Showing posts with label Rythlondar Campaign. Show all posts
Showing posts with label Rythlondar Campaign. Show all posts

Friday, April 26, 2019

G+, Bloggery, Legendaria, Campaigns, Labyrinth Lord, and Stuff

So lately folks have been reminiscing about G+, and if they miss it, or don't. For me, the loss of G+ was mostly a negative; I liked being able to read other's posts that were more than a Twitter and not yet a full Blog post. G+ was just right for that kind of activity without being a chat room or Discordia or whatever passes for such these days. I will miss it; I already do, but its Golden Age was long since passed, anyway.

I intended, after the closure of G+, to blog more (to get back to blogging regularly, as I was with Legendaria). But Real Life has been busy lately. I hope to be able to get blogging regularly again soon, maybe next week, more likely the week after that.

Legendaria is on the back burner and will likely stay that way for a while. I definitely want to return to it and make something out of it, but right now I am running one Labyrinth Lord game (the Western Realm Campaign) and playing in another. Both were intended to be Dungeon Expedition style, a la Rythlondar, but in both cases the party has been stuck in the dungeon between sessions. 

I think the major issue here is that due to time constraints we are only able to play three to five hours per session, which is really not enough to get as much done as one might think. Each campaign alternates every week, so meeting only twice a month does not help, either. Hopefully once the groups get a bit more cohesion each session will run faster and smoother.

I am still working on the Character Race and Class Quick Sheets, but for the initial release I am going to make them By The Book, rather than include any significant house-rules or new races or classes. I hope to have that finished in the next week or two.

After that I've got a couple of things I want to work on. Sadly, my Alien Summoner Wizard Lair Dungeon grew way the hell too much, too fast, and I dunno what to do with it now. It, too, goes on the back burner.

I may publish the adventure I am running now. So far it is working out nicely for a low-level adventure. Simple, with some goblins and undead, but with a few twists here and there to make it fresh. We'll see how the game goes; I already got a nice reaction from the players when they unexpectedly encountered a zombie bear; I haven't had that many players scream from surprise with an encounter in a while. :)

Monday, March 4, 2019

[Advanced Labyrinth Lord] Class Level Titles

First of all, Legendaria is still ongoing, however, it is no longer an Advanced Labyrinth Lord project. I am going to be developing it using the Four Color/FASERIP system, which fits the campaign concept much better than trying to integrate all the themes into Labyrinth Lord.
 
So that will go on, but right now, I'm working on some things for ALL. Not that I'm going to mention those yet; I won't be in a place to really talk about those projects until after Gary Con (if we make it, hoping the weather holds).
 
For now, here is a list of Class Level Titles I have generated for use in my ALL campaigns. I always kind of liked these, and recent re-reading of the classic Rythlondar Campaign materials has got me really wanting to use them again. But they are a bit of a mess in some ways, so I have cleaned and altered them to better fit my campaign.
 
I hope you find these useful and perhaps inspirational!

As usual, click to embiggen!