Showing posts with label Axles and Alloys. Show all posts
Showing posts with label Axles and Alloys. Show all posts

Friday, March 22, 2019

Gentlemutants start your engines....

Another rousing game of Axles and Alloys filled death and destruction.

 First through the gate. First to die.









Only one car finished of 10.

Friday, January 11, 2019

The Wastelands Cup

Engines rumble to life, echoing across the wastelands. It's time once agian for the Wastelands Cup!

 
 The Racers on parade before the race.
 The Figure 8 Race course
 The race attracts mutants from the wastes.
 Contestants had a primary car and and a back up in case of elimination. These came in handy...
 The mash up before the first gate. The introduction of the figure 8 track and gates made things interesting from the start. Gates activated and deactivated weapons throughout the race. Racers had to pass through them in order. Many crashed at or into the gates.
 The first casualty. Speed kills!
 Passive weapons in play.
 By Gate 3 there are 3 burning wrecks.

 Soon, the Duke Boys are the only team still on their first car.
 The Duke Boys skip around the final turn to victory! 
The introduction of gates and the figure 8 track proved tricky for the players that want to hit full throttle and blaze away. The players who controlled the impulse and weighed risk vs reward proved the winners. Another great game of the old classic Axles and Alloys!


Friday, March 2, 2018

The 2nd Annual Wastelands Cup

Junkers from across the Badlands gathered once again for the race for the Wastelands Cup. The Murder-Mobile piloted by driver Psycho Steve Simms took the pole position to defend his title.
The flag dropped and once again the Badlands echoed with the roar of engines.



We used the venerable and free Axles and Alloys. It plays well for the convention style games we run. We had seven drivers that had to make 2 laps around the track. To activate your guns you had to cross the bullet plate. A huge pile up in front of the first check point meant only 2 drivers had guns first part of lap one.
Anyone eliminated the first lap got a back up car, most;t so they wouldn't sit around and drink my booze. Before turn one was over, we had 4 cars burning. Two from skids into rock formations and two from rams. We also had a driverless car driving around after the driver was capped with a lucky shot...



Pyscho Steve managed a dirty trick and took a shortcut to win for his second time. He had only one damage point on him.
Next A&A game will be big rig escort.

Wednesday, January 17, 2018

More Post Apocalyptic cars

Had a long weekend to paint up some more vehicles for the Wastelands Cup race. That makes 16 total. Now everyone gets a backup, which they generally need.

 Sanctioned Op - needs some stripes or something
 Borrowed form Dark Future
 This baby was begging for a Nebelwerfer
 the Phantom...
Only one way to paint this baby...that's Daisy up top.

Friday, December 8, 2017

The Wastelands Cup

Across the blasted landscape, the roar of engines echoed. It was time again for the car clans of the No-Go to pick a new champion. Under the statue of ReTread, the tire god, the flag dropped...
 The collection (sans bikes) so far.
 The Wastelanders pull out ahead of a Agent 13, a Sanctioned Op, who somehow made it into the race.
 A late arrival hits the track (games start promptly at 6:30PM, Greg).
 Agent 13 temporarily pulls ahead.
 Two laps around the track. Shortcuts and skullduggery are encouraged.
Buzzkill Bill Hayes launches a barrage of rockets while airborne. It didn't end well for either.
Psycho Steve Simms made it both laps somewhat unharmed. He was awarded the Wastelands Cup, will get the place of honor when leading raids and bragging rights until the next race.
Once again Axles & Alloys II came through for a great game filled with crashes, near misses and untimely deaths. Everyone was inspired to build their own vehicle (someone say "Gravedigger?"). We'll be running a Mad Max style highway chase soon.