete with 13 new talent tables designed for use with Shadowdark!

16 pages (13 pages of content).

$1.99


The Shadowdark Quick Start PDF is available FREE from The Arcane Library!

Monday, June 20, 2022

[Now Available] Vampire Class

By James Mishler and Jodi Moran-Mishler

This new class booklet presents a 20-level Vampire class for use with Labyrinth Lord, easily adaptable to any other classic style OSR Role-Playing Game.


The Vampire Class booklet includes details and rules on:
  • Becoming a vampire.
  • Vampire hit points and ability scores.
  • Special defenses, resistances, and immunities.
  • Vampire special abilities.
  • Vampire combat, bringing back the blood drain!
  • Vampire weaknesses.
With this class, a player’s character who has been transformed into a vampire no longer need become a non-player character! One can also run an entire campaign with vampire player characters! And of course, it is an excellent source for creating unique vampire enemies.

16-page booklet, 11 pages of content. $2 – CHEAP!


Sunday, June 12, 2022

[Now Available] The Demon Tower of Valdig Fel

By James Mishler and Jodi Moran-Mishler
 
The Demon Tower of Valdig Fel is the first adventure specifically set in the Isle of Eldisor Hexcrawl Campaign Setting. Designed for use with Labyrinth Lord, it is easily adapted to any OSR-Style Role-Playing Game.
 

The Demon Tower of Valdig Fel is an ancient, much-storied flying citadel in the shape of a demon’s head. Since the death of its creator during the Wars of Succession following the Fall of Eldisor, it has passed through the hands of countless villains, who have used the flying tower to raid, pillage, and enslave the peoples of the Ivory Plains and beyond. Terrible tales of wizards, demons, and dragons follow in its wake.
 
And now it has drifted into a tree-lined ridge near Wulf’s Ferry… right in your own backyard!
 
What are the inhabitants up to? Are they here to raid or to trade?
 
What of the rumors of centuries of treasure hidden within?
 
Are you brave or foolish enough to find out?
 
The Demon Tower of Valdig Fel is designed for use with Labyrinth Lord and other OSR-Style Role-Playing Games. Designed for use for a party of 4 to 6 adventurers of 5th to 7th level, its dangers can easily be increased or decreased for more powerful or less experienced parties.
 
24-page booklet, 19 pages of adventure. $3

Wednesday, June 8, 2022

[Now Available] Shortcuts to Adventure #03: Monstrous Reflections

By James Mishler and Jodi Moran-Mishler

Shortcuts to Adventure is a new series of mini-adventures designed to be fit into any dungeon, sewer, or ruined city. Each consists of five to 10 rooms, no more, and has an adventure theme.


The third Shortcuts to Adventure module is Monstrous Reflections. This one is a doozy. The party finds themselves in an area where they can all too easily get in over their heads. A simple clan of refuge goblins seeks to save their skins by offering up information on their neighbor… a crazy old and very wealthy magic-user. He has a giant crystal, they say, and he stares into it all the time. If taking out the magic-user is so easy, though, why do the goblins have such a look of terror in their eyes?

Designed for a party of 1st to 3rd level adventurers (maybe…), this adventure can easily be adjusted to higher levels by altering the mix and number of monsters present.

Designed for use with Labyrinth Lord, this adventure can easily be used with any Old School RPG.

Eight pages, three pages of adventure. $1 – CHEAP!


Saturday, June 4, 2022

[Now Available] Shortcuts to Adventure #02: The Lost Gnome Mine

By James Mishler and Jodi Moran-Mishler

Shortcuts to Adventure is a new series of mini-adventures designed to be fit into any dungeon, sewer, or ruined city. Each consists of five to 10 rooms, no more, and has an adventure theme.


The second Shortcut to Adventure module is The Lost Gnome Mine. Here long ago a clan of gnomes discovered a huge and beautiful black diamond. So magnificent was it, they began to worship it. Then, strange and terrible things happened, and the gnomes disappeared. But it is said that the huge black diamond, worth a king’s ransom, remains to be found…

Designed for a party of 1st to 3rd level adventurers, this adventure can easily be adjusted to higher levels by altering the mix and number of monsters present.

Designed for use with Labyrinth Lord, this adventure can easily be used with any Old School RPG.

Eight pages, three pages of adventure. $1 – CHEAP!

Thursday, June 2, 2022

[Now Available] Shortcuts to Adventure #01: Shrine of the Slime God

By James Mishler and Jodi Moran-Mishler

Shortcuts to Adventures is a new series of mini-adventures designed to be fit into any dungeon, sewer, or ruined city. Each consists of five to 10 rooms, no more, and has an adventure theme.


The first Shortcut to Adventure is the Shrine of the Slime-God. Here horrible Chaotic and Evil priests and cultists come to worship the Demon-Prince of Slime. Here they store their treasures when they return home and hide in obscurity among their Lawful, Goodly neighbors… but they do not leave these treasures unguarded!

Designed for a party of 4th to 6th level adventurers, this adventure can easily be adjusted to higher or lower levels by altering the mix and number of monsters present.

Designed for use with Labyrinth Lord, this adventure can easily be used with any Old School RPG.

Eight pages, three pages of adventure. $1 – CHEAP!


Thursday, May 12, 2022

[Now Available] Centaur Race

Centaur Race
Designed for Labyrinth Lord
By James Mishler and Jodi Moran-Mishler


This booklet contains all the information you need to create a centaur player character for Labyrinth Lord or Advanced Labyrinth Lord (and is easily adaptable to other OSR systems). Details include both a centaur race and a centaur racial class, as well as information on creating centaur bands and camps.
 
12 pages (6 pages of material), $1 – CHEAP!

Tuesday, April 19, 2022

[Now Available] The Incompleat Olden Lands

By James Mishler with Jodi Moran-Mishler
 

Nine years late and more than a few details short, here finally is the Incompleat Olden Lands, the gazetteer of my first new world.
 
Boy howdy, did I learn a few things NOT to do with building worlds with this one. Lessons that were still not learned for a time; took a while for the lesson to take, so to speak. Biggest lesson – start small, not big! Too much, too many details, too many things to juggle in the design and development eventually bogs you down and burns you out.
 
I got a good bit along with this one. Maybe three-fifths of the way, perhaps somewhat more, from a glance. Some sections are mostly done; other sections are skeletal, and some are in-between.
 
THIS PRODUCT IS INCOMPLETE AND DOES NOT DETAIL THE ENTIRETY OF THE OLDEN LANDS!
 
The Incompleat Olden Lands includes the following sections, some more complete than others:
 
Humans of the Olden Lands (Complete)
Demi-Humans of the Olden Lands (Complete)
Humanoids of the Olden Lands (Complete)
Languages of the Olden Lands (Complete)
Political Divisions of the Olden Lands (Various levels of completion)
Geography of the Olden Lands (Various levels of completion)
Complete Monster List by Area (Complete)
Complete Resource List by Type (Complete)
Coinage by Realm (Complete)
Titles and Order of Precedence (Very Incomplete)
Gods of the Olden Lands (Incomplete List Only)
 
I must emphasize, THE CAMPAIGN INFORMATION INCLUDED HEREIN IS INCOMPLETE. YOU WILL NEED TO FILL IN MANY DETAILS TO MAKE COMPLETE USE OF THIS CAMPAIGN.
 
 
114 pages (108 containing material), $5.00

Saturday, April 9, 2022

[NOW AVAILABLE] Limited-edition, limited-run copies of James Mishler Games Books

Gary Con XIV has come and gone, and it took me most of two weeks to recover from four days. Whew, what a show!

While it was a busy show, I still have copies of the five special print products I printed for Gary Con. 

These are now for sale, US sales and shipping only.

Each book is priced as listed below. A full set -- one of each book, five books total -- costs $70, including shipping. Shipping is in a medium-sized flat rate box via USPS Priority Mail (tracked and insured for $50).

Books will be shipped bagged and boarded, and with bubble wrap and/or packing peanuts in the box.

If you are only ordering one or two, they can fit in a USPS Priority Mail flat rate envelope; shipping then costs an additional $5 above the total for the one or two books.

The five special, limited-edition, limited-run print products are as follows:

Barbarian, Demi-God, Dragonborn includes the PDFs of the Barbarian Class, the Demi-God Race, and Dragonborn. $10.

Ghosts – The Incorporeal Undead includes the entire manuscript from the PDF. $20.

Hercynian Grimoire #1 (Vol. 1, No. 1) includes the entire manuscript from the PDF. $15.

Myrkridder, Ogres, & Vampires includes the PDFs of Myrkridder – The Demonic Dead, Ogres of the Olden Lands, and Vampires of the Olden Lands. $15.

Quick Start Race & Class Guide includes the entire manuscript from the PDF. $10.

Other than a full-cover cover, these are all in black & white, with no new art or other fancy bits.

There were ever only 41 of each of these printed. The first prints, to test the print, are my personal copies; the first of the 40-print run went to my wife, Jodi, as has always been the case with all my print products; and the second went to Dan Proctor of Goblinoid Games. 

These will NEVER AGAIN be reprinted in this format; in fact, except maybe for Ghosts, they are likely to never be reprinted in ANY format, though I cannot promise that.

Contact me at jamesmishler@gmail.com to order.

Saturday, February 6, 2021

[James Mishler Games] Now Available -- Bard Class for Labyrinth Lord

By James Mishler and Jodi Moran-Mishler
Compatible with Labyrinth Lord
 
Bard Class Cover

The new Bard Class for Labyrinth Lord includes the following:
 
Class Details;
 
The following Bard abilities and skills:
Bardic Instruments
Bonus Languages
Counter-Song
Influence
Inspire
Lore
Perform
Read Languages
Saving Throw Bonus
Spellsongs
Thieving Abilities
Witticisms
 
A list of spellsongs (normal spells re-interpreted as spellsongs);
 
A list of musical instruments, including cost, weight, availability (City, Town, Village), and special notes;
 
The College of Bards, rules for advancements, and rights and responsibilities of members;
 
Six magna opera, the bardic equivalent of relics, including Diarmuid’s Codex, Firzam’s Pipes of Madness, the Golden Songbird, Howard’s Harp of Heroes, Orpheus’s Lyre, and the infamous Pioban Bais or “Pipes of Death.”
 
Designed for use with Labyrinth Lord, easily used with any Old School RPG system!
 
28 page booklet-sized PDF (22 pages of content) – Normally $2.49 – $1.25 for a limited time only!

 
 

Wednesday, January 20, 2021

[James Mishler Games] Now Available -- Runemaster Class

Runemaster Class
By James Mishler with Jodi Moran-Mishler


Compatible with Labyrinth Lord


The Runemaster Class includes the following new additions to Labyrinth Lord:

Runemaster Class details;
Runemaster Rune List, including 34 new runes;
Rules for Drowning and Fear effects.

Designed for use with Labyrinth Lord, easily used with any Old School RPG system!

32 page booklet-sized PDF (25 pages of content) – Normally $2.99 – $1.49 for a limited time only!

Sunday, November 8, 2020

[Now Available] Necromancer Class for Labyrinth Lord

Necromancer Class
By James Mishler with Jodi Moran-Mishler
Compatible with Labyrinth Lord



Necromancer Class – Masters of Death and Undeath includes the following new additions to Labyrinth Lord:
  • Necromancer Class details;
  • Necromancer Spell List, including 23 new spells and modifications for four existing spell groups;
  • New necromantic magic items – bone armor, cloak of the necromancer, ghoul ring, ring of undead detection, staff of necromancy, wand of wounding, and the mighty vampire cape!
  • Three new lower order demons for necromancers to summon and heroes to slay.
Designed for use with Labyrinth Lord, easily used with any Old School RPG system!

15 page PDF (10 pages of content) – Normally $2.49 – $1.25 for a limited time only!


Wednesday, October 16, 2019

[Now Available] Marilith-Kin and Nalfeshnee-Kin Racial Classes for Labyrinth Lord

Just in time for Halloween, we are pleased to present you with the Marilith-Kin Racial Class and Nalfeshnee-Kin Racial Class for Labyrinth Lord!


The Marilith-kin are cousins of the Marilith Demons of great infamy. They have many of the same powers, but no two Marilith-kin are alike, as is befitting their Chaotic Demonic origins!

Marilith-kin have the following abilities:
  • Armored Skin
  • Creatures of Infernal Darkness
  • Creatures of Magic
  • Movement
  • Multi-Armed Warriors
  • Natural Magicians (can use spell-like powers of 1st to 4th level).
  • Serpent Form

The Marilith-kin racial-class has 8 levels, each more fiendishly powerful than the last.

Click here to buy the Marilith-Kin Racial Class on DriveThruRPG


The Nalfeshnee-kin are cousins of the Nalfeshnee Demons of great infamy. They have many of the same powers, but no two Nalfeshnee-kin are alike, as is befitting their Chaotic Demonic origins!


Nalfeshnee-kin have the following abilities:
  • Armored Skin
  • Creatures of Infernal Darkness
  • Creatures of Magic
  • Movement
  • Natural Attacks
  • Natural Magicians (can use spell-like powers of 1st to 4th level).
  • Tough

The Nalfeshnee-kin racial-class has 10 levels, each more fiendishly powerful than the last.

This Halloween, get ready to get your demon on!







Sunday, October 13, 2019

[Now Available from JMG] Balor-Kin Racial Class for Labyrinth Lord

Balor-Kin Racial Class for Labyrinth Lord

Just in time for Halloween, we are pleased to present you with the Balor-Kin Racial Class for Labyrinth Lord!

This is your chance to finally play a “young balor,” as has often been described in early gaming!

The balor-kin are cousins of the Balor Demons of great infamy. They have many of the same powers, but no two balor-kin are alike, as is befitting their Chaotic Demonic origins!

Balor-kin have the following abilities:
  • Armored Skin
  • Creatures of Fire and Shadow
  • Creatures of Magic
  • Dual Wield Warriors
  • Immolation
  • Inhuman Stature
  • Movement
  • Natural Magicians (can use spell-like powers of 1st to 4th level).

The balor-kin racial-class has 10 levels, each more fiendishly powerful than the last.

This Halloween, get ready to get your demon on!